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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Banjo Hero
BurgezzE.T.F Orion Empire
36
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Posted - 2013.03.02 21:08:00 -
[1] - Quote
After hearing about this, I jotted down my numbers before playing. Played three games, all Skirmish, and the first and third this occurred. The second one seemed to update all the stats properly.
ISK and SP are updating correctly; K, D, K/D and WP are not.
I'm afraid I did not carefully note which maps we played on. I think the first one (no KDR update) was on Skim Junction, but I'm not 100%. The other game of the first two was on Manus Peak.
The third game was on Ashland, in that game these stats did not update. |
Banjo Hero
BurgezzE.T.F Orion Empire
40
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Posted - 2013.03.05 01:23:00 -
[2] - Quote
I can confirm that I've had the Kill, Death and War Point counters on the character sheet update after a Skirmish on Manus Peak. However, in a later game on that map, they did not.
Since being aware of this bug, I'm pretty sure I've had two, maybe three Skirmish games where these stats update. I think they might all have been on that map. Will continue to (try to) keep a close eye on it, and will share anything I find out.
I'm not sure if this is of any help to the devs, but hey, [shrug] this thread needs a bump, anyway. |
Banjo Hero
BurgezzE.T.F Orion Empire
43
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Posted - 2013.03.06 20:21:00 -
[3] - Quote
Marc Rime wrote:Marc Rime wrote:It could very well be that this happens even if the game ends on clones, but I've not checked for that. UPDATE: Just played a skirmish that ended when the other team ran out of clones. Kills / deaths *were* updated this time. So to trigger this bug you need to play a skirmish that ends with the destruction of the MCC.
Nice find, man! I never noted which way the games I've played ended. And this might fit in with why it ~seemed~ to me and one or two others I've talked to that it was the smaller maps. Slower MCC damage on the maps with three Null cannons, innit?
I think everyone looking at this thread owes Marc Rime a +1 for seeing this. |
Banjo Hero
BurgezzE.T.F Orion Empire
51
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Posted - 2013.03.13 02:40:00 -
[4] - Quote
Seems like a lot of folks aren't reading any of the key posts in this thread.
Here's a little refresher ;)
Marc Rime wrote:Marc Rime wrote:It could very well be that this happens even if the game ends on clones, but I've not checked for that. UPDATE: Just played a skirmish that ended when the other team ran out of clones. Kills / deaths *were* updated this time. So to trigger this bug you need to play a skirmish that ends with the destruction of the MCC.
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Banjo Hero
BurgezzE.T.F Orion Empire
56
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Posted - 2013.03.19 18:03:00 -
[5] - Quote
Yet again, this is a known issue. CCP knows * about it, and Cmdr Wang mentioned it in last week's bug update.
The ultimate cause is something in the code somewhere, of course, but the _trigger_ of it is the game end condition:
If a Skirmish game ends on MCC destruction, the kills, deaths and WP do not update. If it ends on clones, they do.
I believe Marc Rime was the first to get to the root of it. First that I saw, anyway. If you're feeling generous, go back a couple pages and give him a thumbs-up.
* Well, sort of - I've seen their acknowledgement of the problem, and statements that they're looking into it. But thus far, no CCP response to this thread since the above-mentioned insight into the trigger of the problem. |
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