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BL4CK FRIAR
Defiant Kelkoons
19
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Posted - 2013.02.28 22:03:00 -
[1] - Quote
I want this in game as a possible deploy-able asset like an LAV or HAV, and I want to be able to fit it.
TK-70 personal drone stats 8,800 ISK per unit 2 High slots 2 Low slots 1 Universal Slot (Universal Slot can be filled with Side Arm class weapons or any equipment available which opens up a fun possibility for a suicide bombing drone loaded with remotes)
CPU=137 PG=35 Shield=95 Armor=95 Shield Recharge=38.80 Sidearm weapon Damage Multiplier=1.00 Movement=40.00 m/s Distance from Drone uplink allowable= 120m
Personal Requirements to use TK-70 drones Circuitry 3 Drone Uplink 1 Drone control 1 and the ability to use whatever it is you fill the Universal Slot with (so if you wanted to say fill it with a Prototype SMG you need to be able to use that SMG yourself).
Drone Uplink Equipment Description: Drone Uplinks were developed by the Gallente during the Gallente/Caldari War to allow ground forces to deploy simple Drones against their enemies. The Uplink allows a soldier to remotly control one drone per uplink. Unlocks the ability to deploy drones to the battlefield and opens up the ability to deploy an additional drone at lvl 3 and then one more at level 5 for a total of 3 possible drones.
+5% range of the drones per level
Deploying a drone: When deploying a drone, you would use the same menu as you would to deploy any other asset such as an LAV or Orbital. When you select a drone, you will then be able to choose which of your drone fits to deploy, then finally choose an assignment for said drone from a behavior list
Drone Behaviors: Guardian: The Drone will not go further then 10m from you, using its weapons to attack enemies near by within its radius of fire.
Medic: The Medic stance allows the drone to move within its maximum radius of movement from you, using nano injectors to pick up near by friendlies that have fallen in combat
Triage: Same as the Medic stance though it will use its remote reppers to repair local allies.
Attack Mode: The Drone will operate within the maximum allowable radius of you, actively seeking targets to engage without further direction from you
Directed attack mode: The Drone will attack any area you mark on the map, so long as you are within the Drone Control range. If there is no target in the area it will assume a sentry behaviour and attack anyone that come within 30m of that area. This allows you to assign Drones to attack a sniper you cannot reach, defend a point or supply depot and so on.
War points and Drones: To make it so that Drones are not an easy exploit, drones will only ever give +5-10 WP for doing what they do, much like the benefits of being a squad leader and getting a squad leader commission. Their kills/deaths do not count towards your K/D ratio.
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BL4CK FRIAR
Defiant Kelkoons
19
|
Posted - 2013.02.28 22:21:00 -
[2] - Quote
Canari Elphus wrote:Its an interesting idea but I dont think they should have a weapon more powerful than a low rate smg on them or it would be too powerful. I would also double or triple the cost of them given all of the features you have listed of it being a second set of eyes on your character. I also think they should be less customizable or just have two slots total for equipment (weapon included)
Equip Slots could be something like.
Sensor + Stealth = surveillance drone to check out enemy position in an objective.
Sensor + Weapon = sentry drone
Explosive + Stealth = Kamikaze drone
So you'd like them, instead of being customizable like vehicles, to instead come in stock variations? Im not sure how I feel about that as you can fit anything else however you like, but what about instead you have to retrain skills for the drone.
Example: You personally have SMG 5, however if you want to fit a lvl 5 SMG to the drone you need to train up the skill Drone SMG to 5? This would still allow a Drone to be a beefy threat, but like proto weapons on a HAV, would mean you had to train within the Vehicle/Drone skills to be able to use a proto-weapon on that vehicle?
Better yet what if there are simply Drone variations of weapons and those are what you equip. So militia Drone SMG and down the list? |
BL4CK FRIAR
Defiant Kelkoons
20
|
Posted - 2013.02.28 23:30:00 -
[3] - Quote
Charlotte O'Dell wrote:There should be drones of every lvl just like HAV's
Agreed but my thinking with this one was the smallest of the classes of personal drones. |
BL4CK FRIAR
Defiant Kelkoons
20
|
Posted - 2013.03.01 02:27:00 -
[4] - Quote
Eniram Resh wrote:I love the idea of drones being in the game. I love drones. I love lamp.
My "questions"/ideas/random thoughts
I think that it needs to be discussed how big these things are actually going to be. The size of a mercs head with just enough room to hold an smg for a little fire support, as big as a merc, LAV, or an HAV?
I was thinking that the Drones themselves are about the size that they are in the PSHome and that is roughly the size of a human torso from hip to shoulder. The delivery of the Drones would be done much like the the delivery of any vehicle. You call for the deployment and then something akin to a canister would fall down next to you and the drone/drones would emerge like the the drone in The Empire Strikes back.
Eniram Resh wrote: It can all be simplified too, by making stock variations like Canari Elphus wrote earlier. In my opinion this method makes a lot more sense and is much easier to implement, but the idea of fitting a drone how you want it and determining its behavior is appealing too. However, when it comes to fitting a drone, doesn't that limit it on what type of behavior you want it to have? For instance, if a drone has an SMG equipped ((better yet a suicide drone)), I highly doubt it would have the behavior of a triage or medic. Though that would be hilarious to watch on the battle field. "Woops I programmed my drone wrong, now every time I get hurt I get shot in the back of the head with an SMG because its trying to heal my with whats in its equipment slot."
Well the behaviour of a drone isnt dependent upon the equipment. Think about this, you mentioned a Jihad Drone that has remotes equiped to blow near enemies. This behavior could simply be called an "attack drone" behavior but you could also set a defend order for a area and when an enemy comes into that area it attacks, thus being in defend behavior. Also you could do this with a Medic drone where it sits in an area that you assign where your tank drivers know if they get there a drone will rep them thus till being a defend behavior.
Eniram Resh wrote:The fear that drones put in people isn't normally a "Oh no that creature is horrendously formidable" but a fear of "Jesus Christ there's 50 of those things and there's only one of me". That being said, I do think that 3 drones per person should be the limit. Any more than that just seems kind of silly, but maybe they'll come out with a drop suit specifically for drone operation that allows you to have 5 drones at a time.
Well with the stacking penalties it would be hard to get a huge amount of these guys going from one person, and even if an entire team had drones, they would be sorely lacking in other things as they would have to sacrifice pg/cpu and thus higher tier equipment, making them glass canons or worse, overtly expensive suits that cant even fight off noobs in militia gear.
Eniram Resh wrote:What I don't like
The WP reward suggested for killing a drone is far to high for how flimsy their armor and shield is.
I feel that the player should be awarded in a kill if his drones kill someone. Telling your drones to go and attack someone, or having them defend you after you spent the ISK on them and not be rewarded a kill that "your" equipment killed is like saying; "Your honor, I didn't kill that man. The gun I bought, and the bullet that flew forth from its chamber as I held it did.".
The WP for killing drones is high because, to counter the sheer ability of Drone users to have masses of drones. Their flimsy armor and shields make for easy kills that rack up quickly. What this does is make it so enemy WP's rack up fast and thus the second part of countering a mass wave of Drones comes in, the OB. The reason I dont think that a drones owner should get the full WP is 1) You as a squad leader dont get full points for your squad following orders and 2) to ensure that while you can deploy a good deal of drones and be a force unto yourself, your ability to rack up the OB's is stifled. This is my idea on how to balance the swarms of drones so that they are not a huge exploit. |
BL4CK FRIAR
Defiant Kelkoons
20
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Posted - 2013.03.01 02:52:00 -
[5] - Quote
Val'herik Dorn wrote:Remember CCP likes things in fives you wont get three drones you will get 5
If it follows eves model you will have a drone skill (1-5 lets you use that many drones)
Then each tier of drone will have its own skill (light medium heavy) albeit in eve light and medium share a skill
Then you will have various drone skills (dmg speed locking control range)
On top of which you can have support drones that require their relative skill trained to x a certain level of drones and then their own skill trained to a certain level. Usually one.
THEN for the tech 2 versions basically eves prototypes you have to have more skills.
Even tankers would have to envy the sp required to be truly proficient in drone warfare.
This coming from an eve player whose ship has three guns and carries around 50 drones from light to heavy.
But watching my tiny (by eve standards) robotic minions omnomnom battleships is worth it.
If I could fly a supercarrier or even just a carrier in high sec I would gladly spend the 10 months training it up... 30ish drone minions would be totally worth it especially if I could unleash them on my corps behalf in place of an orbital strike.
I agree with you on ever aspect that you mentioned, and as a Carrier pilot I also understand your points. The issue is that in DUST it doesnt work the same. Think about this, Dropsuit command. At level 1 unlocks Assault Suits, lvl2 unlocks Logi, lvl 3 Heavy and Level 5 specializations. This was the skill I specifically used to template the idea upon. The reason I was thinking max of three drones was just the OP of 5 drones. Also keep in mind that the server we all play on may be able to handle the strain of 5 drones, but I am not sure the PS3-4 side could handle that load. |
BL4CK FRIAR
Defiant Kelkoons
20
|
Posted - 2013.03.01 03:36:00 -
[6] - Quote
Eniram Resh wrote: You say that it would be hard to have multiple drones from one person, which is fine. You also state that these things will basically be considered glass cannons, which is fine too. Once again, My problem comes with the WP that killing a drone provides. I feel that the WP provided for killing it is a little too high at 50 WP. Especially since a nice LAV only awards 40 WP.
The LAV may only provide 40 WP but if there is a driver then thats an additional 50 Wp, if there was a passenger and gunner an additional 50 for each. The biggest thing that is important IMO is that the enemy team has a counter to drones. Of course the other team will have access to drones but were talking about balance and this seems like the best way to balance. Of course I could be wrong on my theory of balance here.
Eniram Resh wrote:You state, in response to my earlier interjection at the amount of WP awarded for killing a drone, that this is to counteract the sheer amount of drones that drone users are going to have. Yet earlier you stated that it was going to be hard to fit a suit with max drones without being severly outmatched in gear.
Im sorry what I meant was having 1 Drone Uplink would have no penalty, however each additional Uplink will have a stacking 10% penalty to CPU/PG and this is where we run into having to sacrifice gear just to have the max number of Uplinks per your dropsuit.
Eniram Resh wrote:I suppose most of this depends on how good their AI is, how good of a shot they are, and many other variables. If a drone is told to defend a spot will it sit there like a lump on a log, or will it try to evade bullet fire and fire back? If told to go kill someone and they begin to approach said target, will they just go at the enemy in a straight line, or try to evade so that they wont be destroyed so easily. They do seem to move rather fast, but they aren't as small as I initially thought so they might be easier to hit. I think their AI should be dumb as **** honestly. They fly in a straight line, they turn like heavies when being shot at. These things can be buffed by implementing sensors, nitrous injectors, afterburners and so on, but yes I think they should be dumb as hell.
Eniram Resh wrote: Also, do you think that implementing race specific drones would be nice? Amarr drones, Caldari Drones, Minmatar Drones?
In the future I would love to see racial drones. |
BL4CK FRIAR
Defiant Kelkoons
27
|
Posted - 2013.03.02 07:55:00 -
[7] - Quote
Terry Webber wrote:How about drones that can provide ammo? They will still operate within a set radius from you and will passively give out ammo like supply depots or nanohives.
This is what I was thinking with allowing them to either A) Equip a sidearm class weapon or B) any piece of equipment. |
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