|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
The legend345
Internal Error. Negative-Feedback
73
|
Posted - 2013.03.03 21:43:00 -
[1] - Quote
agreed the damage you can get with skills behind the railgun is broken |
The legend345
Internal Error. Negative-Feedback
73
|
Posted - 2013.03.03 22:22:00 -
[2] - Quote
its so dumb you can make a glass tank just put all your slots in damage and youll pop the srongest tank for like 400000k isk. Its so retarted. |
The legend345
Internal Error. Negative-Feedback
73
|
Posted - 2013.03.03 22:48:00 -
[3] - Quote
Beld Errmon wrote:Fraceska wrote:The legend345 wrote:its so dumb you can make a glass tank just put all your slots in damage and youll pop the srongest tank for like 400000k isk. Its so retarted. Then don't put your tank out in the open? Coordinate with your squad to flank the enemy tank while you get its attention then it comes down to a matter of threat analysis. Do they focus on the approaching infantry which leaves them vulnerable to your tank or do they go for your tank and leave themselves exposed to the ground support? Do you keep your ground forces close to help or send them out to attack? If your enemy can potentially have those modifications then put your assets on the line like that? Battlefield awareness and tactical sense will help overcome any gear on the map. You do realise the vast majority of rail tanks are called in deep in the redzone drive up onto a hill and 2-3 shot you in 6 seconds flat right? Seeing them coming allows you to pack ur S**t up and return to your redzone because you just became obsolete. This |
The legend345
Internal Error. Negative-Feedback
73
|
Posted - 2013.03.03 22:49:00 -
[4] - Quote
Heathen Bastard wrote:Beld Errmon wrote:Fraceska wrote:The legend345 wrote:its so dumb you can make a glass tank just put all your slots in damage and youll pop the srongest tank for like 400000k isk. Its so retarted. Then don't put your tank out in the open? Coordinate with your squad to flank the enemy tank while you get its attention then it comes down to a matter of threat analysis. Do they focus on the approaching infantry which leaves them vulnerable to your tank or do they go for your tank and leave themselves exposed to the ground support? Do you keep your ground forces close to help or send them out to attack? If your enemy can potentially have those modifications then put your assets on the line like that? Battlefield awareness and tactical sense will help overcome any gear on the map. You do realise the vast majority of rail tanks are called in deep in the redzone drive up onto a hill and 2-3 shot you in 6 seconds flat right? Seeing them coming allows you to pack ur S**t up and return to your redzone because you just became obsolete. Odd, that gives me enough time to call out that they have a tank, and run to the nearest supply depot(yes, run. I don't drive well) to grab my Forge Gun and scare the hell out of them and keep em in hiding for the rest of the match. turns out you tank guys are oddly protective of your supposedly invincible, god-tier, ultimate weapons. its not the point -_- |
The legend345
Internal Error. Negative-Feedback
73
|
Posted - 2013.03.03 23:12:00 -
[5] - Quote
gbghg wrote:Beld Errmon wrote:Heathen Bastard wrote: Odd, that gives me enough time to call out that they have a tank, and run to the nearest supply depot(yes, run. I don't drive well) to grab my Forge Gun and scare the hell out of them and keep em in hiding for the rest of the match.
turns out you tank guys are oddly protective of your supposedly invincible, god-tier, ultimate weapons.
Thats awesome dude I wish i could drive my tank up to a supply depot and swap my blaster for a railgun, then I could HTFU and deal with it like the guy who doesn't even have a dog in the fight. Please just shut up, infantry AV can have a big effect on tank fights, and before you go all arrogant on us we may not be directly involved in most cases but we definitely have an interest in the outcome, when you tankers drop 2+ tanks onto a match full of randoms your only response is "qq more". when a tank comes out to play, we deal with it. and btw when you call out a blaster tank you are fully aware that someone on the other team might call out a railgun tank to counter you your so ignorant its kind of funny. you do realize you can get a miltia shield tank to do like 6000 damage a shot thats bs. Railgun ruin tank vs tank gameplay. Its stupid that you can take a miltia tank and **** a proto tank because of the railguns broken damage! |
The legend345
Internal Error. Negative-Feedback
74
|
Posted - 2013.03.03 23:36:00 -
[6] - Quote
Icy Tiger wrote:Geth Massredux wrote:Icy Tiger I suggest you spec in av grenades or forge guns and destroy the tank problem solved. The more you complain the more ccp drastically will change railgun turrets. And we shield tank users invested in strong rail guns. HTFU!!!!!!!!! Its not about the tank itself.. it's about its impact on tank v tank fights. A 700 K tank with complete glass cannon fit can obliterate a 2 million ISK tank from across the map with no effort at all, and no risk because it's behind the redline. Also, I have a Sagaris on one character, and complete infantry on my main, so I've been on both sides of the fight between infantry/tanks. amen |
The legend345
Internal Error. Negative-Feedback
78
|
Posted - 2013.03.03 23:40:00 -
[7] - Quote
gbghg wrote:Beld Errmon wrote:gbghg wrote: Please just shut up, infantry AV can have a big effect on tank fights, and before you go all arrogant on us we may not be directly involved in most cases but we definitely have an interest in the outcome, when you tankers drop 2+ tanks onto a match full of randoms your only response is "qq more". when a tank comes out to play, we deal with it. and btw when you call out a blaster tank you are fully aware that someone on the other team might call out a railgun tank to counter you
Oh hi, sorry I thought this topic was about Tank vs tank combat and railguns, not infantry expressing their hatred of tanks and how anything that kills tanks is good and completely balanced. And yes when I call out a blaster tank I know someone can call a rail tank, which is why on certain maps I don't, I call a rail tank and become what I hate most, a redline rail sniper picking off ppl while being the next best thing to untouchable, which I am sure infantry just love. things are never as simple as that, there are more things to consider than just tank vs tank battles, you guys (tankers) know that the best, what i'm saying is while your suggestions might make sense for tanks it could also cause a problem somewhere else in the game, for example nerf railguns too hard and all we will see are blaster tanks, the best anti-infantry tank with no hard counter. we said we want it weakened it shoud still be stronger then blasters for ranged attacks. IT SHOULD NEVER BE 2 SHOTTING A PROTO TANK WHEN ITS MILITIA! |
The legend345
Internal Error. Negative-Feedback
78
|
Posted - 2013.03.03 23:43:00 -
[8] - Quote
gbghg wrote:Icy Tiger wrote:Heathen Bastard wrote:Beld Errmon wrote:Heathen Bastard wrote: so what you're saying is that it's not balanced when it happens to you, but totally balanced when you use it?
I haven't said that at all you ignorant toss pot. "Oh I hate it because it unbalances tank v tank fights, but I know when I should be using it instead of a normal tank build" that's basically what you, and/or this entire topic's tankers have said, paraphrased. and guess what, that glass cannon tank is just that, glass. get to some cover and tell your team where it was shooting from to get a guy with a forge gun, or a railgun emplacement after it. 2-3 shots and bam, no more glass cannon problem. I swear, sometimes people think they're the only ones on the team. I have driven tanks, I have gunned for tankers, I've flown dropships, i've gunned in them, and even just hitched a ride to drop into the fight faster. I prefer running around because it's easier, I'm a smaller target, and I prefer quietly moving around the field, taking gun emplacements from the enemy, and causing problems away from the objective unless I can find a couple teammates to work with(I'm no one man wrecking crew, my aim is generally crap unless I'm using something with really big bullets) That's my whole problem it doesn't work. What you don't realize is that 2 million ISK tanks can be 3 shotted by a glass tank costing less than a million, all from the safety of the redline. The only way we managed to kill it was by getting an OB. But then isn't that half the point of the fittings menu? to allow you to customize vehicle/suits to specific roles. You deployed a well tanked anti infantry tank costing 2m+ and the enemy deployed a glass canon with a high dps but no tank costing less than 1mil to counter you, it's tactics, it's the system working as intended. No that just retarted! I would only agree if its was a proto glass tank taking out a proto blaster but its not. You have miltia tanks being able to dump on protos. It too strong for low level tanks besides who wants to have a tank battle where 1st shot wins? |
The legend345
Internal Error. Negative-Feedback
78
|
Posted - 2013.03.03 23:44:00 -
[9] - Quote
Heathen Bastard wrote:invest more heavily in your armor then? or use cheaper tanks? those glass tanks are built specifically as a hard counter to your tank. and basically any heavy armor on the field. railguns are bad against infantry that knows it's there, too accurate for their own good, and too slow to turn.
also, rail emplacements still hit just as hard out past the redline.
so basically, counter the counter with teamwork. or bigger guns. ive gone against mrzitro with the best armor plate and 3 armor hardeners he 2 shot me with a miltia tank. Once again dont bring ingnorance into this thread. |
The legend345
Internal Error. Negative-Feedback
78
|
Posted - 2013.03.03 23:49:00 -
[10] - Quote
Icy Tiger wrote:Heathen Bastard wrote:Beld Errmon wrote:Heathen Bastard wrote: so what you're saying is that it's not balanced when it happens to you, but totally balanced when you use it?
I haven't said that at all you ignorant toss pot. "Oh I hate it because it unbalances tank v tank fights, but I know when I should be using it instead of a normal tank build" that's basically what you, and/or this entire topic's tankers have said, paraphrased. and guess what, that glass cannon tank is just that, glass. get to some cover and tell your team where it was shooting from to get a guy with a forge gun, or a railgun emplacement after it. 2-3 shots and bam, no more glass cannon problem. I swear, sometimes people think they're the only ones on the team. I have driven tanks, I have gunned for tankers, I've flown dropships, i've gunned in them, and even just hitched a ride to drop into the fight faster. I prefer running around because it's easier, I'm a smaller target, and I prefer quietly moving around the field, taking gun emplacements from the enemy, and causing problems away from the objective unless I can find a couple teammates to work with(I'm no one man wrecking crew, my aim is generally crap unless I'm using something with really big bullets) That's my whole problem it doesn't work. What you don't realize is that 2 million ISK tanks can be 3 shotted by a glass tank costing less than a million, all from the safety of the redline. The only way we managed to kill it was by getting an OB. lol they dont understand. |
|
The legend345
Internal Error. Negative-Feedback
81
|
Posted - 2013.03.04 03:33:00 -
[11] - Quote
Mavado V Noriega wrote:slap26 wrote:Mavado V Noriega wrote:
again ill repeat the railgun isnt the problem ur new to tankin so it might seem that way but it isnt when i started tankin rail fights never was a 2-3 shot kill it took skill and coordination, 2v2 tank fights were the best thing ever for me in DUST during that build because u had to coordinate with another tanker and focus fire as well to get a well fitted tank down. Not anymore.
With passive dmg being added to skills (thanks EVE guys!) and broken dmg mods u do a ridiculous amount of dmg which end all rail fights in like 6 secs. Its no longer fun for me because its not very skillful imho.
Its like cod fights but with tanks 1st to shoot wins, or camp it up and peek. what worries me is the dmg mods been broken for like 5-6 months now like WTF
I thought the stacking penalty was working on vehicles, (Would anyone want to set up a mock corp battle to do some testing with me?) its the skills that effect damage that make rails the go to. But if you nerf the rails damage all you will see are suryas with blasters Unless CCP changes the sagaris maurader skill effects rails nope i did the math and it doesnt add up pre wipe id one shot a drop ship with over 5500 HP i know cuz it was a Zion dude who pm'd me asking wtf i had on my tank to drop 5500 HP in 1 hit so im positive i was doin more than 5500 and not exact and this btw was with L.Hybrid turret prof only on lvl 2 not maxed dmg mods + passive skill dmg ruined how the old good rail fights tbh this is what im saying the damage is broken a higher levels... |
|
|
|