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        | Author | Thread Statistics | Show CCP posts - 1 post(s) | 
      
      
        |  Wakko03
 Better Hide R Die
 
 134
 
 
      | Posted - 2013.03.04 15:16:00 -
          [1] - Quote 
 Before I fire off a email to support I wanted to see if anyone else noticed this.
 
 Simply put, you go into a match - one where a medic can find your body, and isn't stupid enough to try and revive you when the enemy is in a complete circle around you, and you get revived; I have noticed that certain dropsuit modules will be eaten by the revive.
 
 I thought it was just the grenades, but then on some suits I noticed that I had more basic armor plates than basic repair modules, yet on the suits I was using they are the same mods on all. I stock in bulk 100's so I always restock to that after every match while I was testing this out.
 
 It does appear exponentially, so if you get multiple revives to the same suit, the modules needed to restock go up as well.
 
 I just noticed this last night and I am going to try to get more specific, but I just wanted to see if anyone else is getting revived more now due to the proto-suits being on the market and noticing something odd while restocking.
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        |  ChribbaX
 Otherworld Enterprises Dust Control
 Otherworld Empire Productions
 
 141
 
 
      | Posted - 2013.03.04 15:21:00 -
          [2] - Quote 
 Can't say that I noticed, but it would explain why I at times feel I'm getting odd numbers on my modules since I like you buy them in 100's as well, and suddenly one type has less, I figured it was me screwing up using another fit but this could explain it then.
 
 /c
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        |  Severus Smith
 ZionTCD
 Legacy Rising
 
 175
 
 
      | Posted - 2013.03.04 16:14:00 -
          [3] - Quote 
 Post this in the bug forums. I don't like the idea of losing modules if my Logi raises me.
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        |  Thor Thunder Fist
 Better Hide R Die
 
 82
 
 
      | Posted - 2013.03.04 16:49:00 -
          [4] - Quote 
 
 Wakko03 wrote:Before I fire off a email to support I wanted to see if anyone else noticed this.
 Simply put, you go into a match - one where a medic can find your body, and isn't stupid enough to try and revive you when the enemy is in a complete circle around you, and you get revived; I have noticed that certain dropsuit modules will be eaten by the revive.
 
 I thought it was just the grenades, but then on some suits I noticed that I had more basic armor plates than basic repair modules, yet on the suits I was using they are the same mods on all. I stock in bulk 100's so I always restock to that after every match while I was testing this out.
 
 It does appear exponentially, so if you get multiple revives to the same suit, the modules needed to restock go up as well.
 
 I just noticed this last night and I am going to try to get more specific, but I just wanted to see if anyone else is getting revived more now due to the proto-suits being on the market and noticing something odd while restocking.
 
 I have noticed a glitch like this with my tanks where in a match it says I only have 2 but when I get back to my quarters I see I have 4. but I don't think I've ever been revived multiple times in the same suit......... so I know nothing bout your bug wakko
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        |  Full Metal Kitten
 Sinq Laison Gendarmes
 Gallente Federation
 
 183
 
 
      | Posted - 2013.03.04 16:55:00 -
          [5] - Quote 
 I have seen this too. Missing modules after a revive. Also, I lost a Gorgon one match and afterwards my Viper count went down by one instead. Lol
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        |  GM Vegas
 Game Masters
 C C P Alliance
 
 322
 
 
  
 
      | Posted - 2013.03.04 16:56:00 -
          [6] - Quote 
 Moved this thread to the appropriate Section.
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        |  Brush Master
 HavoK Core
 
 186
 
 
      | Posted - 2013.03.04 16:58:00 -
          [7] - Quote 
 This is a good catch. I will have to watch my modules as well.
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