Oyaeh BadFurry
Condotta Rouvenor Gallente Federation
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Posted - 2013.03.05 04:20:00 -
[1] - Quote
Commander Tzu wrote:So I looked around on the forum and I saw a few tank guides but I didn't find anything about this particular subject. when I first started I began putting SP into shield skills because I wanted to use Caldari tanks and railguns, but yesterday a friend was asking me about how to fit his Gallente tank and I found out something kinda frightening. I looked into the market to tell him the name of something and I saw that active armor hardeners reduce damage to armor by 25% (at least the equivalent to the shield hardener I was using did). At first I didn't think anything of it but then I saw the attributes that say they last for 60 seconds with a 15 second cooldown? The hardener I have on my Gunnlogi gives a 30% reduction but it only lasts for 10 seconds then I have to wait for another 30 before I can use it again, if the module was telling the truth that means armor tankers can have a 25% reduction to damage almost constantly. I could see giving armor tankers a hardener that lasts a little longer but only 5% more damage reduction in exchange for six times shorter duration and four times longer cooldown just don't seem like a good trade. The main reason this scares me is because I am afraid I just wasted all those skill points to get into Caldari tanks and use the better shield equipment. Especially if armor tanks are going to be the best anyway. Please someone tell me I didn't waste my SP =( .
Shields: 0% vs EM, 60% vs Explosive, 40% Kinetic, 20% Thermal.
Armour: 60% vs EM, 10% Explosive, 35% Kinetic, 35% Thermal.
Armour tanks hands down the best Battle tank pros to Armour tanks and tanking you can take more Dmg then shields and tank dmg longer with pro Armour tank you get a bonus to blasters DMG turning the sryu A living hell for anyone runing around in range of its blaster or any S.O.B. shield tank that gets to close .
cons of armour tanks your slow you turn like ToG 2 and the last thing you want to see coming at you can be used by anyone and everyone ! ... The SL and to add to the mines RE and AV nades work just as good.
sheilds pros fast turns good can add dmg mods with out killing your tanks def can add speed mods with out killing your tanks def can devote all slots to def and when hit fixs its self with out the need of a booster . puts destroyer in "tank destroyer" (aka TD) with speed and turning you can deploy o most anywhere on the battle field Fast and hit hard and run. hands down on most maps the best way to remove the other teams tank and not take a way from the teams fire power. with its speed it can get out of the way of AV and keep AV troops at a safe range. (PS: just love the rage its like a song) only real fear of a shield tank is a fougun
cons of shields takes dmg from 1 cm dips in the roads can take over 2000 dmg from running over a rock as big as a coin boosters will turn off if under fire from hi dmg harders say 10 sec only works for 7-8 secs takes skill to drive as some things the shield tanks only with shake when aiming or move when stopped on flat ground. OB are 90% will kill you ! LAVs Can kamikaze you to death EZ just get hit buy 4 under 30 secs only have 1 line of def thats shields and when thats done your done ! forgun max range and the range for railguns are o most the same....and they where made to kill just you ! |