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Thread Statistics | Show CCP posts - 0 post(s) |
Hagintora
Chatelain Rapid Response Gallente Federation
42
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Posted - 2013.03.01 21:46:00 -
[1] - Quote
I support this idea. Bounty Hunting....mmmm.... |
Hagintora
Chatelain Rapid Response Gallente Federation
51
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Posted - 2013.03.02 06:52:00 -
[2] - Quote
Just had a thought. What if the player in question actually survives the match? So they've built up a hefty Bounty on their head, but no is able to kill them by the end of the battle, shouldn't they get an additional reward as well, seeing as how they risked more during the fight? I'm all for the Bounty System, as I've said, but I think the Risk Versus Reward should apply here as well. If they were good enough to earn that Bounty (not to mention the wrath of the players), and make it out in one piece, I think they should get something out of that situation. Possibly a percentage of the Bounty itself? |
Hagintora
Chatelain Rapid Response Gallente Federation
51
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Posted - 2013.03.02 07:24:00 -
[3] - Quote
Gunner Nightingale wrote:Sure why not? I put it up for discussion for suggestions exactly like this.
The next question is what happens if a player who has a bounty changes their after they get a bounty on them, be it to resupply or get health or possibly worse dodge losing their fit from player zerg and risking giving away a high value fit.
Of course this becomes less fair to tankers who dont have this option, but at the same time this in essence is diminshes the players gear advantage which would reduce the players efficiency which can be help maintain an avg level of player accomplishment balance.
Personally i think the salvage should be the fitting that was in use when the bounty was placed by the game system. And i think ISK payout should be proportional to damage done if possible or bulk to kill and a percentage to assist.
For tank kills id say it has to be an AV weapon and the game has to do a good job of recognizing it, but i think it has to be proportional or at least an even split to anyone who puts an x minimum of damage on the tank in y amount of time that contributes to its death.
I agree, Bounties on players should reflect the loadout used at the time that the Bounty was initially opened. But I think this should apply to tank drivers as well. What i mean is your ideas, so far, assume that the driver was killed at the same time the tank was destroyed. Since this won't always be the case, the system should treat all Mercs (and I really hate to use this word), equally. If the Merc in question survives the destruction of his tank, the Bounty won't be paid out because it was placed on the Merc, not his equipment. But when/if he is killed, Bounty and Salvage payouts would apply, based on what the Merc in question was using at the time the Bounty was opened. |
Hagintora
Chatelain Rapid Response Gallente Federation
60
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Posted - 2013.03.02 20:52:00 -
[4] - Quote
Gunner Nightingale wrote:Edit 3- Increasing bounty: base value=isk cost of fitting(x%base value for tanks) +1-10% for each x unit of time still remaining on battlefield after bounty placement.
I could be reading this incorrectly, but it seems that would make the Bounty decrease as time went on. Am I missing something? |
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