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Thread Statistics | Show CCP posts - 2 post(s) |
Cross Atu
Conspiratus Immortalis
779
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Posted - 2013.02.28 20:52:00 -
[1] - Quote
Tried the game show matches today, was spawned into a HAV basters stream of fire 4 times. The qualifier is of course that since the map used for the game show is so small the spawning mechanics may have been struggling to deal with their constraints (there were 2x blaster HAVs on the field after all).
Will report back in when I've played more games (and game types) to provide a broader spectrum of experience for feedback.
Cheers, Cross |
Cross Atu
Conspiratus Immortalis
779
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Posted - 2013.03.01 05:33:00 -
[2] - Quote
Further testing will be required be after playing the day initial impressions are as follows. (Testing was done in all match types, both quick battle and merc tab. testing was also conducted both in and out of squads).
The smaller the map size the greater the likelihood of spawn camp issues, in the same vein the fewer possible spawn locations (both fixed and random) the greater the probability of spawn camping.
Simply put these factors combine to make the new system more likely to cause trouble in an ambush than a skirmish. Ambush maps are typically smaller, lack the value of static null cannon spawn points, more often lack static CRU spawn points (depending on ambush type) and less frequently see the deployment of uplinks (due to a host of factors).
Despite the problems within the new system my impression is that it's a step in the right direction. Refinements must be made to avoid the creation of the default spawn traps others have described in this thread. Judging by the first days testing I would say weighting the spawns more heavily away from hostile forces than [i]toward]/i] teammates would be helpful, and within the team spawn adding extra weight to spawning near your squad members would also improve things. Further the new system has solve (or at least mitigated) various static spawn traps that existed within skirmish maps. So on balance a step in the right direction, albeit one that requires some polish as well as a more robust system to acount for the size scaling of the map.
0.02 ISK after first days testing Cross
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Cross Atu
Conspiratus Immortalis
785
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Posted - 2013.03.04 08:01:00 -
[3] - Quote
Thanks to RedBleach LeSanglant for sparking this idea. In the weighting of the spawn system where threats are taken into account a tally should be made of friendly deaths (or friendly deaths/hostile deaths) within a given area (within a certain time frame) giving it a higher "hostility" rating and thus a lower likelihood of spawn.
I believe this would help to maintain the ebb and flow of battle more fully while still retaining some of the positive features of the new system.
Cheers, Cross |
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