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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Marc Rime
Zumari Force Projection Caldari State
37
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Posted - 2013.03.01 14:11:00 -
[1] - Quote
That explains it, I thought it was some freak statistical occurrence where every time I looked at my K/D I'd had *just* the right number of good vs. bad games for it to be unchanged ;). A bug is far more likely, wonder why I didn't think of that...
Seems to only happen in skirmish (*every* single skirmish!). Checked both ambush types before DT and my stats were updated after them. Problem persists after today's DT (just played a skirmish -- kills/deaths didn't change (forgot to check WP before I started)). |
Marc Rime
Zumari Force Projection Caldari State
37
|
Posted - 2013.03.06 13:33:00 -
[2] - Quote
Steps to reproduce:
1. Check kills / deaths in the character sheet, write them down. 2. Play a game of skirmish until it ends by the destruction of the MCC. 3. Check kills / deaths again in the character sheet.
It could very well be that this happens even if the game ends on clones, but I've not checked for that.
Happens 100% of the time in skirmish for me (well, 100% of the times I've checked). Never happens in ambush or ambush OMS.
First time I saw this was after the server patch last week (which seems to have fixed the crash on zero clones so it's not all bad ;)). |
Marc Rime
Zumari Force Projection Caldari State
37
|
Posted - 2013.03.06 14:13:00 -
[3] - Quote
Marc Rime wrote:It could very well be that this happens even if the game ends on clones, but I've not checked for that. UPDATE: Just played a skirmish that ended when the other team ran out of clones. Kills / deaths *were* updated this time. So to trigger this bug you need to play a skirmish that ends with the destruction of the MCC. |
Marc Rime
Zumari Force Projection Caldari State
44
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Posted - 2013.03.07 14:01:00 -
[4] - Quote
(Thanks for the kind replies, makes reporting bugs much more fun ;))
Just verified that this bug does *not* affect ambush even when the timer runs out. Managed to get into an ambush OMS with few enough players that we ran out of time. Kills, deaths and WP were all updated. The bug only appears to be found in, or triggered by, whatever code runs when the MCC is destroyed. My guess would be a glitch introduced when fixing the zero clones bug, but what do I know ;).
Citpaan Hacos wrote:Any idea if it's a display issue, or a tracking issue? I can't imagine it's a display bug since relogging doesn't help. Also the numbers match what's found on the leader boards (checked from a different account too). The stats seem lost unless they can re-create the numbers from logs or something (which I doubt they'd do even if possible TBH, one can always hope OFC ;)). |
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