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Raze galder
Royal Uhlans Amarr Empire
29
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Posted - 2013.03.02 17:32:00 -
[1] - Quote
How about this its basically rush from bf but with a downed eve ship one merc team trys to get to the cargo hold of the ship hacking 2 panels to progress through the ship eventually making there way to the cargo hold and the other team trys to stop them everyone would start outside and once the main door is hacked everyone progresses inside and so on and so forth. once the match ends whatever team wins money sp and salvage. Or change it soenter a underground bunker/ facility and the merc team is ordered to protect this scientist while trying to stop the invading team from killing him.
Thought or ideas |
Ten-Sidhe
Osmon Surveillance Caldari State
420
|
Posted - 2013.03.02 19:09:00 -
[2] - Quote
Sounds like a good idea to me. +1
I see so many sub-modes that could made from this base.
Doors that are jammed needing explosives, blast doors that need to be hacked, other doors that could be opened with either.
Objectives could be protect large cargo till mission runs out of time. Hack a piece of cargo to steal blueprint/intel. Destroy cargo to prevent enemy use. If npc are present, assassinate a target, kill them all, escort them to pick up point for rescue.
Mode could have a lot of variety with just a few options on a random table to generate.
Could also be a player vs player vs environment variant too. Two teams race to complete objective before other vs npc controlled base. They may even have different objectives once in side, one team may be trying to rescue somebody while the other tries to blow base up with reactor overload. |
Raze galder
Royal Uhlans Amarr Empire
30
|
Posted - 2013.03.03 00:22:00 -
[3] - Quote
Ten-Sidhe wrote:Sounds like a good idea to me. +1
I see so many sub-modes that could made from this base.
Doors that are jammed needing explosives, blast doors that need to be hacked, other doors that could be opened with either.
Objectives could be protect large cargo till mission runs out of time. Hack a piece of cargo to steal blueprint/intel. Destroy cargo to prevent enemy use. If npc are present, assassinate a target, kill them all, escort them to pick up point for rescue.
Mode could have a lot of variety with just a few options on a random table to generate.
Could also be a player vs player vs environment variant too. Two teams race to complete objective before other vs npc controlled base. They may even have different objectives once in side, one team may be trying to rescue somebody while the other tries to blow base up with reactor overload. I like those ideas sounds like they could go anyway with a good group of people and its funny out of the people that viewed it your the only one to say anything |
Berserker007
Imperfects Negative-Feedback
212
|
Posted - 2013.03.03 00:24:00 -
[4] - Quote
Already had this, it was skirmish 1.0 essentially |
Raze galder
Royal Uhlans Amarr Empire
30
|
Posted - 2013.03.03 01:16:00 -
[5] - Quote
yea but skirmish 1.0 kinda sucked cause u just had teams that would destroy the cannons so the other team had no chance of winning |
Berserker007
Imperfects Negative-Feedback
213
|
Posted - 2013.03.03 01:19:00 -
[6] - Quote
Raze galder wrote:yea but skirmish 1.0 kinda sucked cause u just had teams that would destroy the cannons so the other team had no chance of winning
Agreed, simple solution... dont allow the towers to be destroyed by weapon fire |
Raze galder
Royal Uhlans Amarr Empire
30
|
Posted - 2013.03.03 01:48:00 -
[7] - Quote
That would fix it but the mode itself was kinda bland my idea and the guy below me basically takes it and expands on it allowing for a bunch of possibility's |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
43
|
Posted - 2013.03.03 05:44:00 -
[8] - Quote
+1 https://forums.dust514.com/default.aspx?g=posts&t=61582&find=unread |
Raze galder
Royal Uhlans Amarr Empire
34
|
Posted - 2013.03.03 16:01:00 -
[9] - Quote
Eris are u going through all the game mode threads and posting yours |
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