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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3082
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Posted - 2013.03.02 22:08:00 -
[1] - Quote
Please read the whole post, and click these images: Market part 1 Market part 2 Fitting menu
Menus need to be more user friendly.
[PROBLEMS] Complicated menus is one of the most common complaints about Dust 514.
When you first enter the market there is an massive amount of info on the front page, and there are an overwhelming amount of store sections. New players often don't know where to start.
I once saw a YouTube video of a guy stumbling through the Dust 514 market. He was trying to skill into things to be able to buy items from the market just for testing. I noticed he did not know there were militia versions to try cheaply without SP investment. He's basically making uninformed decisions on how to spend his SP.
After buying the prerequisite skill for an item from the "required skills" banner, he thought he had to exit the market and go to the skills page to level up the skill (same guy from the vid).
Fitting items is relatively simple, but the radial presentation makes it look much more complicated than it really is.
[HOW TO FIX IT] Store sections need to be compressed into very few and easy to understand categories. These categories could be:
Militia Infantry Gear (weapons, dropsuits, equipment, dropsuit modules) Vehicle gear (turrets, vehicles, vehicle modules) Augmentations (UVTs and skill boosters) Skillbooks Installations (when they're available on the market)
The militia section of the market needs to get much more focus from new players. Perhaps a message can pop up when they first enter the market telling them the benefits of militia items (try without SP investment, cheap), or incorporate that info about the militia section into the market tutorial. Making the militia tab bigger, and a different color than other market tabs may also help.
When buying prerequisite skills from the market from the "required skills" banner, it should be clearly stated that the it should automatically ask the user if they want to level up the skill right after they buy it.
The fitting screen should get simplified look, though the current radial look should remain as an option for those like me who prefer it (simplified menu should be the default).
Since Friday I was working on images to illustrate the proposed changes to the market and fitting menus. Here they are: Market part 1 Market part 2 Fitting menu
With these changes Dust will be much less complicated, and easier to understand experience for new players. If you have suggestions on how to make things more user friendly, or improvements on my idea, please post it in the comments. Thank you for reading. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3088
|
Posted - 2013.03.03 01:54:00 -
[2] - Quote
I would really appreciate feedback on this from new players. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3089
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Posted - 2013.03.03 03:15:00 -
[3] - Quote
As long as the prices and organization and items is the same on both the EVE and Dust side, I don't see how this presents a problem. Its the same info, except on the Dust side can display categories more visually. The reorganizing of Dust items into basic categories (with subcategories inside) won't present problems for EVE as long as its also done on the EVE side as well. Its not even that big of a change, just dumping some existing categories into even bigger categories.
No comment on getting militia section more attention? or improving the "required skills" babber? or fitting menu changes? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3101
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Posted - 2013.03.04 09:41:00 -
[4] - Quote
More feedback is welcomed. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3106
|
Posted - 2013.03.05 22:46:00 -
[5] - Quote
I would not say brave, but thank you.
Also, I noticed the guy playing dust on the Escapist livestream wanted to try the heavy, but he thought he can't try it because no skill points, he didn't know he could just test it by buying the militia heavy version until someone told him in the chat. Placing militia versions of items in the regular market section of its standard-prototype counterpart will prevent confusion.
I also noticed that he didn't know he could just buy/raise a skill from the "required skills" banner on the market, and left the market to go to the skills page. The banner needs to specifically inform players that they can buy/raise skills right there. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3122
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Posted - 2013.03.08 19:59:00 -
[6] - Quote
Anyone else have any opinions on this? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3124
|
Posted - 2013.03.09 02:11:00 -
[7] - Quote
Jathniel wrote:The simplicity of your menus is... refreshing. (Like going from Windows to an Arch Bang desktop.) It's clearly less resource-intensive as well.
How would you depict the skill tree? And perhaps even class-based presets, sort of a build guide for newbies to follow.
I envisioned a horizontally-scrolling tree (perhaps left to right), with large boxes and big plain texts, explaining what a particular skill does. Instead of needing to press the "More Info" button on every single skill, just to find out it's function.
What would be your take on a skill tree?
EDIT: The 'Rice Crispies' Locus Grenade and 'Hulk smash' titan heavy, were some nice touches. lol I think the skills menu is straight forward enough in my opinion, but I'm sure more improvements could definitely be done. |
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