|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Illuminaughty-696
Omega Risk Control Services
205
|
Posted - 2013.03.01 18:09:00 -
[1] - Quote
Bruce3 Wayne3 wrote:trollface dot jpg wrote:Bruce3 Wayne3 wrote:trollface dot jpg wrote:Here's the math. Now tanker biggest excuse for how strong their tanks are is useless, all they have left is the ISK cost. Just to summarize those numbers so you don't have to wade through the whole post, a tank takes [17,734,880 SP to max out a single type build, while a dropsuit requires 29,238,921 SP to max out a single class. That is a difference of 11,504,041 SP. your forgetting that the tanker needs some skills for foot soldering, also some skills are shared. plus you only get 0 marks... you didnt show your working out. My work is in the thread I listed. You can add up the numbers yourself, all the numbers are listed in the thread mentioned. Also, tankers require no such thing if they have a squad. If they want to they can, but it is not required to max out their class. You could just as easily say an AR suit needs to spec AV to deal with vehicles, but that isn't factored in here either. well link this post to your other. oh and if your against 2 good squads your tanks dead so thats 1 invalid point
Wow. People annoy me. So you think it should take 2 good squads to take out a tank? Your point is invalid because you clearly have no idea what you are talking about.
|
Illuminaughty-696
Omega Risk Control Services
205
|
Posted - 2013.03.01 18:14:00 -
[2] - Quote
Mr Zitro wrote:You know you have a bad post when I have to post.
When av nades can counter my proto tank things aren't balanced When swarms stacked with damage mods can do 4000-5000(without hardeners) things aren't balanced Only some points I don't need to explain everything do I?
Wasn't expecting you to be a tank QQ'er Zitro. LOL.
Using hardeners and active tanking how much damage is it against those swarms? If someone takes the time to focus on swarms, which can only be used against tanks (and bad drop ship pilots), then they should wreck your day.
I've watched you (Imperfects) and others tank, and most people want to sit in the middle of the map killing every blue dot that moves. I've also had my entire squad fitted with AV nades, with everyone tossing them at a single tank, and had it slowly back away. If we kill it, it sees that it was killed by an AV nade without realizing a whole squad was tossing them and it still took more than half a dozen of them. And when we don't kill it, we've lost half our squad chasing it trying to throw AV nades at it. Both are common.
QQ more, I suppose. That's what tankers and their supporters do.
Edit: Didn't realize a word I used was profanity. lol. Edited. |
Illuminaughty-696
Omega Risk Control Services
205
|
Posted - 2013.03.01 18:39:00 -
[3] - Quote
Bruce3 Wayne3 wrote: oh and if your against 2 good squads your tanks dead so thats 1 invalid point
Illuminaughty-696 wrote:Wow. People annoy me. So you think it should take 2 good squads to take out a tank? Your point is invalid because you clearly have no idea what you are talking about.
Bruce3 Wayne3 wrote:read the lot b4 commenting...
it was said that a gd support squad nullifies need for foot soldier skills however against 2 gd/great squad then your supports dead aswell as your tank with inability to call another safely causing it to be a foot soldier battle with tanker having no foot soldier skills whatsoever.
if you decide to comment on this post read it all otherwise youll make a larger fool of yourself
If that was stated in this thread I completely missed it. If it was stated in the other thread, why the heck do we have two threads. It's complicated enough reading and comprehending everything in one thread without having to cross reference with another thread.
Regardless, I misunderstood then. However, foot soldier skills have no bearing on the skills needed to become a tanker. Any attempt to include them is silly. If a tanker wants to also be a good foot solider, cool beans, but it is not a requisite part of being a tanker, and it is definitely not relevant to calculations comparing the number of skill points needed for the two styles.
However, and I may have missed this as well as I did not feel like checking all of the math in the other post, make sure you are including shield skills and field mechanics and such - while they do benefit the foot solider, they are also essential to tankers (I'm assuming you already have, but just saying it in case).
Finally, Brucie:
For calling people names. Really? Feel better now? So manly and now I completely agree with your point of view. ROFL. |
|
|
|