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Bogon Vdemotch
Expert Intervention Caldari State
2
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Posted - 2013.03.05 07:07:00 -
[1] - Quote
Clone count as a victory condition should be dumped in favor of total ISK destroyed. This is the only way to create an appropriate risk/reward balance for calling in expensive eq. |
Bogon Vdemotch
Expert Intervention Caldari State
2
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Posted - 2013.03.05 07:38:00 -
[2] - Quote
Hagintora wrote:If you want to add another win condition to the game, then I'm all for it, but there shouldn't be only one way to win a match. Now adding that when they release the Commander Role wouldn't be bad (again, as long as they kept clones and MCC detruction as well). Say by having a counter on the Commander's screen (since he's playing a top-down RTS game) that keeps track of ISK lost in the current match, the Commander could then decide if the fight is becoming too costly for his Corp.
I think there should only be one or two "hard wins" (like clone count), and the rest should be left up to the players to decide if they want to continue the fight. If the players (the Commander of the team, or the individual players themselves) want to retreat from the match, or press on in the face of overwhelming odds, then I think they should be allowed to do that.
If your going that far, then just ditch hard conditions altogether. However, I don't think that's reasonably happening in pub games. Right now games are boring as hell; The team that drops max tanks and proto heavies wins in five minutes and there's no opportunity for the losing side to get back in it. Because the game doesn't have (or really want) real logistical limitations, how else to you make games competitive? |
Bogon Vdemotch
Expert Intervention Caldari State
2
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Posted - 2013.03.05 08:15:00 -
[3] - Quote
Hagintora wrote:
I don't really understand what you mean by "real logistical limitations", could you explain that further?
In real wars, you're inherently limited by what you brought with you. You cannot order up tanks from space, or buy new dropships and have them delivered in 2 minutes* You cannot adapt to the enemies disposition just by pushing a few buttons, and even if you could, there'd still be limits.
As to how the idea creates balance, the team getting stomped goes to gimp gear with a focus on taking out the high value targets to get the win. It lets them ignore KdR, play cheap and try to grind a win by swarming the enemy with low quality suits.
*OR YOU ORDER IS FREE! LIMITATIONS APPLY. OFFER NOT VALID ON CALDAR PRIME. |
Bogon Vdemotch
Expert Intervention Caldari State
2
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Posted - 2013.03.05 11:04:00 -
[4] - Quote
The short answer is without scarcity, the whole attempt at economic warfare is moot. |
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