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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
KalOfTheRathi
CowTek
198
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Posted - 2013.03.08 12:12:00 -
[1] - Quote
Would one of you consistent DS pilots answer a question for me?
If you are the Squad Leader and set the Defense Order on your DS how do you do for WP over a Skirmish?
And if you have the resources to experiment, how does it work out if you have a Ground Merc be the Squad Leader and they set the Orders?
My experience is mostly with HAVs but Squad Orders can dramatically increase the WP rewards as you already know. The problem is, of course, the Driver (or in your case, Pilot) has little time available to deal with Squad Leader duties. The OP made me wonder if there was Any way to compensate for it. The Ground based SL for a HAV does fine as does the Driver. Since there seems to be little to no reward for the Pilots the same may not be true for a Drop Ship squad.
I will watch this thread if any of you should try it. Or post your results in the Training Ground would work as well. |
KalOfTheRathi
Black Phoenix Mercenaries
576
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Posted - 2013.08.21 03:36:00 -
[2] - Quote
I run as a Logi a large percentage of the time. Which does color my thinking but the idea that DS pilots would get 600-1200 WP for transporting anyone that simply gets in their DS is ... exploit heaven.
A team of six, with a DS sitting on the ground, ensures that the DS pilot will get the maximum WP. With proper placement no threat will be possible. Now, put two of them close to each other. Just run between them and the squad has 1200-2400 WP. Toss down some Hives, have everybody shoot their weapons when moving between the two and top of the leader boards, orbital strikes are just the beginnings of the rewards. It would be a great solution for Squad AFK. Squad chat, joking, running, shooting with an occasional OB as a gift. The Squad Leader would be able to top the leader boards with commissions and good results from the OBs.
AFB (Away From Battle) farming at its best.
Several of the proposals for WP generate much higher WP than even Squad Commissions. They max at 20%, anything more than that is much too much. The timed proposals are nearly impossible to solve from a programming standpoint, btw. The current SL command solution has a distance limit. I would suspect many Mercs will hesitate to gift WP to some random DS pilot, resulting in just avoiding using the flying death bricks anyway.
I don't know the WP limit method for Logi Bros. But something of that nature would have to be implemented as well. Otherwise DS pilots will always be at or near the top of the boards.
The proposals for DS weapons, countermeasures and such are beyond my response. While interesting my reply is based solely on WP.
I am beginning to see why DS WP rewards are a problem for the designers of this game. As a programmer the level of complexity for these proposal has already gone beyond difficult to create a solution for them ... as proposed. |
KalOfTheRathi
Black Phoenix Mercenaries
576
|
Posted - 2013.08.21 11:26:00 -
[3] - Quote
Bojo The Mighty wrote:Fix the turret "snap" bug!
it is very frustrating when you just aim down and you are snapped back up. This is a serious problem. Sorry, Bojo. I don't know this one.
Would you mind taking the time to explain it to me?
Thanks in Advance. |
KalOfTheRathi
Black Phoenix Mercenaries
576
|
Posted - 2013.08.21 11:38:00 -
[4] - Quote
Hunter Junko wrote: -- snip quote of my post -- to counter your argument: some of our WP concepts are made only as the idea, not by the numbers. as someone who is actively flying these "Metal Caskets" and as someone who has made my contributions to this thread, i can offer only my honest opinion:
"WP's, when implemented, should only be awarded in the sense that troops deployed from said Dropship are actively killing enemies, taking objectives and supporting their team within x amount of time they are given."
this means, once their boots hit the ground, the timer is ticking. when it runs out, it runs out; no deployment WP anymore for the pilots, except for his/her gunners. will there be a cooling phase? most likely, but as said before: its the idea that counts Thanks for clearing that up.
However, as a programmer I am saying this has a bucket of bugs just waiting to be coded. The current network/server architecture routinely loses track of who is doing what to whom so adding the requirement to Track Elapsed Time is a concern for an old coder like myself.
So, to clarify what I am saying here is this is Not Easy Coding 101. Conceptually I would say it is, but given the current condition of the code base ... not so much. If this was running on a PC than the answer would be different.
I Do like your ideas and updating the fact that WP amounts are just working numbers is appreciated.
Before they throttled WP for Logi functions I was consistently in the top 3-5. Personally I believe they throttled it too much but that is how they usually react. Overreaction is their first response, which is why Mobile CRUs give no WP today. |
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