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Thread Statistics | Show CCP posts - 1 post(s) |
martinofski
Rebelles A Quebec
22
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Posted - 2013.03.06 15:23:00 -
[1] - Quote
Glad this is up, showing some really good ideas all in one well organized topic.
Here's an Idea I thought about
Additions: Add a hovering button, where the pilot can select hover and control a "pilot reserved" gun instead of piloting, something like a HMG with dispersion. Making it possible for the pilot to make some point on it's own, but putting him in a risk of getting hit by any AV, since he is basically stopped in the air.
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martinofski
Rebelles A Quebec
22
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Posted - 2013.03.06 15:38:00 -
[2] - Quote
Sometime, I swear I would love to eject the gunners as well, they always shoot everywhere, CRUs, Supply depots, Blueberry jeeps and the Ennemy MCC...I hate gunners from pub match (most of them to what I wrote above). Didn't you know it make me glow on the radar more? |
martinofski
Rebelles A Quebec Orion Empire
310
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Posted - 2013.08.22 02:22:00 -
[3] - Quote
Bojo The Mighty wrote:KalOfTheRathi wrote:Bojo The Mighty wrote:Fix the turret "snap" bug! it is very frustrating when you just aim down and you are snapped back up. This is a serious problem. Sorry, Bojo. I don't know this one. Would you mind taking the time to explain it to me? Thanks in Advance. When you are the door gunner of a dropship, and you point your turret down and forward towards the nose, if the pilot turns upward at all the turret is "snapped" back upward towards the horizontal median instantly. Basically it means that the whole bottom left / right corner is unavailable to aim in. So many lost kills because of this bug.
Yep I do notice this alot when I fly with squaded gunners, because I can hear them say it is really annoying. The turret self-align to the upper position. I pointed it out a while ago to the devs hoping it will be checked on, if not done already(fr 1.5 let say...)
On the WP for mCRU and people boarding. I am just not in for the idea to get WP for teammates getting in while landed (not using the mCRU). Definately hard to control the people exploiting this. I would just give more WP for the mCRU, like +20WP. In a skirmish, you wont see more than 40 peoples spawning in your DS, because sometimes you'll be at a wrong location and because you'll be full some other time. giving you a maximum of 800WP. They could even put a limit on there to the number of spawns. Like the droplinks. |
martinofski
Rebelles A Quebec Orion Empire
310
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Posted - 2013.08.23 02:29:00 -
[4] - Quote
Bojo The Mighty wrote:martinofski wrote:They could even put a limit on there to the number of spawns. Like the droplinks. I'm sorry but mCRUs are expensive CPU/PG hogs and to make them limited use would make them worthless. I do not believe that direct WP for mCRU spawns is proper either but they should have WP in one form or another.
I proposed limiting the spawn in the mCRU to make it simple, but preventing exploit in some way. Limit in spawn could be related to the total number of clones, so you can't have more than 40% of clones spawning from your DS, giving 1200 WP(60 clones) in skirmish and 400WP (20 spawns) in a 50 clone skirmish. In normal games, you would never hit the spawn quantity cap. But I agree it isn't the best solution.
Talking about the assault Dropship, I am not sure they need more WP than the one from killing actually. In case where they would release new proto modules or ADS, they would survive alot more and I can predict 3 man squadron being able the get 5000wp+ per match.
Looking at a possible rebalancing of AV vs vehicles in uprising 1.5, wp for spawning , turret fix, possibly proto dropships and such, I don't think we should get that much more WP seriously.
We don't get WP in a match from changing the game dynamic with a tank or a DS or a good squad work and that is the real issue. Those are team benefits. This all come to one solution. Give a WP, ISK and SP substantial bonus for the winning team. Making people want to win, not messing around. Forcing teamwork, better gameplay, investment. Then I would not care so much about all the individual WP gains like mCRU points on the DS.
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