Cross Atu
Conspiratus Immortalis
784
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Posted - 2013.03.02 16:57:00 -
[1] - Quote
Notes: First thanks for the math, nice to see it broken down ^.^ Second, there are a few omissions based on game function et al which I would like to address so we can properly refine this tally. Pre spent SP: Maintaining the pre established baseline of using an Assault (tho the savvy HAV drivers I know go a little more Logi, especially if they're building an armor tank ;) ).
Quote:Enforcer Skills
- Grenadier lvl 1 - Dropsuit Command lvl 1 - Circuitry lvl 3 - Nanocircuitry lvl 1 - Assault Rifle Operation lvl 1 - Weaponry lvl 1 Some of the above are actually useful to a HAV build, the rest however are simply an inherent SP cost which must be included in the tally as there is no way for a player to avoid paying this SP cost (i.e. CCP has built it in to all Vehicle builds so we cannot accurately ignore it when comparing total SP required to reach a given point).
Added to list Marauder at lvl 5= 3,731,040 Grenadier lvl 1= 24,880 Dropsuit Command lvl 1= 6,220 Nanocircuitry lvl 1= 12,440 Assault Rifle Operation lvl 1= 12,440 Weaponry lvl 1= 6,220 Additional SP= 3,793,240 New total HAV build= 21,528,120 Difference from listed Dropsuit SP = 7,710,801
Additional Notes, I've left it out of the above totals because it may be debatable but IMO Powergrid Upgrades lvl 5 should be included in the vehicle list (at least vehicles are the only place I ever had call to level it during closed beta).
Note 2, since it seems to be a point of contention, here's the total SP value of the Sidearm skills alone (including support skills) [All numbers drawn from figures provided in the OP, also please feel free to check my math as I'm still groggy atm] Total Sidearm SP= 8,394,840
So for those keeping score, HAV builds cost 684,039 SP more than our Assaulter before you include the sidearm skills. To be fair however missile turrets are effectively sidearms at this point so lets exclude them as well, their total is 1,043,680 which when subtracted puts the cost of the Assault fit at 359,641 higher than the HAV. Toss in PG Upgrades (because I really do think it's a requisite vehicle skill) at a cost of 621,840 and you push HAVs back to the more expensive side by 262,199.
Conclusion: Either way the true cost difference to run a Proto fit in either HAV or Assault is less than a weeks worth of (boosted) SP. [Note this is for a proper/effective proto fit it is not a comparison of fully proto as defined in the OP because it lacks the "sidearm" of both Assault and HAV being proto]
It'll be interesting to see how this spread shifts (if at all) with the introduction of eWar.
0.02 ISK Cross
ps ~ on a closing note it's worth mentioning that a Proto Heavy or a Proto Logi will cost more in both ISK and SP than our Assaulter from above but that's a whole nother kettle of fish |