Delanus Turgias
Subdreddit Test Alliance Please Ignore
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Posted - 2013.03.02 03:34:00 -
[1] - Quote
Berserker007 wrote:slap26 wrote:trollface dot jpg wrote:Bojo The Mighty wrote:You can't factor in handheld upgrade skills and proficiency skills when there is no HAV equivalent to those skills. You're just saying that Dropsuit Skills require more SP because there are more of them, which is super redundant. You wish to speak of redundancy? I even added in the slight PG bonus from leveling to lvl 5 armor plates on tanks just for the extra 6% usage drops. I even put in small missile turret skills up to proficiency level just for S&G's. I put in every passive point that I could for each side since this is a MAX OUT THE CLASS test here. If tankers had more skills than dropsuits, I wouldn't have left out any of the tanks skills. The fact that it requires more skills to max a dropsuit than to max a tank is sort of the point here. You can max out your class 11,000,000 SP more quickly with a tank than with a dropsuit. If you want me to throw in ALL of the tank skills, I'd have to throw in ALL of the dropsuit skills as well. Would you like me to do that next? I'll even limit it to one heavy weapon, one light weapon and one sidearm if you think that's fair. The dropsuit will still require more SP. HAV's don't have Turret sharpshooter skills, upgrade skills, reload skills, or capacity skills (I would like to have these so I can create a better fit) Not to mention the fact that all the support skills effect any specialization You should take out the support skills and add it that way After taking out the skill points that HAV's don't get an equivalent to the AR groundpounder needs 12,449,241 sp to max out. This just means that HAV's need more support skills so that we can benefit like groundpounders do You are like fox news twisting facts so they support you cause, We need HAV support skills NO, no support skills for you (in soup **** voice)
I chuckled a little. But seriously, the fact that there are things that make infantry more effective that tanks simply cannot do or don't have (stamina, weapon upgrade, hacking, sensors) makes OPs point slightly irrelevant.
Tanks are not an asset. Tanks are a liability. When you step into a tank, you are expecting that your squad can capture objectives and keep AV infantry off your ass. If you drive tanks without squad support, you are either gonna go boom real fast, or you are exceedingly good at solo tanks.
When calculating skill points and which one is a bigger investment, keep that in mind.
Personally, I think HAV skills beyond what we have now would be great, as long as they didn't invalidate the modules/skills we have. |