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Takahiro Kashuken
Intara Direct Action Caldari State
118
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Posted - 2013.03.01 17:29:00 -
[1] - Quote
The tank is x12 skill, when BO HAVs drop back into play it requires lvl5 which is like an extra 3-4mil of SP where as suits are only x8
Most weapons are also a x2 skill, for tanks you need small turrets to x4 in just 1 class then you need larget turrets which are like a x3 or 2 i cant remember then the prof is x5 like other weapons
Plus some skills are shared like the armor/shield skills maybe except adapation which is used for hardners, plus turret skills/upgrades are for tankers, CPU/PG effect both to an extent
Plus tankers do need some SP into ground pounding so they can take a rest and shoot ppl or just do it anyways to save up some isk
Tanks will always be a bigger SP sink as it is and the more types of turrets which are added (autocannons/arty/laser) then its more SP plus we have yet to get Amarr and Minmatar HAVs |
Takahiro Kashuken
Intara Direct Action Caldari State
118
|
Posted - 2013.03.01 17:48:00 -
[2] - Quote
trollface dot jpg wrote:Takahiro Kashuken wrote:The tank is x12 skill, when BO HAVs drop back into play it requires lvl5 which is like an extra 3-4mil of SP where as suits are only x8
Most weapons are also a x2 skill, for tanks you need small turrets to x4 in just 1 class then you need larget turrets which are like a x3 or 2 i cant remember then the prof is x5 like other weapons
Plus some skills are shared like the armor/shield skills maybe except adapation which is used for hardners, plus turret skills/upgrades are for tankers, CPU/PG effect both to an extent
Plus tankers do need some SP into ground pounding so they can take a rest and shoot ppl or just do it anyways to save up some isk
Tanks will always be a bigger SP sink as it is and the more types of turrets which are added (autocannons/arty/laser) then its more SP plus we have yet to get Amarr and Minmatar HAVs Check the link. I included HAV all the way up to level 5, and the dropsuits still cost over 11 MIL more SP. The skills for maxing a tank are more SP intensive, but the sheer number of skills required to max out an infantry class makes their SP requirements obscenely higher. .
Link doesnt work
So until i see the working out and maths then no tanks as a base will always require more SP than a suit |
Takahiro Kashuken
Intara Direct Action Caldari State
119
|
Posted - 2013.03.01 18:23:00 -
[3] - Quote
You have picked away at the list
You forgot about PG/CPU upgrades, Maurader skill, Caldari HAV, large missiles + prof
Also the tank pilot themseleves will have various skills in dropsuits/weapons/nades etc to around lvl3 so they can compete when not in the tank
But also take into account that infantry has more choice right now than a tank driver
Tank driver are waiting for AC/arty and lazer turrets not too mention Amarr and Minmatar HAV hulls and hopefully we get a pilot suit with mods which enhance our vehicles
So really its skewed completely because you took out the driver from the tank, them skills is to max the tank even tho you missed a few, including the tank driver the total SP is way more than just an infantry guy |
Takahiro Kashuken
Intara Direct Action Caldari State
119
|
Posted - 2013.03.01 18:46:00 -
[4] - Quote
trollface dot jpg wrote:Iskandar Zul Karnain wrote:Takahiro Kashuken wrote:You have picked away at the list
You forgot about PG/CPU upgrades, Maurader skill, Caldari HAV, large missiles + prof
Also the tank pilot themseleves will have various skills in dropsuits/weapons/nades etc to around lvl3 so they can compete when not in the tank
But also take into account that infantry has more choice right now than a tank driver
Tank driver are waiting for AC/arty and lazer turrets not too mention Amarr and Minmatar HAV hulls and hopefully we get a pilot suit with mods which enhance our vehicles
So really its skewed completely because you took out the driver from the tank, them skills is to max the tank even tho you missed a few, including the tank driver the total SP is way more than just an infantry guy QFT A) This is to max out ONE SPECIALIZATION. B) I left out large missiles because 1) They are pretty much useless and 2) that would require I add EVERY WEAPON THAT AN INFANTRY SOLDIER COULD USE since that would mean I am maxing out the infantry class and not just a specialized class. C) I left out caldari HAV because, once again, this is to max out ONE SPECIALIZATION. Should I go back and add in every dropsuit class when I add the one other HAV class? This is far more equal this way, I promise you. D) ONE SPECIALIZATION, meaning the infantry player is not speccing for vehicles, and the vehicle player is not speccing for infantry. E) More choices of tank weaponry would not change anything since this is about SPECIALIZING.
Still doesnt explain why you missed out PG/CPU upgrades and Mauaruder skill which is a x12 last i remember
As for Caldari HAV at least skilling to lvl1 gives the driver an option of a shield tank, missiles another option yet you come out with some BS about it being fair and balanced when you added every skill for the SMG even tho they would not use it half as much as the main weapon and the SMG is a main weapon in its own right and can be easily used as such
Not too mention that is just for the tank, the tank driver at least has to have some skills in infantry combat when he is not in the tank or cannot use the tank ie saving up ISK where as infantry does not have this problem yet you do not even add in the basics
Your SP calcualtions are flawed and biased towards infantry since you miss out so much and pick and choose various skills to suit your outcome
Verdict - Your full of **** |
Takahiro Kashuken
Intara Direct Action Caldari State
119
|
Posted - 2013.03.01 19:12:00 -
[5] - Quote
Don Von Hulio wrote:Not very many people skill into AV. I am actually skilling into Swarms now that AR is at proficiency 3. Its only a matter of time before others do, and then the tables will turn and people who only tank will have to change their tactics.
Most of the tankers will just QQ for nerfs/buffs though. Tanking is easy when only about 20% of DUST players have skilled into some form of AV. Why do you think you can go a whole round without dying... because no one has good enough weapons. And one of the main points of DUST is to over power the enemy through skill and assets.
You dont need to skill into AV
Your doing it wrong - milita is fine, if not that then grind for an OB it pretty much kills any tank |
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