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Rustonius
Intara Direct Action Caldari State
6
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Posted - 2013.03.01 19:33:00 -
[1] - Quote
What are some people saying?
He has done the math to make the toughest tank build and the math to make toughest infantry.
It takes 11 million more sp to max out an infantary build.
Let's just say for arguments sake say that one soldier is equal to one tank, which most would argue is not the case, but let's just say they are, it takes 11million sp less to "equal" a shotty, a masshole, an ar, a sniper, etc (but not a forge/heavy user, that's even more expensive).
As in it takes 50% more sp to keep up with the Jones as infantry and not fall behind, while the tanker did it in 2/3rds the time. |
Rustonius
Intara Direct Action Caldari State
6
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Posted - 2013.03.01 19:51:00 -
[2] - Quote
Politely I would say, irrevalent, you have to take all the skills, you will not have a choice, over time the FOTM will change, if damage mods started sucking you switch to shields, if shields did you would to armor, maybe they get suit signatures working better and you need to profile dampen, or signature attack better... You can't know, same with tanks, maybe shield hardners will start to suck so you switch to resists. Point is the same, 50% less sp to be able to keep up with FOTM/ patch changes, this is a beta after all.
As it stands you can have max tank and super decent infantry for the cost to max infantry.
Berserker007 wrote:Here is the problem with this, you are looking at max skilling which is the problem b/c infantry has more skills. What u should do, is look at what makes the role "beastly"/effective.
That alters the SP quite a bit. Example:
Armor tanking: (someone calc as on phone on vacation) Vehicle command Gallente hav (this is disputable, as u can say only lv1 for madg to be effective) Mechanics Armor rep Armor plate skilling Armor hardening skilling Hybrid small turrets " large turret & prof Turret upgrades Engy Elec
Infantry AR: Dropsuit (lv 4 or 5 to compare if saying a madruger or surya) AR operation & prof Light reload Light sharpshooter Light usage Mechanics Shielding (all 3 variants.. increase base hp, recharge, use of extenders) Grenadier Engy Elec Epu upgrade skill Vigor
This is off top of my head on what could make an AR effective... so calc that and see where the difference is
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Rustonius
Intara Direct Action Caldari State
6
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Posted - 2013.03.01 20:07:00 -
[3] - Quote
Hmm but to be fair to other side, the max infantry base gives you a lot more playability flexibilty. If your tank keeps getting smashed, you can't switch to a level 1 mass driver and do artillary on the masses, or to shotgun and meet people around the hallways or sniper rifle... Need I go on.
Not saying I think tanks are balanced in the current situations available, but CCP obviously thought the numbers out, in the long term the tank drivers have pigeon holed themselves more if some patch makes them make a career change decision. |
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