|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Heathen Bastard
Kang Lo Directorate Gallente Federation
0
|
Posted - 2013.03.03 21:38:00 -
[1] - Quote
Harkon Vysarii wrote:Are you kidding me?
First everyone complains and nerfs missiles into the ground and now you want to make blaster the only effective turrent?
Seriously some of the guy on this forum need to HTFU, not get caught up in this mysterious component of games called "fairness" or "honour" and understand that even if a gun can three shot a tank it comes with significan weaknesses....
Like slow rotation speed and poor CQC targeting..... Oh and did I mention tanks are so flimsy its ridiculous?
Quoted For Truth
two beginners with forge guns will kill a basic tank before he can run, and if he doesn't have a gunner manning the blaster cannon, even a heavy can out-walk his turret rotation speed.
I mean, I don't want to go back to TANKS ARE GOD status there was a while ago, but damn it almost feels bad sometimes. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
0
|
Posted - 2013.03.03 21:55:00 -
[2] - Quote
Icy Tiger wrote:WyrmHero1945 wrote:But railgun is the closest thing we have that looks like a true main cannon for a tank!!!! It's awesome!!!!! Want to make it like a true cannon? Add drop distance, distance based damage, and an ammunition count.
these battlefields are typically not even a full kilometer. the speed of current railguns is Mach 7, or seven times the speed of sound(and this was a test firing at low power, 7 pound aluminum slug)
that is 2.380 kilometers. per. second. it doesn't have enough distance to travel to drop noticeably, and quite frankly, there being any noticeable travel time on those shots is highly unrealistic.
the sheer kinetic force of the impact is what gives it destructive power, railguns do not use any type of warhead. It just uses a heavy chunk of metal fired at ridiculous speed and lets the laws of physics do the rest.
you should be happy your tank even exists after a single hit from one. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
1
|
Posted - 2013.03.03 22:01:00 -
[3] - Quote
Pokey Dravon wrote:Heathen Bastard wrote:
that is 2.380 kilometers. per. second. it doesn't have enough distance to travel to drop noticeably, and quite frankly, there being any noticeable travel time on those shots is highly unrealistic.
Didn't use to be like that, I remember when railguns were basically instantaneous. I pretty much flipped the coffee table when they changed it to have noticeable travel time. I should not have to lead a dropship that is 500m away.
ja, babies can't handle being unable to outfly the slowest turn speed in the game, and so they scream out for nerfs.
You have the entire sky to use, and buildings to hide behind. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
1
|
Posted - 2013.03.03 22:14:00 -
[4] - Quote
Fraceska wrote:Scheneighnay McBob wrote: It's unrealistic enough that small railguns have about the range of a laser rifle.
A rail gun should have that kind of range. That is the purpose of a rail gun. It uses velocity as its primary means of destruction. When it punctures something the pressure difference will be enough to rip everything out that small exit hole in a very messy manner. Or if it hits a person pretty much dead on impact. The pressure wave it creates from passing through an object is enough to rip down buildings. It is a shame that sci-fi has given the weapon either super human qualities or it just seems like a futuristic machine gun, but in reality the weapon system is so much more than that.
It goes fast enough to cause the same/more damage than current missiles at small scale demonstrations.
It really is just an extension of humanity's first projectile weapon, throwing something at the bad things(big cats, crocodiles, etc) only now they are throwing heavy things so fast that they annihilate whatever they hit.
Have you seen the pictures/video from the press test of it? The chunk of aluminum they fired was moving so fast that Friction caught the air on fire behind it. I wouldn't want to be within a hundred feet of whatever that's aimed at, and would want at least a small mountain between me and it. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
1
|
Posted - 2013.03.03 22:47:00 -
[5] - Quote
Beld Errmon wrote:Fraceska wrote:The legend345 wrote:its so dumb you can make a glass tank just put all your slots in damage and youll pop the srongest tank for like 400000k isk. Its so retarted. Then don't put your tank out in the open? Coordinate with your squad to flank the enemy tank while you get its attention then it comes down to a matter of threat analysis. Do they focus on the approaching infantry which leaves them vulnerable to your tank or do they go for your tank and leave themselves exposed to the ground support? Do you keep your ground forces close to help or send them out to attack? If your enemy can potentially have those modifications then put your assets on the line like that? Battlefield awareness and tactical sense will help overcome any gear on the map. You do realise the vast majority of rail tanks are called in deep in the redzone drive up onto a hill and 2-3 shot you in 6 seconds flat right? Seeing them coming allows you to pack ur S**t up and return to your redzone because you just became obsolete.
Odd, that gives me enough time to call out that they have a tank, and run to the nearest supply depot(yes, run. I don't drive well) to grab my Forge Gun and scare the hell out of them and keep em in hiding for the rest of the match.
turns out you tank guys are oddly protective of your supposedly invincible, god-tier, ultimate weapons. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
1
|
Posted - 2013.03.03 22:52:00 -
[6] - Quote
The legend345 wrote:Heathen Bastard wrote:Beld Errmon wrote:Fraceska wrote:The legend345 wrote:its so dumb you can make a glass tank just put all your slots in damage and youll pop the srongest tank for like 400000k isk. Its so retarted. Then don't put your tank out in the open? Coordinate with your squad to flank the enemy tank while you get its attention then it comes down to a matter of threat analysis. Do they focus on the approaching infantry which leaves them vulnerable to your tank or do they go for your tank and leave themselves exposed to the ground support? Do you keep your ground forces close to help or send them out to attack? If your enemy can potentially have those modifications then put your assets on the line like that? Battlefield awareness and tactical sense will help overcome any gear on the map. You do realise the vast majority of rail tanks are called in deep in the redzone drive up onto a hill and 2-3 shot you in 6 seconds flat right? Seeing them coming allows you to pack ur S**t up and return to your redzone because you just became obsolete. Odd, that gives me enough time to call out that they have a tank, and run to the nearest supply depot(yes, run. I don't drive well) to grab my Forge Gun and scare the hell out of them and keep em in hiding for the rest of the match. turns out you tank guys are oddly protective of your supposedly invincible, god-tier, ultimate weapons. its not the point -_-
so what is your point? that the tanks should be the be-all-end-all of combat, infantry shouldn't have a place? when someone counters you in a fight, do you just lay on the ground and give up? I don't, I go huh, that tactic didn't work, let's try something new. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
1
|
Posted - 2013.03.03 23:01:00 -
[7] - Quote
Beld Errmon wrote:Heathen Bastard wrote: Odd, that gives me enough time to call out that they have a tank, and run to the nearest supply depot(yes, run. I don't drive well) to grab my Forge Gun and scare the hell out of them and keep em in hiding for the rest of the match.
turns out you tank guys are oddly protective of your supposedly invincible, god-tier, ultimate weapons.
Thats awesome dude I wish i could drive my tank up to a supply depot and swap my blaster for a railgun, then I could HTFU and deal with it like the guy who doesn't even have a dog in the fight.
You're right, I don't have a tank, and probably never will. too much hassle. I still remember the days when you could have called this game world of tanks:future edition. I don't want it going back, so the more hard counters to tanks(which at this point is... other tanks and dedicated AV weaponry) the better.
just because you built your tank to be an anti-infantry platform, doesn't mean that someone else didn't make their platform an anti-vehicular powerhouse. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
1
|
Posted - 2013.03.03 23:16:00 -
[8] - Quote
Beld Errmon wrote:gbghg wrote: Please just shut up, infantry AV can have a big effect on tank fights, and before you go all arrogant on us we may not be directly involved in most cases but we definitely have an interest in the outcome, when you tankers drop 2+ tanks onto a match full of randoms your only response is "qq more". when a tank comes out to play, we deal with it. and btw when you call out a blaster tank you are fully aware that someone on the other team might call out a railgun tank to counter you
Oh hi, sorry I thought this topic was about Tank vs tank combat and railguns, not infantry expressing their hatred of tanks and how anything that kills tanks is good and completely balanced. And yes when I call out a blaster tank I know someone can call a rail tank, which is why on certain maps I don't, I call a rail tank and become what I hate most, a redline rail sniper picking off ppl while being the next best thing to untouchable, which I am sure infantry just love.
so what you're saying is that it's not balanced when it happens to you, but totally balanced when you use it? |
Heathen Bastard
Kang Lo Directorate Gallente Federation
1
|
Posted - 2013.03.03 23:29:00 -
[9] - Quote
Beld Errmon wrote:Heathen Bastard wrote: so what you're saying is that it's not balanced when it happens to you, but totally balanced when you use it?
I haven't said that at all you ignorant toss pot.
"Oh I hate it because it unbalances tank v tank fights, but I know when I should be using it instead of a normal tank build"
that's basically what you, and/or this entire topic's tankers have said, paraphrased.
and guess what, that glass cannon tank is just that, glass. get to some cover and tell your team where it was shooting from to get a guy with a forge gun, or a railgun emplacement after it. 2-3 shots and bam, no more glass cannon problem.
I swear, sometimes people think they're the only ones on the team.
I have driven tanks, I have gunned for tankers, I've flown dropships, i've gunned in them, and even just hitched a ride to drop into the fight faster.
I prefer running around because it's easier, I'm a smaller target, and I prefer quietly moving around the field, taking gun emplacements from the enemy, and causing problems away from the objective unless I can find a couple teammates to work with(I'm no one man wrecking crew, my aim is generally crap unless I'm using something with really big bullets) |
Heathen Bastard
Kang Lo Directorate Gallente Federation
1
|
Posted - 2013.03.03 23:42:00 -
[10] - Quote
invest more heavily in your armor then? or use cheaper tanks? those glass tanks are built specifically as a hard counter to your tank. and basically any heavy armor on the field. railguns are bad against infantry that knows it's there, too accurate for their own good, and too slow to turn.
also, rail emplacements still hit just as hard out past the redline.
so basically, counter the counter with teamwork. or bigger guns. |
|
Heathen Bastard
Kang Lo Directorate Gallente Federation
2
|
Posted - 2013.03.04 02:46:00 -
[11] - Quote
slap26 wrote:Fraceska wrote:The dark cloud wrote:Oi now listen up you armor tanking scrub: railguns are fine, you have 2 times more HP then my shield tank so stop complaining about it and get good. You choosed the wrong path and now you want to nerf the main reason to spec into shield tanks? Not my fault that armor tanks have crappy DPS. Get good scrub and you better hide your tank from me. It just go real. Dark hit the nail on the head, what we have is an armor tanker complaining about the turret that kills him. UA dodging skill lvl 5
So its a complaint about the food chain?
Infantry gets eaten by blaster tank, blaster tank gets eaten by railgun tank, railgun tank gets eaten by anti-armor, anti armor gets eaten by infantry. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
2
|
Posted - 2013.03.04 03:02:00 -
[12] - Quote
Beld Errmon wrote:Heathen Bastard wrote:slap26 wrote:Fraceska wrote:The dark cloud wrote:Oi now listen up you armor tanking scrub: railguns are fine, you have 2 times more HP then my shield tank so stop complaining about it and get good. You choosed the wrong path and now you want to nerf the main reason to spec into shield tanks? Not my fault that armor tanks have crappy DPS. Get good scrub and you better hide your tank from me. It just go real. Dark hit the nail on the head, what we have is an armor tanker complaining about the turret that kills him. UA dodging skill lvl 5 So its a complaint about the food chain? Infantry gets eaten by blaster tank, blaster tank gets eaten by railgun tank, railgun tank gets eaten by anti-armor, anti armor gets eaten by infantry. Rail tank sits on a hill in the redzone eats everyone, survives Orbitals, goes on forums and claims nothing is wrong, short sighted infantry seem to forget that they can shoot back at blaster tanks and kill them, agrees with rail tankers who they can't actually go and kill. I leave subject confused but hopeful that CCP will see the truth of the matter and continue to work on vehicle balance.
So you want them to just keep nerfing everything except blasters? leave one gun to actually use for tanks?
Goodbye choice, fun while you lasted. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
2
|
Posted - 2013.03.04 03:16:00 -
[13] - Quote
Icy Tiger wrote:slap26 wrote:This whole thread boils down to an Anti Infantry tank driver QQ, about how a Tank Destroyer (Shield Glass Cannon Fits) did its job and killed them. Rails are the hard counter to blaster tanks If the rail gets nerfed again, all that you will see on the field is armor blasters, Shields UA how bout a corp battle? I won't even participate we will let 0tryharder wreck you some more. P.S. how do I not have a hate thread about me yet? I've been railgun tanking for months now Edit: everyone QQing about the militia glass cannon, they sacrificed all of its tank to gank you, AV infantry should be able to kill them easily "Teamwork Yo" What part o red line do you not ******* understand?
What part of forge gun and/or rail gun installation do you not understand? |
Heathen Bastard
Kang Lo Directorate Gallente Federation
2
|
Posted - 2013.03.04 03:49:00 -
[14] - Quote
Icy Tiger wrote:Heathen Bastard wrote:Icy Tiger wrote:slap26 wrote:This whole thread boils down to an Anti Infantry tank driver QQ, about how a Tank Destroyer (Shield Glass Cannon Fits) did its job and killed them. Rails are the hard counter to blaster tanks If the rail gets nerfed again, all that you will see on the field is armor blasters, Shields UA how bout a corp battle? I won't even participate we will let 0tryharder wreck you some more. P.S. how do I not have a hate thread about me yet? I've been railgun tanking for months now Edit: everyone QQing about the militia glass cannon, they sacrificed all of its tank to gank you, AV infantry should be able to kill them easily "Teamwork Yo" What part o red line do you not ******* understand? What part of forge gun and/or rail gun installation do you not understand? Tanks can instantly move behind a hill in the red line. Only way to kill it is to drive a murder taxi full of AV fits into red line, hope you survive and it doesn't see you, and jump out, hope you have the firepower to kill it, and spam AV grenades, all under 20 seconds.
Or you coordinate with your team and put 3-6 shots into them in a very short time, punching through their shields and killing them due to their extremely low armor. |
|
|
|