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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kain Spero
Imperfects Negative-Feedback
968
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Posted - 2013.03.01 18:21:00 -
[1] - Quote
I think that we should the turn speed on each suit type hard capped no matter what input device someone uses.
This could be used as a great tool to balance different suit types and could add a whole bunch of possibilities for skills and modules that affect suit turn speed. |
TERMINALANCE
Zumari Force Projection Caldari State
25
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Posted - 2013.03.01 18:23:00 -
[2] - Quote
Kain Spero wrote:I think that we should the turn speed on each suit type hard capped no matter what input device someone uses.
This could be used as a great tool to balance different suit types and could add a whole bunch of possibilities for skills and modules that affect suit turn speed.
It is hard capped for the kb/m and for the controller. I swap between the 2 and the turn rates are the same. |
Kain Spero
Imperfects Negative-Feedback
970
|
Posted - 2013.03.01 18:46:00 -
[3] - Quote
Can you post your controller settings and mouse DPI?
I'd like to test this.
EDIT: Also PS3 mouse settings. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.03.02 04:40:00 -
[4] - Quote
CCP thought ahead on this one. It's true, they have the same max turn ratios between DS3 and KB/M. And turn speed IS dependant on suit. |
Pent'noir
Algintal Core Gallente Federation
65
|
Posted - 2013.03.02 05:11:00 -
[5] - Quote
As far as I know, they are the same, just a bit harder to use depending on which youre more used to (kb/m or controller) and there are different hardcaps for different suit types. I imagine you want to return to the days where it was very apparent between a heavy and a scout, where a scout could forever run circles around a heavy because they couldn't turn fast enough. |
Coleman Gray
Coalition Of Goverments
58
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Posted - 2013.03.02 06:03:00 -
[6] - Quote
Pent'noir wrote:As far as I know, they are the same, just a bit harder to use depending on which youre more used to (kb/m or controller) and there are different hardcaps for different suit types. I imagine you want to return to the days where it was very apparent between a heavy and a scout, where a scout could forever run circles around a heavy because they couldn't turn fast enough.
They can still run circles around me now haha |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
460
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Posted - 2013.03.02 06:14:00 -
[7] - Quote
Pent'noir wrote:As far as I know, they are the same, just a bit harder to use depending on which youre more used to (kb/m or controller) and there are different hardcaps for different suit types. I imagine you want to return to the days where it was very apparent between a heavy and a scout, where a scout could forever run circles around a heavy because they couldn't turn fast enough. Scouts can still do this.
I've done it in the militia scout fit I use for dropping uplinks. It's not really that hard. |
Pent'noir
Algintal Core Gallente Federation
65
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Posted - 2013.03.02 07:56:00 -
[8] - Quote
ahh my bad, I just know I haven't changed my basic fitting since then and I can no longer do that. But I stack armor plates on my scout, so I'm a bit slower than the normal scout. |
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