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Rachoi
HavoK Core
17
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Posted - 2013.03.03 23:02:00 -
[1] - Quote
Jathniel wrote:trollsroyce wrote:Snipers are fine as they are. A sniper should ALWAYS be on top of the kill count, otherwise another class is doing the sole job of snipers - killing enemies - better. The other classes offset this killing perk of the sniper by toppling the objectives. Again snipers can fight at the frontline, but that is not the class defining perk.
What I'd like to change about sniper rifles is the scopes and headshot multipliers. Sniping with a Thale scope (very far zoom) is much more inefficient than sniping with any other scope, because you spot a wider arc for targets on low scopes. Then again the zoom allows excellent headshot fidelity. I'd like tactical snipers to have a headshot speciality - 300% multiplier and thale scope. This would make tacticals ideal for counter sniping and normal rifles for field control with better spotting ability. +1d Tacticals have always been the counter-sniping rifle. Not as efficient for suppression and harassment with such low damage and small clip. A bonus for headshots would be appropriate. But you really think the operation of the MLT and STD sniper rifles are properly balanced currently? Why do you feel that way? I really think the effective range of the lower-end models should take a hit. As it stands, a MLT rifle can hit a target with the same ease as a Kaalakiota, and cause more damage. I was proposing that with a cheap rifle, once you start doing ultra long range sniping with them, you see the %age of your bullet decrease to see 75%, and it gradually falls away more and more, depending on range. I just don't think a cheap clumsy rifle should perform as well as a good one.
honestly, i think that snipers shouldnt be on the top of the board, not all the time atleast.
sure, snipers have the highest power rifles, but they shouldnt be the ones everyone wants to be, or NOTHING gets done.
i.e. i was on a skirmish team where 8 of the people were sniping, and lost horribly, because all of them were sitting back and expecting to kill the others. yet at game end i was the one on the top of the score board, because i had more actuall kills and hacks.
Snipers should be harder to spot and longer range, but are either over-vilified or over-glorified. a properly set assault WILL survive two shots from even ADV grade and make it to cover.
snipers are not the best, never will be. but they wont be the worst either.
always another way to kill a merc, find it already |
Rachoi
HavoK Core
17
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Posted - 2013.03.04 05:56:00 -
[2] - Quote
Hagintora wrote:Rachoi wrote:honestly, i think that snipers shouldnt be on the top of the board, not all the time atleast.
sure, snipers have the highest power rifles, but they shouldnt be the ones everyone wants to be, or NOTHING gets done.
i.e. i was on a skirmish team where 8 of the people were sniping, and lost horribly, because all of them were sitting back and expecting to kill the others. yet at game end i was the one on the top of the score board, because i had more actuall kills and hacks.
Snipers should be harder to spot and longer range, but are either over-vilified or over-glorified. a properly set assault WILL survive two shots from even ADV grade and make it to cover.
snipers are not the best, never will be. but they wont be the worst either.
always another way to kill a merc, find it already Exactly. Sniper's are specialzed infantry. They're used for support, and suppresion. If you want to be really good at killing Mercs and always be at the top of the board, you need to be a part of an Assault Team. Whenever I play a sniper and reach number one on the board for my team, I know something is wrong. My role is not to be best killer, my role is to enable the Assault Teams to take objectives by helping to eliminate the risk around them.
that is the PERFECT way to put it, i salute you.
its true if one person might be exceptionally skilled, or have amazing gear, and come out on top [mostly the gear thing]. but that should still not be consistent.
i'm a Mass Driver Assaultist, i only expect to cause alot of pain at a distance, because lets face it, its not gonna hit exactly where i want it all the time. hell, i've come to expect not being up there, due to the fact i see these KD queen snipers or tankers. with nothing but milita no less.
now, its not that they cant be skilled, but when i see one milita guy drop a Type B Heavy standing right beside me in only two shots, something is wrong.
the snipers for STD and MLT need to be tweakd down, mostly the MLT one. encourage use of SP in something useful.
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Rachoi
HavoK Core
18
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Posted - 2013.03.04 07:29:00 -
[3] - Quote
i agree with Hagintora.
besides, if you're paying for it with the ISK, then i dont see the issue.
EARN the ability to 1hk someone, dont think you can lolsnipe with nothing but militia. make it so if you're really trying to put some hurt on a heavy as a sniper, have something better than the barest of weapons.
before you get all asenine about the accuracy thing Ulysses, understand that there should be a minor persistent sway with a teir of weapon that is said to be heavier, and bulkier than even the standard....i'd think that it'd be very minor, and besides, it'd make you even better at timing those killshots |
Rachoi
HavoK Core
18
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Posted - 2013.03.04 07:56:00 -
[4] - Quote
Hagintora wrote:Ulysses Knapse wrote:Sniper Rifles are different because Sniper Rifles completely rely on total accuracy. Prototype Sniper Rifles are already effective enough against those with Standard Sniper Rifles, why increase the discrepancy to a level that would make it impossible for those with a Standard Sniper Rifle to effectively fight those with Prototype Sniper Rifles? I'm not saying Standard Sniper Rifles should be just as good, but it shouldn't be so different that it's impossible. Secondly, we don't need sway. Snipers honestly aren't as effective as people think, especially not with Standard Sniper Rifles. We don't need to make it worse. Sniper Rifles don't rely on total accuracy, as no weapon should ever have that. Sniping is about patience and timing. It wouldn't be impossible for a STD SR to fight against a PRO SR. Technically you could say that it already is, simply because the PRO does much more in the way of damage. But it's not, because you would have Sniper's jockeying for postion, trying to get that shot. If you're out of range, then you need to move into range. If you don't have clear LOS, then you need to move in order to get that perfect angle. And one should never assume that just because your opponent is out of range of your weapon, that you are out of range of theirs. I would agree with the sway thing, but that requires CCP to change what the Sniper Rifle Operation Skill does. Becuase all it does is reduce sway. Which is laughable to me because all I have to do is crouch, and sway is eliminated entirely. So it's basically a Non-Skill. If we are to keep that skill, then sway needs to be added to ADS when crouching. Crounching should reduce sway, but not eliminate it entirely. And Rachoi is right. Since sniping is all about patience and timing, adding in a little bit of sway to ADS will actually help you to hit your target. Try it some time. Pick a sniper fit, the try and shoot someone while standing up. Since there is sway in the weapon you can actually time your shot better, and if the person moves, it actually gives you a slightly better chance to hit them. Because they might be moving in the direction of your sway. Right now, if they move just a little bit, you will miss completely.
thank you for agreeing, since any time i play a gun game i wonder how much any scoped weapon will sway about. hell, if you notice even the SMG and AR have a slight bit of sight sway, minute, but there. if you can use the sway you can sure as hell get those kill shots better. only time you shouldnt sway is when you have a lane lined up you know a target is going to cross, then its just about patience and timing. jsut like Hagintora said |
Rachoi
HavoK Core
21
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Posted - 2013.03.05 02:49:00 -
[5] - Quote
meaaning they should really give MLT snipers a little less to go with....
as for anything else MLT to prove a point, MLT forge guns should probably lose about 200 direct damage, bringing it to only 1000 direct damage.
militia shotgun should lose some power too.
MLT SMGs should lose a couple points to power. [just making a point here]
by basic logic MLT should be the bottom of the barrel, and should be common, but not used to death like they are. STD should.. well.. be the standard thing you see shooting people. |
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