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Baal Omniscient
L.O.T.I.S. Legacy Rising
257
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Posted - 2013.02.26 18:08:00 -
[1] - Quote
Prototype weapons are the unfinished variants of the final weapon, correct? So are we ever going to get a skill that let's us unlock the finished version of our prototype weapons? Something like lvl 3 for the standard version, lvl 5 for the variant versions (for example, lvl 3 would be the finished Douvall and lvl 5 would unlock the finished Allotek, creodron, etc)? Or are prototype weapons going to always be the final versions of all weapons?
I understand that in order to do this, officer weapons would have to be buffed a bit and the skill requirements would probably need to be changed which may cause some issues, but I would like to know. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
258
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Posted - 2013.02.26 18:25:00 -
[2] - Quote
Vaerana Myshtana wrote:In EVE, those are called Tech 2 versions (Meta 5).
They are wickedly expensive, a pain to make, and only sometimes worth the trouble. Once PvE comes in, we could salvage materials instead of gear. Then we could send it off to our EvE counterparts to make them. It would be worth it to some players, I'm sure. Plus the skill itself could offer a passive bonus as well, say maybe +1% run speed while AR is equipped (equipped meaning in your hands, bonus would not be in effect when sidearm is equipped), or -2% profile while Nova Knife is equipped. Maybe a -2% spread for HMG's or 3% capacity for Mass Drivers.
Of course the SP requirements would have to be VERY high, perhaps 12x or 14x. Just tossing ideas here. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
258
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Posted - 2013.02.26 18:29:00 -
[3] - Quote
Iron Wolf Saber wrote:Problem is that weapon development in eve is constant, what is today's prototype become tommarow's advanced versions. I did not know that.... but of course that would just mean there would need to be further skills with better weapons available as the game continues to advance. I see no issue with that. Maybe make the Krin a tier with it's own burst/breach/tac variants, then the Balac. Of course we'd still need to salvage materials to make them, which would be fun on it's own. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
259
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Posted - 2013.02.26 18:45:00 -
[4] - Quote
Karl Koekwaus wrote:Baal Omniscient wrote:Iron Wolf Saber wrote:Problem is that weapon development in eve is constant, what is today's prototype become tommarow's advanced versions. I did not know that.... but of course that would just mean there would need to be further skills with better weapons available as the game continues to advance. I see no issue with that. Maybe make the Krin a tier with it's own burst/breach/tac variants, then the Balac. Of course we'd still need to salvage materials to make them, which would be fun on it's own. So you don't want people joining Dust514 after the game is a year old? Since they now have 2 years of to learn while only missing 1 year and have no chance to defend themselves against the uberweapons while being able to contribute nothing because of there bad gear. If you really think this is a good idea, try to pvp with a lvl 30 toon vs a lvl 80 toon in Lineage 2 or World of Warcraft or whatever, since they thrive on this idea. Never said there wouldn't need to be gear limitations based on the type of match you want to run. I've said for a long time now that there needs to be multiple game modes where you can run any gear up to a certain dropsuit total meta lvl.
You would only need 3 for now. One with a very low meta lvl limit, one with a medium, and one with a high. The low meta lvl limit would be good for noobs since militia gear is meta lvl 0, advanced suits and highly buffed standard suit players would gravitate towards the medium and high tier, and the high tier would be for any gear until we unlock the skills I mentioned here, where we would then need a top tier.
There would need to be 2 meta level limiters, one for dropsuits and one for vehicles. If you enter a match and have dropsuits that are above the meta lvl limits, they are considered invalid for the duration of the match. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
259
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Posted - 2013.02.26 19:27:00 -
[5] - Quote
Karl Koekwaus wrote:Baal Omniscient wrote:snap. Your method would work for Public matches maybe, although limiting an FPS by gear is strange to say at least for a game were you are a Mercenary set in an Open universe, but what about Corp matches and Planet control? A new corp can only control districts which were deemed 'New Corp Friendly' and can't control districts which are deemed as 'Super gear only' by some arbitrary ruleset? Thats not very EVE or DUST -like. Im all for investing in skill and item breadth making more options possible for people, using depth as a way to advance the game will lead to a nasty mess of player segregation. lolz. As for corp matches, there may be some way to work it around. As for setting limits on what you can and cannot do in certain areas, CCP has done this with high/low/null sec in EvE, though I do not know if this extends to gear/ships/whathaveyou. Something similar could be set up for districts. There could be high/medium/low priority districts in which each has it's own meta limiter. Obviously there should be more low priority districts than medium, and more medium than high, that way your level of gear doesn't effect your ability to dominate a region if you have the skill to hold a large majority of the low/medium districts.
In doing this, the meta limits would need to be set higher than for pub matches. High priority areas would be no holds barred, while a low priority area should allow you a decent (but not maxed out) B-series suit or below. Medium would allow close to maxed out protosuits (perhaps maxed out by current standards not counting officer gear, but Omega suits or higher would have to run weak mods/gear to fit in). Noobs shouldn't find it impossible to win in low priority areas once they grasp the game and it's tactics and skill up a bit, but we shouldn't set the bar so low that a fresh newberry has it too easy.
It may not make a WHOLE lot of sense as far as the lore goes, but from a gameplay balance standpoint it would be a very good way to balance it out. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
376
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Posted - 2013.03.27 12:08:00 -
[6] - Quote
Sobriety Denied wrote:Baal Omniscient wrote:Vaerana Myshtana wrote:In EVE, those are called Tech 2 versions (Meta 5).
They are wickedly expensive, a pain to make, and only sometimes worth the trouble. Once PvE comes in, we could salvage materials instead of gear. Then we could send it off to our EvE counterparts to make them. It would be worth it to some players, I'm sure. Plus the skill itself could offer a passive bonus as well, say maybe +1% run speed while AR is equipped (equipped meaning in your hands, bonus would not be in effect when sidearm is equipped), or -2% profile while Nova Knife is equipped. Maybe a -2% spread for HMG's or 3% capacity for Mass Drivers. Of course the SP requirements would have to be VERY high, perhaps 12x or 14x. Just tossing ideas here. I think all weapons should have a weight stat that effects movement rate. It would be a reason for some people to use certain weapons. The MD would be a heavier light weapon that the AR, and would appease those who want it nerfed some. Because we already have some for of that, if you switch to you sidearm you run faster, i think this should be expanded as a stat for all weapons and maybe for all gear, the total weight of your modules, weapons, and equipment should effect the final movement rate. It would add another whole level of fitting if you had to make choices based on weight vs movement rate. they could even evolve it to the point where say you become lighter as you expend ammo, nades, and depoly equipment I like that idea, speed players would have to balance their gear for optimal speed based not only on what the item does, but how much it weighs. |
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