FastEddie McClintock
Ahrendee Mercenaries Legacy Rising
4
|
Posted - 2013.02.26 16:32:00 -
[1] - Quote
Armor repairer / cardiac regulator.
That's my main low slot build and it has served me extremely well.
Armor plates sound good on paper but are usually a bad idea in practice. Logi's run slow and are bigger targets. Most decent players will prioritize killing the Logi out of a group first. One of my Logi builds w/527 hp (repairer/basic armor plate) will only survive a split second longer than a more mobile one w/429 hp (repairer/cardiac regulator). Not a worthwhile tradeoff for the armor plate. (And a terrible tradeoff when 4-5+ deaths might put me into negligible profit/negative ISK for the match depending on my loadout.)
The only time I do run an armor plate is if I team with a heavy and plan to stick with him/her for the entire match. If that's the case, I don't need the mobility and the extra hp would be more beneficial.
Here is where the cardiac regulator shines. When I sprint around a corner and come face to face with a heavy or a large group, I can get away faster. With an armor plate, I won't have enough steam left to jump over a rail with low stamina and sometimes it can keep me from jumping one even with full stamina, period. I was playing around with an armor plate build recently and was constantly frustrated in my inability to stay with the group. My squad was calling for nano's and a revive and my dumbass was having to run the long way around and down the stairs when I normally could have just jumped and cut across; making a 7 sec trip almost 20 sec. It also helps to get across long open spaces faster on certain maps where snipers are shooting at me from all directions. I know for a fact that if I did not have the extra stamina, my slow ass would have been grass many, many times in those situations.
Although rarely, I run 2 armor repairers if I carry a Mass Driver and plan on spawning into a highly contested area where there will be a lot of CQC. Since I sometimes damage myself, the faster armor regen keeps me up in situations that I would not normally have recovered from.
My job is to stay alive to keep the team alive. My play style dictates mobility over hp. |
FastEddie McClintock
Ahrendee Mercenaries Legacy Rising
8
|
Posted - 2013.02.28 21:46:00 -
[2] - Quote
RedBleach LeSanglant wrote:Fast Eddie makes a good point. If you are sticking with a squad that is verbally communicating, unified in its movements, and has a heavy the armor is your best bet. Play with the Cardiac regulator when you go with randoms.
As a note, skill into your advanced tier for your dropsuits and get the Type II suits. They are hella fast and fun to play with for that reason. Add a cardiac regulator to it and you'll be the first on the scene almost anywhere. include a hacking module and pretend you're a scout, but with your added suit hacking bonus you can turn over objectives pretty fast.
Armor repper... never leave home without it.
I have been running the Type II suit a lot recently. It was really hard to give up an equip slot but the increased speed makes a big difference. It's nice to keep up with the assault guys for once. |