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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Fraceska
Opus Arcana Orion Empire
14
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Posted - 2013.03.03 05:59:00 -
[1] - Quote
The entire matchmaking system in this game needs a good revision. Without such a revision matches like that will drive new people (and even a few experienced people) away from the game. It needs either a Mercenary Mode where no squads are allowed until the game is formed so elite teams like that can't dominate a match. Or based upon meta-level.
This is the one topic I am not a fan of the "qq more" answer since it is a legitimate fault with the game design. |
Fraceska
Opus Arcana Orion Empire
14
|
Posted - 2013.03.03 06:02:00 -
[2] - Quote
Y0UR NAME HERE wrote:
We're not stomping you,
We're teaching you to get better!
Without a challenge no one can get guuuud.
The point is CCP is a business, how does a business survive? By maintaining profitability and that cannot happen when much of your player base abandons the game you worked so hard on a lot quicker than expected because of the mentality of experienced players.
"It happened to us and we learned" "We are not stomping you, we're helping you get better" "QQ more"
That will not help Dust survive. Personally coming from EVE I don't mind so much, it does have its frustrating moments but it also as its rewarding moments. Again though I fall into the small niche of gamers that will play anyway, but it is to small a niche for Dust to remain viable. |
Fraceska
Opus Arcana Orion Empire
14
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Posted - 2013.03.03 06:03:00 -
[3] - Quote
Y0UR NAME HERE wrote: QQ more,
Your tears fuel my tank.
And tear prices are at an all time high!!!
So expensive.
If you had a fair amount of reading comprehension you would see that I am QQ-ing because I have fault with the game. I find it fun. The point I attempt to make is that it won't be fun for a larger player base that Dust needs to survive. |
Fraceska
Opus Arcana Orion Empire
26
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Posted - 2013.03.03 17:01:00 -
[4] - Quote
In order for the game to survive it needs to expand beyond a niche market that hones in on a core group of players it needs to appeal to much wider audience. With such a small player base already the attitude needs to improve that while in life people win and people lose, I've taught my daughters that as well. In the video game world it is not like that if you want to be a profitable company.
Case in point Halo 4 went from a even arena based shooter to borrowing elements from other FPS games. The original core niche group hates the game but it is constantly 4th on XBL. It diverged from its original model to survive in such a competitive market. If Dust is to have any good population size that justifies keeping the servers open it will need to compete against games like Destiny, Halo 5/6, Defiance and whatever else is coming down the pipe.
If it cannot compete it cannot survive. I for one love the game and won't stop playing, but I am intelligent and reasonable enough to understand that the game needs to appeal to a wider audience. |
Fraceska
Opus Arcana Orion Empire
31
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Posted - 2013.03.03 20:45:00 -
[5] - Quote
Gunner Nightingale wrote: At this point im just keeping up my SP and playing to hang with my buddies. If Defiance has any bit of content and a polished shooter im gone and will let my character collect dust on the shelf.
Defiance is going to be glorious and I will have trouble putting it down. With all the transmedia content the game will have it will definitely be pioneering. I am just killing time with Dust until Defiance comes out. And then it will just be Defiance until next gen consoles come out. |
Fraceska
Opus Arcana Orion Empire
31
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Posted - 2013.03.03 20:58:00 -
[6] - Quote
Well it will be our problem when the servers are shut off due to a lack of viability.
EvE has what 500,000 unique users (not counting all the alt accounts) its core group already has the entire game monopolized so making new players having to merely exist in the shadow of the mega-corps that dominate low/null sec. Where as other games that have much higher population totals allow new players to compete at all levels of play and eventually allowing those who just start after weeks of dedicated play to attain end game content. They appeal to a larger market and have the player base to prove it.
EvE/Dust went the opposite approach and that is why you see such dismissive attitudes from those who have played for years because short of joining a mega-corp your enjoyment of EvE is very limited to High Sec space which can get dull quickly. If they really want to get more interest in Dust/EvE they need to address those concerns. |
Fraceska
Opus Arcana Orion Empire
32
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Posted - 2013.03.03 21:11:00 -
[7] - Quote
That is the issue. How many of them will play through that hassle to get to that content when their first 2 weeks will be brutal when they can just hop onto CoD:BO2, Crysis 3 and other games and play on an even footing? |
Fraceska
Opus Arcana Orion Empire
32
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Posted - 2013.03.03 21:14:00 -
[8] - Quote
Defiance is one of those games. Oh sweet baby Jesus it is going to be good. I already have mine ordered! |
Fraceska
Opus Arcana Orion Empire
33
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Posted - 2013.03.03 21:27:00 -
[9] - Quote
I don't think I've whined about them specifically, but more on a more look at Dust. Combine with the SP to be able use a gun with any reasonable skill, plus which armors to fill what rolls, against vehicles and dropships. The game is not very new person friendly. I have friends that have played pro in BF3/Halo/CoD and will not touch this game due to balancing of gear and SP. It is the fact that players with high meta level and SP are put into matches against experienced players.
But put a brand new person into CoD, BF3 or Halo and they will still be able to make a difference. Shields, armor and health are not determined in those games by SP invested from playing. it starts out on a even field and skill comes down to it. That is my position on the game. Not that one faction dominates the others this is New Eden, but if you want to attract a new fan base concessions will need to be made. Though if Halo has taught me anything the core group that has played from the beginning will hate those changes. It is almost a no-win situation for the company. |
Fraceska
Opus Arcana Orion Empire
33
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Posted - 2013.03.03 21:41:00 -
[10] - Quote
Drake435 wrote:So in conclusion from most of the posts: This game is NOT new player/noob friendly compared to other shooters due to lack of content.
Is that about right?
Pretty much |
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Fraceska
Opus Arcana Orion Empire
33
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Posted - 2013.03.03 21:42:00 -
[11] - Quote
If they have a bad time in the beta will they come back for the release? Will they look into the wider content that is New Eden? That is my biggest concern is having a large enough player base to keep the servers open and attract more attention to EvE.
If those trailer videos of exploding ships wasn't enough they need to bring about more of a connection to keep that interest up or new players will simply walk away. And that is not good. |
Fraceska
Opus Arcana Orion Empire
33
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Posted - 2013.03.03 22:09:00 -
[12] - Quote
Gunner Nightingale wrote: its free and costs them nothing to keep and gain passive, if people are too dumb for that well then it wont how long they stick around noone will ever want them for fw and theyll get bored of pubs eventually and leave anyway better to do it early
How does that mindset help ensure the viability of the game?
And the whole notion that it is free.. if that is the case then all those free MMOs should have populations that rival WoW or RIFT but yet they come no where close to it. |
Fraceska
Opus Arcana Orion Empire
33
|
Posted - 2013.03.03 22:21:00 -
[13] - Quote
That is why I said it is a no-win situation for the company to be in. I like Dust how it is (well minus the RDV crashing and my poor dropship exploding before I ever got inside). It is just an issue every company needs to deal with to make the game more appealing to "casual"* gamers while trying to balance the expectations of their core group.
* I do not use casual gamers as an insult but to illustrate the difference between the dedicated Dust players and those who pick the game up occasionally like they would any other game. And not an inference to their skill or lack there of. |
Fraceska
Opus Arcana Orion Empire
36
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Posted - 2013.03.04 00:53:00 -
[14] - Quote
Gunner Nightingale wrote:
Edit--I never played Wow but im pretty sure id get rolled in pvp against a vet if i loaded it up today.
You mean it separates players based on skill..yawn thats lame PVP.
The SANDBOX appeals and it grows in TIME, its not about the early cash grab its about the long term projection. That the difference b/w people who play chess and those who play checkers. Its about seeing the big picture and the results that occur in 6 months 12 months and 24 months from now.
Dust can maintain viability on the backs of EVE subscriptions until it gets big. It may **** of EVE players as they feel thats resources that should be going to EVE. But you cant expand a business or a universe without capital and that capital often comes from within and means diverting it from other projects, but the short term reduction in funding is designed to INCREASE long term funds for the whole system, in this case EVE and Dust. But im really done trying to explain basic business modeling and marketing strategies.
You dont have to agree with it, not everyone is capable of vision.
Ive said it before CCP needs to get a move on with the FW and securities zone along with the economy(metagame stuff) that will kill this game far quicker than how player are being matched in pubstomps.
There is open world PvP in contested areas were regardless of level or gear there is PvP. And then there are the battlegrounds in which you play for the best loot which is based upon level, item level and skill to match up between teams.
I am looking at it from the bigger picture. Even with funneling money from EvE how can they justify to keep the servers open if no one plays because of the bad experiences?
Friend A: Man I just saw that Dust 514 came out, it looks pretty awesome maybe we should check it out. Beta Player: Nah man that game was terrible, I played the Beta and it was just a bunch of experienced players and you didn't have a chance. Friend A: Wow that sucks Beta Player: Yeah tell me about so I stopped playing it and just went back to CoD. Friend A: Alright lets do that.
Later...
Friend B: Did you see this game called Dust 514? Friend A: Yeah our other friend told me about it, said it was pretty bad. We just played something else. Friend B: That's a shame it looked really good. Oh well no harm lost it was a free game.
And that cycle can continue and continue and continue. Word of mouth is a powerful tool and with social media and self important bloggers they can make or break a game. If you ruin the play experience of new customers early in the games release you will not retain them. Companies look at retention rates. Poor retention rates me something is seriously wrong and needs to be corrected. But by then is it worth correcting since most of the players left and getting them back will be very difficult. But your core players are still around and they like it. |
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