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Django Quik
R.I.f.t
220
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Posted - 2013.02.26 09:55:00 -
[1] - Quote
I'm not going to list this as a bug because I'm honestly not sure if it's intended or not but it sure isn't made clear...
When skilling up Shield Control or Field Mechanics you get a boost to the relevant attribute but after some investigation I've noticed that there is only an effect on the base attribute of the dropsuit (I don't do vehicles, so not sure about them). Any extra shield or armor modules receive no such boost by leveling up.
As a slight aside also, the maths seems a little off, since level 4 mechanics should take the assault A type base armor from 175 to 210 (if the calculation is 175 * 120%) but instead only takes it to 209. Not a big difference I know but just a sign that something's not quite working there.
If the buff calculations are don't cummulatively then the difference is even greater, even with rounding down each time. |
Django Quik
R.I.f.t
220
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Posted - 2013.02.27 12:23:00 -
[2] - Quote
Does anyone have anything to actually say about the shield/armor modules or the main point raised in this post, rather than the funny maths CCP does that was only mentioned as an aside and now I wish I hadn't? |
Django Quik
R.I.f.t
220
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Posted - 2013.02.28 09:36:00 -
[3] - Quote
Korvin Lomont wrote:Jack Boost wrote:In short: 1. bonuses from skils apply to only base numbers from dropsuit (modules dont count) 2. Some issues when game shows (not count) numbers. eg: 2.99 -> game shows like 2 and ppl starts to grab calculatros. You are right, and that my be the reason why Armor Repair Systems seems to have no effect. Because if its in line withe the other skills the 3% bonus would apply to the suit and every suit has a base repair rate of zero so no bonus at all...
Ah yeah, the armor rep bonus situation now finally makes sense - thanks Jack and Korvin - still they really need to make these things more clear in the descriptions. |
Django Quik
R.I.f.t
220
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Posted - 2013.02.28 13:33:00 -
[4] - Quote
I've seen many people with this similar theory about the rounding to integers thing but this doesn't happen with speed/stamina, so I'm inclined to think this is not the case. I think it is just as mentioned before, the skill buff does not apply to dropsuit modules.
If anyone's skilled into stamina mods, can you please check the numbers on that and see a) if the buff uses correct maths and b) if the buff applies to everything, including added modules. |
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