Imp Smash
On The Brink
51
|
Posted - 2013.03.01 03:05:00 -
[1] - Quote
I've been around awhile in this game and I think I am one of the more positive players when it comes to how the game is developing. I'm not a doom and gloom kinda guy.-á
That being said - I get bored. A lot of people are. Grinding is fine, especially if you are an MMORPG type, but I do think we need more variety.-á
Now I know there will be several new game modes coming out but so far, and as far as I have heard, they will have been and will be either objective based or kill based.-á
I'm a fan of both, but sometimes I'd like something different. -áSo I was thinking something halfway in between. Objective like, but without objectives and kill based.-á
So I was thinking about how this game will be about area control in the future. Here is my idea for the time being: tug of war in reverse. Push of war you could say.-á
Essentially its like ambush but with more clones and long rectangular maps. These maps are divided up into areas, much like Battlefield in Rush. However, as I said, no objectives. Just the areas. Once 80% of the team is in an area and 60% or so of the other team is dead or not in the area then control goes to the winning side and the map backs up. Redline will be the area you are targeting and one area behind you. You always spawn one area behind the contested.-á
So it's ambush with 160 or so clones pushing to occupy then area in front of you until the other team is pushed to the end or you take all the areas.-á
This'll give those of us who like strategy goals, and those of us who like killing to do nothing but that and still be the main concern for victory.-á
-áDue to spawns being in the other teams (not your own) redline you won't have to worry about spawn camping. As the area moves back and forth as one team takes it you won't have to worry about everyone getting redlined and sniping till the end. Close good matches will run the full length. Imbalanced matches (which is a matchmaking issue - not a game mode issue) will be over fast and we can all move onto the next game. -áAs it doesn't have objective points players are free to attack, defend, and move as they wish. As it does have an objective goal the tide of battle may be turned. Lost area may be reclaimed.-á
That would be a fun halfway point between skirmish and ambush I think. It would also better support multiple play styles in one map as each area can be designed to fit vehicles, or cqc, or sniping or whatever as the devs see fit.-á
I think it'd be a fun and fairly popular game mode.-á
Regards, Imp C Bravo |