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Severus Smith
ZionTCD Legacy Rising
170
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Posted - 2013.03.01 19:08:00 -
[1] - Quote
Background There is a current imbalance on the battlefield. Tanks (current HAV's) can lay down serious damage, can redeploy rapidly across the battlefield, and are perfect for assaulting positions. They are the vehicle version of the Assault dropsuit. As such, unlike the Assault dropsuit they are lacking the Heavy element that is their counter. Current tanks have no hard counter. They destroy Installation turrets quickly, can mow down AV infantry with ease, and can run away from / heal through serious damage.
Proposal Reclassify our current tanks as MAV's (Medium Assault Vehicles) and add proper Heavy Tanks (like this, this or this). Heavy Tanks would be extremely armored, slow, and have a single main turret that deals 2x damage (double guns). It has no side turrets. It is built to destroy enemy vehicles and installations. Due to it's slow speed, big size, slow turret speed, and large weapons it would be inefficient at killing individual infantry (like how modern heavy armor doesn't waste shells firing at a single enemy soldier).
Benefits - This provides a hard counter to current tanks. Did the enemy just call in 3x MAV's, we spawn one HAV to take them out.
- This benefits vehicle drivers. You get a new f***ing awesome vehicle.
- This fits into New Eden balance. Like EVE, there is always something bigger. But the bigger things can't roflstomp the tiny things because the big guns can't hit them well.
- This makes AV more realistic. Yes, 3500 damage from a swarm launcher will one shot a 2000 HP LAV and hurt a 8000 HP MAV. But that'll barely scratch a 32,000 HP HAV. Your gonna need some bigger guns...
- Forces vehicle support. Heavy Tanks excel against Medium Tanks and installations, but suck against light vehicles and infantry. Medium Tanks excel against light vehicles and infantry, and suck against Heavy Tanks and installations. Both must work together to counter the others weaknesses.
- Remote explosives users have a new, slow moving target. |
Severus Smith
ZionTCD Legacy Rising
170
|
Posted - 2013.03.01 19:35:00 -
[2] - Quote
Takahiro Kashuken wrote:I think he means hard counter as real ******* hard not a solo guy with packed AV nades and a milita swarm
These types of tank would require ppl with the proto AV and all 4 of them using it and maybe a couple of MAvs to boot with an OB on top
Current HAVs are weak hence the renaming to MAVs and the introduction of a new vehicle This.
The HMG Heavy is the supposed "hard counter" to Assault suits, since it can eat them up in seconds with little effort. Same with Shotty scouts to Heavies. Eats them in seconds. (All of this in perfect 1v1 scenarios)
A group of 4 AV players working together to kill our current tanks is not a hard counter. I want a real Heavy Tank. That way when a MAV driver sees it he goes "Oh s***" just like an Assault player looking down the barrel of an HMG.
Our current AV is wonky. Militia does so much damage because the weapons are flat and they are the only counter to tanks. If you add a heavy tank that shreds other tanks but isn't a huge threat to infantry then AV damage can do down or MAV HP can go up to compensate. The new model becomes
Infantry (killed by) Medium Tanks (killed by) Heavy Tanks (killed by) squad of AV Infantry
Which is like EVE:
Frigates (killed by) Cruisers (killed by) Battlecruisers (killed by) fleet of Frigates |
Severus Smith
ZionTCD Legacy Rising
170
|
Posted - 2013.03.01 19:53:00 -
[3] - Quote
And rock destroys scissors. Only difference in this case is that it takes several papers to beat rock. But still, rock can't do much to stop paper. |
Severus Smith
ZionTCD Legacy Rising
175
|
Posted - 2013.03.03 05:46:00 -
[4] - Quote
Shijima Kuraimaru wrote:Severus Smith wrote:Background (like how modern heavy armor doesn't waste shells firing at a single enemy soldier). I'd like to point you to this... Tank Shot ShellBut seriously, Blaster Turrets are meant for use against infantry. Another difference is that Dust vehicles don't have an ammo count. Also, most of the targets are infantry. And the most important factor in a tank shooting a single enemy soldier is that this is a game. Doesn't matter how big the gun is on the vehicle, someone will try to shoot infantry with it and, if successful, it will generate a lot of instant QQ on the forums. Your comparison to our modern mechanized infantry, aka tanks, would be more akin to the rail guns. But that brings us back to a weapon in a game with unlimited ammo. Someone will shoot infantry even with a weapon meant for Anti-Vehicle/Anti-Installation. Ugh. That video is horrifying. Thank god I'm not in the military.
As for my proposal, I think that Heavy Tanks would add a lot to the battlefield. Calling one in would ensure that the enemy can't just swarm the field with medium armor while not providing a huge force multiplier to one side (since the heavy tank sucks at hitting infantry).
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