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Pokey Dravon
OSG Planetary Operations Covert Intervention
590
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Posted - 2013.03.01 23:27:00 -
[1] - Quote
James Thraxton wrote:Geth Massredux wrote:Yea I got both strongest tanks in the game and prototype dropsuit. Dust 514 is awsome. I might not be on top of the leader boards but anyways bring it on... got any other skills? or are you militia fit?
If he has both trained, then his skills are probably ****. Only way I could see it is if he ground up past like 6-6.5 million SP, but even with boosters a semi-normal amount of playing, there just isn't enough SP there to properly support both Marauder types. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
590
|
Posted - 2013.03.01 23:38:00 -
[2] - Quote
Y0UR NAME HERE wrote:Geth Massredux wrote:Yea I got both strongest tanks in the game and prototype dropsuit. Dust 514 is awsome. I might not be on top of the leader boards but anyways bring it on... Strongest tanks in game = madrugar. Anything else is a waste of sp and isk.
Somewhat dependent on the use, but I'd agree that Marauders are generally not worth it. Maginally increased defenses and enhanced damage output are great for fighting other vehicles given the correct circumstances, but generally are too easy to destroy for the ISK investment. I'll of course train them, but the Madrugar is still my general purpose HAV. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
594
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Posted - 2013.03.02 00:18:00 -
[3] - Quote
Geth Massredux wrote:crazy space 1 wrote:You literately can't have all of those skills. Ha, been playing since Closed beta, you save up and spec into stuff thats worth it
So have I, and Im saying that you don't have enough SP to get all of the skills that are worth it. Do you have Shield Control, Shield Boost Systems, Field Mechanics, Repair Systems, Turret Operation, Combat Engineering, Circuitry, and Large Hybrid Turret Operation to V? Are Shield Adaptation, Armor Adaptation, Armor Upgrades, and Shield Enhancements all to at least 3, but hopefully more? What about Turret Upgrades, Large and Small Hybrid/Missile Turret Proficiency? What level is your Marauder skill at?
I know I'm being an ass here, but I hope you realize that you don't have all the appropriate skills to use both of those HAVs effectively. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
594
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Posted - 2013.03.02 02:37:00 -
[4] - Quote
Geth Massredux wrote:Pokey Dravon wrote:Geth Massredux wrote:crazy space 1 wrote:You literately can't have all of those skills. Ha, been playing since Closed beta, you save up and spec into stuff thats worth it So have I, and Im saying that you don't have enough SP to get all of the skills that are worth it. Do you have Shield Control, Shield Boost Systems, Field Mechanics, Repair Systems, Turret Operation, Combat Engineering, Circuitry, and Large Hybrid Turret Operation to V? Are Shield Adaptation, Armor Adaptation, Armor Upgrades, and Shield Enhancements all to at least 3, but hopefully more? What about Turret Upgrades, Large and Small Hybrid/Missile Turret Proficiency? What level is your Marauder skill at? I know I'm being an ass here, but I hope you realize that you don't have all the appropriate skills to use both of those HAVs effectively. Yea I have all that as well. I dont use any malitia stuff. I stoped bragging at Tanks but you guys are asking for it
Alright I'll do the math then. How many skill points do you have total? |
Pokey Dravon
OSG Planetary Operations Covert Intervention
596
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Posted - 2013.03.02 03:23:00 -
[5] - Quote
I just call out **** when I smell it |
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