RoundEy3
Condotta Rouvenor Gallente Federation
7
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Posted - 2013.03.01 15:34:00 -
[1] - Quote
digi mech wrote:
I can and did make the comparisson. simply because its a superb game that is very successful, which 2 years after release still has full servers and still delivers excellant game play. its not ont the same scale for sure, but I hoped that Dust would deliver the kind of intense game play KZ3 does.
look you dont have to agree with me, thats fine, it dosent make my observations any less valid.
as to the skill books.. that is exactly my point.. its too convoluted. you dont need skill books that can be bought in the store.. you just need one location where the skills can be developed, no overlap, no confusing duplication. Why have the books in the store when skills are developed elsewhere?, its unnecessary clutter, why not just sell them in the same area you develop the skills?
and again. the free vehicle. great, Im delighted, because its sorely needed, but where is it, how does one deploy it. if its not obvious then its too well hidden. if there is a free vehicle to use why is it not simple to find and deploy? I suspect like many things in this game its hidden under layers of menus that arnt needed.
I know its a beta, and Ive tried to be constructive, I havnt said I hate it, Ive just said that its overly complicated in too many ways, and it would be better if it were simpler.
I can agree with your critiques, and that KZ3 is a superb game. I play it, Dust, RTS games, EVE, and it is a great game amongst games.
In light of the interfaces and info. I'd say you're right. This is coming from someone who has taken the time to learn the T2 invention, PI, and T3 reverse engineering processes in Eve. None of that is fun interfacing (rewarding to do though).
That is where a generalized flaw maybe though. Just because I have learned how to trudge through all of the clicks and menus, does it make it the best way it could be? No, of course not. It can be easy for Eve people and others who have learned the system to pass little thought onto it and just say it's perfectly ok.
I myself am double edged about it. I believe if you want to play the game but aren't ambitious enough to read and learn a few things then that's your problem. However I don't believe the way menus and relative information is presented is done in an intuitive way.
They want this game to be similar to Eve, understood, but they should take this game as a chance to start with Eve references and similarities, without it's flaws. In short, don't make the same mistake twice.
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