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Gunner Niv
Playstation Soldiers
3
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Posted - 2013.03.03 10:32:00 -
[1] - Quote
People are never going to agree over the SP cap and ways to stop SP farming like AFK players etc, so why not remove SP all together?
My idea is the same as most others who have talked of similar and that's that you start off with the basic weapons in game and play to unlock new versions by using the item.
Lets say you have assault rifle level 1, to get to level 2 you need say 100 points, an assist using the AR gives say 0.5 points, a kill gives 1 point and a headshot gives 1.5.
Cardio modules etc, every use gives 0.5 points, using for longer duration gives 1 point. each time.
The current system is like a soldier joining the army, training to do first aid but deciding he wants to turn that skill into marksmanship, or he's trained as an explosives expert but decides he wants to use his skills to become a tank driver..... It wouldn't happen like that in life so why allow it in game?
Fact is, you use a gun often, you become better at it over time. If you drive a tank, you become better over time.
You do not however drive a tank for 10yrs and suddenly become awesome at sniping as a result.
I've been asking simply to get what I earn, this is a fairer more balanced way to progress.
Using this method it means you can keep boosters as the active ones give a 0.5 bonus to every action performed in game, passive boosters are applied to a skill and stay on that skill until you either change it or the skill hits max (lvl5). Passive would give say 0.5 points every 1.5 or 2 seconds instead of the current 1 SP. This eliminates people simply buying passive boosters for free points when they're out doing whatever, they'll still need to work to earn most of the unlocks (upgrades)
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Gunner Niv
Playstation Soldiers
3
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Posted - 2013.03.03 10:42:00 -
[2] - Quote
Tex Mex Aztec wrote:Gunner Niv wrote:People are never going to agree over the SP cap and ways to stop SP farming like AFK players etc, so why not remove SP all together?
My idea is the same as most others who have talked of similar and that's that you start off with the basic weapons in game and play to unlock new versions by using the item.
Lets say you have assault rifle level 1, to get to level 2 you need say 100 points, an assist using the AR gives say 0.5 points, a kill gives 1 point and a headshot gives 1.5.
Cardio modules etc, every use gives 0.5 points, using for longer duration gives 1 point. each time.
The current system is like a soldier joining the army, training to do first aid but deciding he wants to turn that skill into marksmanship, or he's trained as an explosives expert but decides he wants to use his skills to become a tank driver..... It wouldn't happen like that in life so why allow it in game?
Fact is, you use a gun often, you become better at it over time. If you drive a tank, you become better over time.
You do not however drive a tank for 10yrs and suddenly become awesome at sniping as a result.
I've been asking simply to get what I earn, this is a fairer more balanced way to progress.
Using this method it means you can keep boosters as the active ones give a 0.5 bonus to every action performed in game, passive boosters are applied to a skill and stay on that skill until you either change it or the skill hits max (lvl5). Passive would give say 0.5 points every 1.5 or 2 seconds instead of the current 1 SP. This eliminates people simply buying passive boosters for free points when they're out doing whatever, they'll still need to work to earn most of the unlocks (upgrades)
That... that actually makes sense. I do think there is still a place for Skill Points, though.
If SP are still involved then include the ability to "bank" your passive and active points as a way to boost skills you've almost unlocked, so say you have 20 in the bank, have 80 on AR lvl 1 you can use the skills from the bank to finish off the upgrade. Seem fair?
Edit: Just to add, banked SP would need to be banked at a lower rate of say 0.1SP per 2 secs or lower, again to avoid afk warriors, emphasis should be placed on play to progress rather than pay to win. |
Gunner Niv
Playstation Soldiers
4
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Posted - 2013.03.03 10:54:00 -
[3] - Quote
So you earn SP to unlock 1st tier of a skill set and use in game points to level the new skill up as you use the items within the skill set? Seems fair. +1 |
Gunner Niv
Playstation Soldiers
4
|
Posted - 2013.03.03 11:27:00 -
[4] - Quote
Django Quik wrote:So you really want CCP to completely dismiss one of the most major components of the game? This is the new most stupid suggestion ever on this forum.
Did EvE rely on SP points to progress? Last I checked EvE was a pretty popular game.
If you read the thread instead of just the title you'd perhaps have a little more input to give. |
Gunner Niv
Playstation Soldiers
4
|
Posted - 2013.03.03 11:33:00 -
[5] - Quote
madd greazy wrote:You say that in the military you could not change position/professions at will, but this is not the military, nor are we soldiers, we are mercenaries.
We don't have rules like armies do, we can just bring a tank into battle if we've got the isk for it, just like real life mercenaries can drive a black armored suburban, not a humvee.
They can also purchase top of the line equipment, unlike the military where every man is entitled to an m16A5 and standard infantry gear, a mercenary can go out and purchase an AUG Steyr if they should so choose.
They're called skills, not entitlements. Using your logic why not have everything unlocked at the start and if you can afford the isk to pay for it then go for it? |
Gunner Niv
Playstation Soldiers
5
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Posted - 2013.03.03 15:53:00 -
[6] - Quote
Coleman Gray wrote:The SP system makes the game
My problem's not with the SP system but rather the fact they limit the amount of SP you can earn, if they want to limit the SP then why not take it away and change the method in which you gain skills since there clearly seems to be an issue with the amount of SP people can earn.
If you read threads on SP caps there is often a group who are happy to simply accept whatever the game becomes regardless of whether it's good or bad, then the people who have an alternative idea of how things should be done.
What I'm offering is an alternative to the current SP setup and looking for input. Im not asking people to accept what I'm proposing as the only way forward, but rather trying to highlight the flaws in the current setup and find ways in which it can be fixed.
I want to know that when I log into the game my success or failure on the battlefield matters, currently if I play well I'm given SP to spend on making my merc better, if I do badly then I get less. After a day or so it doesn't matter because no matter what I do I'm given 1000SP which I feel is wrong.
Rather than push for the removal of the cap which for some reason people seem to enjoy, I'm offering something which gives constant progression.
As it stands the game is only worth playing from at the weekend as once this is done the cap kicks in and the rest of the time you cannot improve your merc. |
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