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Vyzion Eyri
The Southern Legion
181
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Posted - 2013.03.02 11:17:00 -
[1] - Quote
It's difficult to keep a dropship in the air. Even more so keeping it in the air while being assaulted. We should be rewarded for keeping our dropships alive against the unrelenting AV pounding we receive.
So, my proposal is that we gain WP, as pilots, when our dropship is destroyed. How we acquire this WP could possibly be based on all or a combination of these factors:
-length of time the dropship is in the air for. (10WP per minute) -damage due to swarm launchers (5WP per 300 damage) -damage due to forge guns (10WP per 1000 damage) -damage due to AV nades (15WP per 500 damage) -damage due to collision damage (2WP per 500 damage) -passengers dropped (10WP per drop)
Lets say my figures above were used, and in a certain game a dropship:
Stayed in the air for five minutes, took 3000 damage from swarm launchers, 2000 damage from forge guns, 1000 damage from collision damage and managed to drop two full squads, totalling 8 people.
50 + 50 + 20 + 4 + 80 = 204 WP for survival.
Not too bad. If we include even more factors that influence WP gain, or simply increase the rate of WP acquired from the above factors, pilots can pull in a hefty amount of WP, for their dropship being destroyed.
There is the key point, see. The dropship has to be destroyed.
Farming these points becomes almost impossible, because which pilot would willingly destroy their beautiful vessel? These points are awarded in recognition for survival, and if you last a whole match, the reward is not losing your dropship and hence making pure profit, assuming you called the DS in at the beginning of the match.
Thoughts and comments welcome. Critique and flaws in my grand plan are welcome too. Links to better proposed systems would be helpful. |
Sjach Ixven Kothar
Wraith Shadow Guards
0
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Posted - 2013.03.02 12:04:00 -
[2] - Quote
warpoints for dropship pilots are a vary good idea as they do provide a support role in an expensive asset on the battlefeild, the warpoints should be awarded when the milestone (or trigering event) is reached so that even dropship pilots help work ro the warpoint requirment for calling in orbital strikes.
-25wp for pilots spawn
-25wp for each kill the dust mercs in the turret positions get as kill assist points or atleast a pilot assist
-15wp for each dust merch that is deployed from dropship (90wp/ full drop load)
-25wp for each min piloting the dropship, just for being there (750wp for 30min of flight time, 250wp for 10min flight time) no easy task ether
how much damage you take should'nt facter in and with these simple but not easy task should be good incentive for dropship pilots
like lets say you are in the air for 10min and 4 people spawn in your drop ship but only 2 jump out as 2 man the turrets and the 2 on the turrets get 5 kills
(10x25)+(4x25)+(2x15)+(5x25)= 505wp total
and those numbers are about advage on how events unfold on the battlefeild. but with squads working together, and corperation battles and a good pilot those numbers can rise with in the same time frame.
say same time frame 10 min you pick up a squad of 6 at deployment drop them all off on the battle feild then have 2 more spawn in later on who man the guns to provide fire support and manage 4 kills while 4 others spawn in and drop out making a total of 10 deploments 4 kills assists6 spawns and 10 min flight time
(10x25)+(4x25)+(10x15)+(6x25)=650wp total for 10min of flight time
these mumbers are close to the truth as to acual game play and there not even close to being over powerd makeing them close to perfect for dropship pilots as a support role that just has to stay in the air |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
115
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Posted - 2013.03.02 13:24:00 -
[3] - Quote
Things dropship pilots should get points for:
- Team support actions
- Remote repair
- Team spawns
- Transport to vital locations
Things pilots should not get points for:
- Things that do not support the team
- Merely existing
- Getting shot
- Time spend carrying passengers.
Neither list is all-inclusive. |
Vyzion Eyri
The Southern Legion
181
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Posted - 2013.03.02 22:32:00 -
[4] - Quote
My idea, however, does not involve WP gain per trigger. These factors, when triggered, simply add up as an integer in the background, which translates to WP gain when, and only when, the dropship is destroyed. I have not really considered in depth which factors should contribute to the WP, it is mainly the destruction part that I'd like opinions on. |
Dominus Fatali
Nox Aeterna Security
34
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Posted - 2013.03.02 22:37:00 -
[5] - Quote
I agree that you should get war points for people spawning in; if I'm going to use a high slot to fit a mobile CRU, I want some points for it. |
WyrmHero1945
IMPSwarm Negative-Feedback
25
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Posted - 2013.03.03 09:09:00 -
[6] - Quote
Dropship pilot here. Honestly I don't like the idea. It doesn't makes much sense to me. Dropships are support vehicles which can be deadly as assault (like the one I'm working on, think chopper gunner). I really don't want points for survival, I want points for doing my job. The most important thing, getting troops into and out of the battlefield. Also been thinking about those remote repairs that Alan said....would be like a wtfomg flying giant logibro. That's too awesome and needs WP. |
Vyzion Eyri
The Southern Legion
181
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Posted - 2013.03.03 09:20:00 -
[7] - Quote
The reason for this type of WP gain, I was hoping, was to reduce the possibility of abuse. Since you would only acquire WP when your ship is destroyed, it'd be less likely that people would farm WP because to do so would be at the expense of their dropship.
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WyrmHero1945
IMPSwarm Negative-Feedback
26
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Posted - 2013.03.03 17:12:00 -
[8] - Quote
And it's genius in that sense. However I don't think people would abuse the spawning inside dropship WP. Pretty much because you don't see drop uplink WP farming regularly. Getting WP for dropping out of dropship could be abused though...idk. |
Mortal Maximus
KNIGHTZ OF THE ROUND
10
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Posted - 2013.03.03 17:21:00 -
[9] - Quote
I agree with on pilots getting wp for their hard work flying a dropship around and staying in there, but the calculations for each one of the things you post, ppl will get and unecessary amount of wp points especially if the pilot is good like me :) then it'll be really easy being number one in pub matches forget skirmish :| |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
120
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Posted - 2013.03.03 18:08:00 -
[10] - Quote
Hell, even if you're not good. Call in a viper and spend the match flying at max altitude where no one will even notice you, then near the end crash it into a building. That's 200 warpoints right there, and you'll probably still turn a profit. Spend some time near the outskirts of the battle where you'll get noticed from time-to-time and you might get shot at once or twice. Every swarm volley is worth about 20 wp too, so hooray!
No, this is incentivizing the entirely wrong things. |
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Bojo The Mighty
Bojo's School of the Trades
478
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Posted - 2013.03.03 19:32:00 -
[11] - Quote
Good but weird plan Vyzion
For the transport issue, I think that when Team Leaders are instated, a team Leader could designate a rally point, and if team mates get out of your dropship at the designated rally area, you get maybe 10 WP per person dropped at rally point and X% of their WP made at rally point but there's a limit:
- Pilot can not make WP for delivering same people to the same rally point (like reviving same person twice)
- New rally point must be X meters from the last one to reset WP lock
- Pilot receives X% of passenger WP at dropzone for X seconds
- Pilot must go X distance in the X-Y plane before a passenger can be picked up and considered a "New Passenger"
- Cool Down Timer after drop WP.
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Stefan Stahl
Seituoda Taskforce Command Caldari State
29
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Posted - 2013.03.03 20:36:00 -
[12] - Quote
I think that dropship pilot's reward should use the squad leader WP commission feature.
Whenever someone gets out of a dropship the pilot should receive 20% of the achieved warpoints as commission for a certain duration, say 30 seconds.
This of course allows farming warpoints, but only in the same manner as the squad leader commission does, so I guess we'd be fine. |
martinofski
Rebelles A Quebec
22
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Posted - 2013.03.04 17:47:00 -
[13] - Quote
I think the Idea isn't bad, but I see some issues.
What about when you achieve not to die with the dropship in a game, would you gain 0 WP?
I always liked the WP from dropping folks on the map, but that could be very easily exploited. Get in and get out as many time as possible in a game with 1 guy or two. So the WP gain would need to have a more complex WP allocation than the usual 1 kill=50WP.
CRU definately need WP given to the pilot.
Currently, assist give points. But killing mercs isn't the easiest in a dropship. You need to hover pretty low to get range ok and be as stable as possible, getting you really in a danger zone.
In the end, I think they could give WP for :
kill assist from the gunners (more than actual) CRU spawning Maybe getting hit by AV weapon without dying as long as you can't exploit this. But it looks like a good avenue, Better ship=higher cost =more WP. But this is kinda wierd for me thinking that I get rewarded for getting hit.
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Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
193
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Posted - 2013.03.04 18:07:00 -
[14] - Quote
martinofski wrote: I always liked the WP from dropping folks on the map, but that could be very easily exploited. CRU definately need WP given to the pilot.
To prevent exploits limit the amount of wp you get for dropping people in a given amount of time. Just like the repair tool.
Dropships REALLY need wp for CRU and dropping people.
And a 100% bonus to the range of remote armor repairers and shiled transporters. |
martinofski
Rebelles A Quebec
22
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Posted - 2013.03.04 18:37:00 -
[15] - Quote
They also need to fix the collision damages, I got it by a blueberry in is LAV just after I called my Miron in (no time to take off)..I got 1200 armor and 3600hp shield on there, don't tell me a LAV running at 10mph can blow me up in a single shot by ramming me. Frustrating enough. All I wanted to know after was the name of the player...but could see it, since he rolled away with is undammaged LAV (probably free too). |
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