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slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
484
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Posted - 2013.03.05 15:00:00 -
[1] - Quote
Numbers you forgot to add in the splash damage, I am planing on doing some testing this weekend. I'll be testing with someone who doesn't have turret skills. (Best way to see if its the damage skills or mods)
Edit: I would like the maruder skill to effect railguns instead of missles |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
484
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Posted - 2013.03.05 15:45:00 -
[2] - Quote
Rachoi wrote:slap26 wrote:Numbers you forgot to add in the splash damage, I am planing on doing some testing this weekend. I'll be testing with someone who doesn't have turret skills. (Best way to see if its the damage skills or mods)
Edit: I would like the maruder skill to effect railguns instead of missles if i could i'd donate to you for that study, it'd be really pricey but worth it to have solid numbers
Shouldn't be to much isk, I'm just using 5 proto rails on 5 different soma's each with an increasing number of damage mods, just need 4 other people to sit in them while we do testing, as long as they don't blow up it should be cheap
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slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
486
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Posted - 2013.03.07 00:40:00 -
[3] - Quote
Mavado V Noriega wrote:Caeli SineDeo wrote:Mav you are overlooking splash damage also.
But if they decide to fix that **** they better overhaul shield tanks big time. Otherwise armor will own the game. Explain splash tbh ive never had a problem with how splash was before or how it is now altho im not a fan of splash being the main reason ppl get kills like how the old missiles were
Splash should be included with the direct hit damage in your math |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
486
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Posted - 2013.03.07 00:58:00 -
[4] - Quote
Mavado V Noriega wrote:Around 3K max dmg is fine with triple dmg mods and all skills yet this isnt the case at all u do 5-6K dmg per shot instead.
3k dmg is not fine, Team Aldin had a Surya with 20,000+ ehp last build. With 3k dmg a shot you are looking at a minimum of 7 proto railgun shots to kill an armor tank. This would effectively eliminate shield tanking as a profession. 5k damage is what we should be putting out.
Whether or not damage mods are broken "testing this weekend," I feel Rails are doing the amount of damage that they should be for an Anti Vehicle turret. Blasters **** infantry, rails can **** infantry in the right hands but for the most part don't. Surya's get a bonus to Blasters, They are meant to be an Anti Infantry tank. Sagaris' get a bonus to LOL missles, the only positive is that you can go glass cannon with a rail and provide Anti Vehicle duties.
If damage mods are "broken" CCP just needs to give us a larger percentage damage mod to do the same damage
When missiles wrecked everything they had a 20% damage mod and that is why they were OP, people blamed the turret not the mod. |
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