Syther Shadows
CowTek
21
|
Posted - 2013.03.05 05:43:00 -
[2] - Quote
no this is not a virus im linking you to forums.eveonline
but ill just copy it all down since i know some people will not click
Bienator II madmen of the skies Likes received: 1,570
#1 Posted: 2013.01.24 18:21 | Edited by: Bienator II boarding parties could be the next big thing for the CCP marketing department after orbital bombardment becomes boring.
so how could it work in a balanced fashion?
IMO those two high level conditions must be maintained to make it balanced for both sides: 1) the ship should be only boardable when it would die anyway (explosion imminent requirement) 2) there should be at least one way to prevent successful boarding (challenging team effort for the aggressor)
1) preconditions for boarding Arrow ship immobilized (pointed, not in range for docking or jumps) Arrow shields, armor and hull are below a certain threshold (ship is basically dead) Arrow speed is below a certain threshold
2) preventing successful boarding Arrowvia self destruct (or regular destruction of the ship) Arrow defending the ship till one or more of the conditions listed in 1) do no longer apply (e.g. your reinforcement fleet arrived)
how would a dust match on a ship work? The boarding party would have the job to reach the pod. Additional objectives could be to temporary disable the self destruct mechanism, disable ship drives, offline modules, weapons, eject cargo.. you name it. The defending party would have the objectives to delay the boarding till the ship explodes (protect self destruct mechanism) or delay the takeover till your reinforcement fleet arrives (protect pod).
If the player does not have a dedicated merc defense team standing by, the mercs will be put together via match making (player driven ship protection contracts - could work like ship insurance).
- - - - -
FAQ:
the merc point of view: what is victory? its simple: if the ship explodes with you or the pod is killed you did the job right. This will minimize griefing since destruction of the ship is basically a victory condition for the merc. Rewards are player driven, no NPC contracts(!). So if you think you can invite mercs short before you press F1 to kill the ship you do them a favor since you gave them free rewards. Full rewards are only payed out if all objectives (as specified in the contract) are met.
how are mercs transported? "generic merc clone" commodity. Empty hulls till the match starts. Maybe another container with "generic space merc equipment pack" for the resources they need for the weapons and stuff. Special module or ships does the actual boarding by attaching itself on the other ship (or something similar).
its my ship i don't want that a console player takes it away from me! read 1) again. You are already dead, its your fault.
so i have to wait 20mins till i can lose the ship? How long is a boarding match? well. if the mercs run to your pod without resistance and kill you its not very long. If they do not manage to disable the self destruct its max 2mins after you enable it. And if you have a very good defense team it can be quite long.. since your goal is the delay boarding till your reinforcement fleet arrives, or your ship explodes.. remember?
POS/Outposts? right now? I don't think that CCP wants to touch them before they know what they want to do with them. But yes they would be the obvious first choice for in-space boarding under different conditions.
POCOs? sure, could generate a lot of matches. Even in highsec if CCP decides to make them player driven. a eve-style bounty system (done) dust boarding parties You fail you fail you fail you fail to jump because you are cloaked
|