|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ulysses Knapse
Nuevo Atlas Corporation
73
|
Posted - 2013.03.04 06:48:00 -
[1] - Quote
Making sniper rifles bad at what they are made for is blasphemy. Sniper rifles? Inaccurate? Preposterous! Snipers should not have to pay ISK and SP by the barrel-full to have an accurate gun, it's the only thing making them who they are! |
Ulysses Knapse
Nuevo Atlas Corporation
73
|
Posted - 2013.03.04 07:05:00 -
[2] - Quote
Hagintora wrote:Nobody said to make Sniper Rifles inaccurate, or to make them bad at what they do. Only that there should be a clear progession, a clear improvement, in the rifles as you go up in Tiers (beyond just damage). And absoutely nobody said to make them cost more in the way of ISK and SP; the cost for both can remain the same. We just talking about damage mods at long/extreme ranges. The only mention of accuracy was Jathniel's suggestion to reduce scope sway in PRO models.
You are wrong on all counts.
A. There is currently no persistent sway in any Sniper Rifles while standing still. He did not suggest the reduction of scope sway in Prototype weapons, he suggested the addition of scope sway into Militia and Standard, and scope sway is a *****. I think we can all agree that scope sway contributes to inaccuracy greatly, therefore I am correct.
B. Since Advanced and Prototype sniper rifles become more accurate due to less sway, people are forced to pay more to get accuracy that should naturally come with the sniper rifle, therefore I am correct. |
Ulysses Knapse
Nuevo Atlas Corporation
73
|
Posted - 2013.03.04 07:32:00 -
[3] - Quote
Hagintora wrote:Ulysses Knapse wrote:You are wrong on all counts.
A. There is currently no persistent sway in any Sniper Rifles while standing still. He did not suggest the reduction of scope sway in Prototype weapons, he suggested the addition of scope sway into Militia and Standard, and scope sway is a *****. I think we can all agree that scope sway contributes to inaccuracy greatly, therefore I am correct.
B. Since Advanced and Prototype sniper rifles become more accurate due to less sway, people are forced to pay more to get accuracy that should naturally come with the sniper rifle, therefore I am correct. Why are these things bad? If I want to increase the range/accuracy/damage in my AR, I have to pay the SP into AR Operation, the Sharpshooter Skill, Weaponry, and AR Proficiency. Then I have to buy the Higher Tier AR's with ISK that have a higher accuracy rating, and a higher base damage. Why should the Sniper Rifle be any different from any other weapon in the game. If you want to shoot farther, have more accuracy, and do more damage to the target, you're going to have to pay the SP costs for the skills, and the ISK cost for the weapon. Just because Sniper Rifles have a higher base in accuracy and damage than other weapons, doesn't mean that there shouldn't be Tiered progression that people would have to earn, just like every other weapon in the game. And this is all coming from someone who is a dedicated Sniper/Shotty-Scout. Sniper Rifles are different because Sniper Rifles completely rely on total accuracy. Prototype Sniper Rifles are already effective enough against those with Standard Sniper Rifles, why increase the discrepancy to a level that would make it impossible for those with a Standard Sniper Rifle to effectively fight those with Prototype Sniper Rifles? I'm not saying Standard Sniper Rifles should be just as good, but it shouldn't be so different that it's impossible. Secondly, we don't need sway. Snipers honestly aren't as effective as people think, especially not with Standard Sniper Rifles. We don't need to make it worse. |
Ulysses Knapse
Nuevo Atlas Corporation
74
|
Posted - 2013.03.04 13:25:00 -
[4] - Quote
Hagintora wrote:Sniper Rifles don't rely on total accuracy *jaw drops*
Did... did you really just say that?
Dear lord, what is this world coming to? |
Ulysses Knapse
Nuevo Atlas Corporation
75
|
Posted - 2013.03.04 22:32:00 -
[5] - Quote
Jathniel wrote:Lore Logic: Militia and Standard sniper rifles are supposed to be crude. Their materials are heavier, clunkier, their operation and balances are flawed. A headshot at 500m should be pure luck with a crumby gun. Meanwhile, the prototype sniper rifles would be made from lighter, stronger materials. They are more elegant and sophisticated in their operation, and not burdensome on the user. Sniping from anywhere on the map, straight across the map should not be an issue for a gun of this quality. That's horrible logic. We have goddamn supersuits and you are saying that 1. We can't steady a militia/standard sniper rifle with supersuit muscle, 2. Standard sniper rifles are bulky (which isn't true, militia is bulky compared to the others but standard is not) 3. Standard sniper rifles are flawed (which they aren't, advanced and prototype are simply better. Standard is still great), 4. Militia sniper rifles are flawed (compared to today, none of these weapons are actually flawed, some are just better than others.) |
Ulysses Knapse
Nuevo Atlas Corporation
76
|
Posted - 2013.03.05 00:06:00 -
[6] - Quote
Delirium Inferno wrote:Militia snipers should get lowered to 3 shot body shot kills. Which would make Militia Sniper Rifles one of the scarce weapons that require their entire clip to be emptied to kill by body shot, and 2/3s of the clip to be killed by headshot. Not fun, not fun at all. |
Ulysses Knapse
Nuevo Atlas Corporation
80
|
Posted - 2013.03.05 02:42:00 -
[7] - Quote
Hagintora wrote:TheEnd762 wrote:Do people actually use MLT sniper rifles? I used one ONCE when I first started playing, and haven't touched one since because they are utter pieces of crap. They're weak, slow, and only have 3 round clips. I just played Medic until I had enough SP and ISK to buy the STD sniper rifle. Which took all of 10 minutes. Watch the kill record (or whatever it's called), you'll see Militia Sniper Rifle pop up quite a bit. Indeed. Just now I had a 11/3 with only Militia Sniper Rifle and Scrambler Pistol. Skill beats Science, always, but they still work best together. |
|
|
|