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Paladin Sas
Veldspar Incorporated Weyland Mining and Exploration Directorate
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Posted - 2013.03.02 18:59:00 -
[1] - Quote
Guys, you have to look at the damage types vs. the inherant resistances of the tanks defense. in new eden we deal in 4 damage types:
EM (Electromagnetic) Thermal Kinetic Explosive
Shields have increased resistance to kinetic and explosive damage while armor has increased resistances to EM and Thermal. Now take a look at the current ingame weapons and their ascociated damage types based upon the stated tech they use.
Laser Rifles - EM and Therm (yes, people use them to great effect vs shield tanks for this reason) Forgegun - Kin and Therm (based on it being a railgun type weapon thus placing it in the hybrid class) Blaster turret - Kin and Therm (also placed in the hybrid weapon class) Railgun - Kin and Therm (hybrid still xD) Swarmlauncher / missile turrets - Kin and Exp damage AV Grenades - Kin and Exp Flux Grenades - EM (possibly Them?)
that being said, look into the damage type your using vs what your trying to combat. in all reality, armor vs shield doesnt really mean anything as a well thought out AV assault using the proper damage types and tactics will take out anything. yes, armor tanks are much tankier, but their also much slower, while shield tanks cant absorb as much punishment, but have a bit more agility to compensate allowing them to "dance". also, shields regen, armor doesnt. its these balancing factors that make no one tank type superior to another, it just depends on the skill of the tanker vs the skill of the infantry hes facing.
another thing on weapon types vs other weapon types, if we look at the way new eden weapon systems work, all weapon groups have a longrange and short range variations.
long / short Rail /blaster beam laser / pulse laser (laser rifle / scrambler pistol) artillery / autocannon
long range weapon types generally have high alpha damage, but poor DPS, where short range weapon systems require you to get closer, but have much better DPS in general (balanced by their short range nature) so basically:
armor tanks more hits, shield is more agile and has natural regen rails beat blaster at range / blaster beats rail up close missiles are just funky like that
EDIT: im sure my grammar and spelling is just plain absurd, please be nice :) |
Paladin Sas
Veldspar Incorporated Weyland Mining and Exploration Directorate
0
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Posted - 2013.03.02 22:02:00 -
[2] - Quote
slap26 wrote:Paladin Sas wrote: rails beat blaster at range / blaster beats rail up close
I'm going to have to disagree with this one, the rail will out alpha a blaster tank at close range
again, ur right on rails havign much higher alpha, but they also have a much higher heat build up and a decent cooldown period, so if a blaster tank manages to survive the initial onslaught from a rail tank, its liable to be game over for the rail do to the blaster sheer DPS potential |
Paladin Sas
Veldspar Incorporated Weyland Mining and Exploration Directorate
0
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Posted - 2013.03.02 22:06:00 -
[3] - Quote
Phoenix Archer 128 wrote: Like I said before we need the damage and resistance values displayed somewhere in the Neocom, for weapons, vehicles and dropsuits. I do agree with the damage types you've stated for the guns except for the swarms and AV...I would think they're doing explosive or kinetic rather than explo/kin...missiles could be any damage, but I'd guess they're either doing explosive or kinetic damage in Dust (definitely not EM, though). And based on what others say, we may have forge guns doing EM damage primarily or secondarily...I would hope not, since they are technically hybrid turrets and I don't know of any hybrid ammo that does EM damage (or explosive, for that matter...actually makes me wonder why they're AV when they shouldn't do either damage that's generally great against armor or shield, pure damage aside)...
I would really like ammo types, even if its just one for each damage type for the weapons that can have all of them, and resistance values displayed. Makes the game a little more complex...but those who are serious will figure it out if they don't know already and just make the game better...
now that i think back, your right in that missiles are "most likely" only one damage type. thank you for pointing that out :)
i would assume that the missiles fire kinetic damage due to their prevailance on caldari tanks and caldari styled launchers, and mechanics wise, it would make more sense if they were kinetic, that way, their still less effective vs shields, but not completely useless like they would be if they were explosive |
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