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Thread Statistics | Show CCP posts - 1 post(s) |
Syther Shadows
CowTek
21
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Posted - 2013.03.05 05:39:00 -
[1] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=197411
read the thread
thoughts ideas if buts why whats and nerfs
ill probable be busy but i encourage you all to discuss this
also for all of you who don't know what poso are
basically big stations that players make that have all there ships and *stuff* in it
think a stash in any modern day hack and slash game normally it takes 1hour to bring them down ~ so much potential for dust mercs to have a rush type of game just like in battle field capture objective before you loss all your clones would be really fun imo
and even more fun if you have played eve |
Syther Shadows
CowTek
21
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Posted - 2013.03.05 05:43:00 -
[2] - Quote
no this is not a virus im linking you to forums.eveonline
but ill just copy it all down since i know some people will not click
Bienator II madmen of the skies Likes received: 1,570
#1 Posted: 2013.01.24 18:21 | Edited by: Bienator II boarding parties could be the next big thing for the CCP marketing department after orbital bombardment becomes boring.
so how could it work in a balanced fashion?
IMO those two high level conditions must be maintained to make it balanced for both sides: 1) the ship should be only boardable when it would die anyway (explosion imminent requirement) 2) there should be at least one way to prevent successful boarding (challenging team effort for the aggressor)
1) preconditions for boarding Arrow ship immobilized (pointed, not in range for docking or jumps) Arrow shields, armor and hull are below a certain threshold (ship is basically dead) Arrow speed is below a certain threshold
2) preventing successful boarding Arrowvia self destruct (or regular destruction of the ship) Arrow defending the ship till one or more of the conditions listed in 1) do no longer apply (e.g. your reinforcement fleet arrived)
how would a dust match on a ship work? The boarding party would have the job to reach the pod. Additional objectives could be to temporary disable the self destruct mechanism, disable ship drives, offline modules, weapons, eject cargo.. you name it. The defending party would have the objectives to delay the boarding till the ship explodes (protect self destruct mechanism) or delay the takeover till your reinforcement fleet arrives (protect pod).
If the player does not have a dedicated merc defense team standing by, the mercs will be put together via match making (player driven ship protection contracts - could work like ship insurance).
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FAQ:
the merc point of view: what is victory? its simple: if the ship explodes with you or the pod is killed you did the job right. This will minimize griefing since destruction of the ship is basically a victory condition for the merc. Rewards are player driven, no NPC contracts(!). So if you think you can invite mercs short before you press F1 to kill the ship you do them a favor since you gave them free rewards. Full rewards are only payed out if all objectives (as specified in the contract) are met.
how are mercs transported? "generic merc clone" commodity. Empty hulls till the match starts. Maybe another container with "generic space merc equipment pack" for the resources they need for the weapons and stuff. Special module or ships does the actual boarding by attaching itself on the other ship (or something similar).
its my ship i don't want that a console player takes it away from me! read 1) again. You are already dead, its your fault.
so i have to wait 20mins till i can lose the ship? How long is a boarding match? well. if the mercs run to your pod without resistance and kill you its not very long. If they do not manage to disable the self destruct its max 2mins after you enable it. And if you have a very good defense team it can be quite long.. since your goal is the delay boarding till your reinforcement fleet arrives, or your ship explodes.. remember?
POS/Outposts? right now? I don't think that CCP wants to touch them before they know what they want to do with them. But yes they would be the obvious first choice for in-space boarding under different conditions.
POCOs? sure, could generate a lot of matches. Even in highsec if CCP decides to make them player driven. a eve-style bounty system (done) dust boarding parties You fail you fail you fail you fail to jump because you are cloaked
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Syther Shadows
CowTek
21
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Posted - 2013.03.05 07:00:00 -
[3] - Quote
*edit* bumpity bump bump |
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CCP FoxFour
C C P C C P Alliance
1077
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Posted - 2013.03.05 14:39:00 -
[4] - Quote
Personally I would rather see fights for control of stations before fights for control of ships. Ships are lost in large quantities and the results of a match become less meaningful. Stations change hands a lot less. Also, maybe a fight to destroy the station. THAT would be awesome. Both would be amazing though. |
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Mad Rambo
Red and Silver Hand Amarr Empire
19
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Posted - 2013.03.05 16:34:00 -
[5] - Quote
(disclaimer: Bienator II is my eve char, i wrote the eveo post)
CCP FoxFour wrote:Personally I would rather see fights for control of stations before fights for control of ships. Ships are lost in large quantities and the results of a match become less meaningful. Stations change hands a lot less. Also, maybe a fight to destroy the station. THAT would be awesome. Both would be amazing though.
sure this would be awesome and also the easier choice for the feature but i fear that the only structure which would change hands often enough to provide some content for dust would be the POCO. But you guys have the statistics ;)
i liked the idea of spaceship takeovers esp because of the fragile nature of the ship. This is an important balancing factor since it should not be feasible for fleet A to capture the fleet B without any asset loss. Not to mention that pirates would now have the buff they asked for. Instead of destroying the ship, pirates could just take what is expensive and let the hauler go. (or take what is expensive and burn the rest down or die in a fire while their mercs are boarding the bait). Everybody has a spaceship in eve which makes it very approachable + spaceship costs can easily be as high as small pos setups or POCOs.
sure capitals would require a different ruleset but i wanted to keep the original post short. Thanks for the comment CCP FoxFour and don't get boarded |
Kesi Raae Kaae
Much Crying Old Experts
45
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Posted - 2013.03.05 16:52:00 -
[6] - Quote
Only way I could see Dust 514 fights working on ships is on the War Barges.
Maybe the War Barges should have capital HP coupled with 99% armour and shield resists meaning they'll be pretty much immune to conventional space death except when faced with about 100 doomsdays. You send in your mercenaries to shut down the armour and shield power cores of hostile War Barges to reduce their resistances to normal levels, which allows them to be destroyed by a friendly fleet of ships on the EVE side. |
Fox Gaden
DUST University Ivy League
176
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Posted - 2013.03.05 17:36:00 -
[7] - Quote
I would think station fights would be easier to implement as well.
DUST attackers vs DUST defenders.
EVE Players take down the stationGÇÖs shields and launch Clone Reanimation Units which attach themselves to the station and drill through the armour allowing the insertion of DUST solders. Because it takes time to drill through the armour there will be a delay between the time the CRU is activated and the time the DUST battle occurs. This will coincide with the Conquerable Station coming out of reinforced.
The DUST battle will entail the attackers trying to take objectives or depleting the defenderGÇÖs clones. The defenders win by depleting the attackerGÇÖs clones. However, the insertion CRUGÇÖs used by the attackers only have a limited clone supply, while the Station has a large clone supply in Medical, and several smaller clone supplies at CRUGÇÖs scattered around the station. Each of these has a number of clones which gets depleted each time someone spawns at one, and if they are hacked, they change sides, and those clones are now available to the other side instead.
Attackers can win by taking the Command Centre and Engineering and initiating a shutdown of the stationGÇÖs defences. This process takes 5 minutes to complete and can be stopped from either Engineering or the Command Centre.
Attackers can win by taking Medical, and hacking or depleting each of the defenderGÇÖs CRUGÇÖs, then killing any surviving defenders.
Attackers can win by depleting the defenderGÇÖs clone reserves. This would be difficult without taking Medical as the side that holds Medical will have a substantial clone advantage.
Defenders win by depleting the clone reserves of the attackers. Initially the clone reserves of the attackers will be quite limited.
DUST attackers vs Automated defences.
If an EVE Corp does not have a DUST contingent, then they can purchase Drone defences for their stations. With Drone defences their will be CRUGÇÖs and Medical to capture for the Attackers to get more clones, while there would be DRUGÇÖs and a central Drone Hive to destroy or disable (hack) to deplete the defenderGÇÖs drone reserves. Taking the Command Centre and Engineering and holding them while the defences shutdown goes through its 5 minute cycle will still be an option for the Attackers.
With automated defences you get what you pay for as far as the quality of the defences. Also the Station Commander can improve defences by training drone skills. If the Station Commander (or a designate with the skills) is online when the battle occurs they should be able to influence the defences in a tactical manner. This would become a strategy game within EVE. Some EVE players would be able to specialize in station defence, and possibly take contracts from other CorpGÇÖs to man their defences during a DUST boardings attempt.
EVE attackers vs DUST defenders
EVE players can take a Conquerable Station by getting through itGÇÖs shields, then getting through its armour, and shooting holes in its structure (or threatening to) which lets out the air and kills the inhabitants (or threatens to). Yes, the DUSTers are suited up with their own air, but without access to station air, their supplies will eventually run out.
The DUST players defend the Station from EVE players by manning turrets. These turrets can be destroyed by EVE ships. Currently EVE players can man POS guns. This would be the same thing, except it would be DUST players manning the guns. This would give DUST players a chance to shoot back at EVE players through the turret interface.
EVE & DUST attackers vs EVE and DUST defenders DUST solders are attacking the Station while their EVE counterparts are pounding on the stationGÇÖs armour. Will the DUSTers take the station for the big payout before the EVE ships take down the armour and take the station themselves? Is it better for the defending DUSTers to be manning turrets or defending objectives? Will a defending fleet of EVE ships come and drive away the attacking fleet?
DUST Players not mandatary The idea is that having DUST players in your Corp, or hiring them on contract, can be beneficial in taking or defending Conquerable Stations, but it should not be mandatory. An EVE corp should still be able to take or defend Conquerable Stations without using DUST players. |
Lavirac JR
DUST University Ivy League
131
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Posted - 2013.03.05 18:39:00 -
[8] - Quote
CCP FoxFour wrote:Personally I would rather see fights for control of stations before fights for control of ships. Ships are lost in large quantities and the results of a match become less meaningful. Stations change hands a lot less. Also, maybe a fight to destroy the station. THAT would be awesome. Both would be amazing though.
But I eventually want to be a pirate, ARRRRGGGGG!!!!!!!!!!!!!!!!!!!!! Believe me, if pirates could steal Pirate faction ships with us, Officer Mods and all, they'd use us more. You could also add "Stole Mails" for pirates to gloat over. To facilitate our integration you guys could create two new module types to facilitate Dust Merc Piracy, for all ships (Not just Cap ships). A Dust Merc Boarding module and a Self-Destruct Delay module.
This is probably far off, but think about it at least. We, Dust Mercs, are here to become a daily part of Eve, piracy is a HUGE part of Eve. |
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