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Thread Statistics | Show CCP posts - 69 post(s) |
Yosef Autaal
SONS of LEGION RISE of LEGION
19
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Posted - 2013.02.27 13:12:00 -
[1] - Quote
Baal Omniscient wrote:CCP FoxFour wrote:
Why have a market place for districts? Why not a mercenary market place where you can pay people to defend or attack districts?
I HATE it when DEV's talk like this. I can never tell if they are suggesting things that should be possible soon, or if they are thinking long run. DON'T TOY WITH MY HEART!
FoxFour loves to toy with us I think. she enjoys watching us second guess everything and get into a fever over the smallest detail haha :P
I want to see district contracts where districts can be traded for isk, trade items or even other districts, if seller set district as the price then the buyer can go to the seller offering any district they own(can offer more then one) and seller has choice to accept or decline. seller might be able to even state which Region/system/planet they want the district to be in (might notify and corp holding a district in that area a notification saying someone is looking for a district there) |
Yosef Autaal
SONS of LEGION RISE of LEGION
20
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Posted - 2013.02.28 10:51:00 -
[2] - Quote
CCP FoxFour wrote:Aeon Amadi wrote:CCP FoxFour, what's your thoughts on seasonal Forge Guns that shoot fireworks instead of live ammunition? OMG OMG OMG OMG YES! And corpses...
O yes please corpses give us the corpse of the person we killed the most in a game as salvage, i know all the corpses burn up and disappear but awell i want corpses and a way to display them all \o/
At end of each match could also have it give info on who killed you the most so people know who has there corpse after the match. |
Yosef Autaal
SONS of LEGION RISE of LEGION
20
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Posted - 2013.02.28 11:05:00 -
[3] - Quote
ChromeBreaker wrote:CCP FoxFour wrote:
Tau painted white and blue.
On topic: But a fight when no one is defending is not really a fight is it?
I SWARE!!!! if you put reinforcement timers into dust, i will paint your server pink, and advertise free pink shiny stuff on the web!
Reinforcement timers will be in the game, CCP said many many times they do not want situations where you loose space because you slept.
Its annoying but a necessary evil to stop people from only attacking corps with known timezones (like targeting uk corps at 4am gmt on monday) |
Yosef Autaal
SONS of LEGION RISE of LEGION
22
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Posted - 2013.02.28 11:35:00 -
[4] - Quote
CCP FoxFour wrote:just thinking more randomness here, what if timers were publicly known things? So if Friday comes around, you know you want to have a bunch of fights for your corp, so you attack different places spreading the attacks out over the time you know your corp will be online?
Just a thought, what do you guys think?
Interesting idea but it might mean that corps will only ever attack corps that are in there main timezones (unless they really want a pacific district) which might split timezones up as corps will only be looking for those spefic timezones rather then choosing a target then finding out its out there timezone and having to make a desicion then if they want to commit to alarm clock fights. |
Yosef Autaal
SONS of LEGION RISE of LEGION
27
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Posted - 2013.02.28 15:14:00 -
[5] - Quote
A'Real Fury wrote:A few more thoughts. Some of this has been said before.
1. Attacker takes district and get 20% of the income the district as a base line (due to some looting) but this will increase the longer they hold it and all income to the owners ceases while their district is occupied 2. With a starting point of 3%, there are always collaborators, the attacker earns loyalty points at 1% an hour until they hit 51% i.e. in 48 hours time. I think if you can hold a district etc for 48 hours it should be yours. 3. Income should derived from the district should increase at 2% an hour as you become more entrenched. 4. If the defender comes back an attacks, even if the new guys are asleep, then it all shifts back to the original owners. Say the attackers held the district for 24 hours and so had a loyalty standing of 27% then this should reduce at 2% an hour in favour of the original owners until it eventually reaches 100%. However, in terms of income it should automatically be restored at the original rate less the cost of damages.
The control % is great idea but I donGÇÖt like the idea of having to be on for 48 hour to make sure the other side doesnt fight back while youGÇÖre asleep pushing you out.
My idea is we have the reinforcement timer as we do in eve but take advantage of the short match turn around that we have in dust and have a battle window where multiple battles occur.
the battle window is from when the first match starts eg 3 hour window and as many matches as possible are done within this window. Only one battle window (campaign) is open per day and opens around district owners X time the following day.
here is an example of my idea using current match types and a single battle window.
Corp A declares invasion on Corp D at a cost depending on how many other invasions they have active at the time. Corp D has set a timer on their district of x and the first battle is scheduled for a time +-1/2 hours around x
1st battle is 8v8 ambush map Corp A are attackers Corp D defenders- If defenders win Corp A are pushed off the planet and the invasion fails quickly If Attackers win they gain 5% control bonus to district (cbd) and progress to 2nd battle
2nd battle is 12v12 ambush OMS with Corp A attackers again Corp D defenders - if Attackers win they gain 15% cpd but if defenders win no one gains cpd.
3rd battle varies on previous match result
if Attack won 2nd battle : 3rd round is 16v16 skirmish with Corp A attackers again and Corp D defenders- attackers win means they gain 30% cpd defender wins no CPD is gained either side
if defender won 2nd battle : 3rd round is 8v8 ambush with Corp A defenders and Corp D now the attackers - if Corp D attackers win the gain 5% cpd and push Corp A the defenders off the planet.
With every match attackers win the battles will scale up offering more player spaces and cpd rewards a loss will scale the match down in size and switch the attacker defender roles.
4th battle if the battle window is still open a 4 match can occur following the rule above.
with this system no one Corp can gain full control of a district in one day and no one loss can cancel out all the work (which is currently possible in eve)
District facilities and isk generated from districts can only be earned if a Corp has 60% control or higher meaning with this system it is possible to have long drawn out stalemates where neither Corp can gain advantage and cannot gain benefits of the district promoting important decisions to keep the war going or withdraw and give all control over to the other corp.
with good pushes control of a district will take a couple of days at best and in case of stalemates may cause district to never be won be either side.
Rewards after each battle are in the form of salvage of battlefield winner gaining majority. Isk is only rewared when a merc contract is issued either per match, per battle window (reward split between number of matches and rewarded depending on how many of those one and is given out when window closes), pre district and is only earned once the district is finally captured.
Corp A and Corp D can issue defend/attack contracts to allies corp B/C to fight on there behalf or be issues to them selves to reward there own corp members participating in the battle if they win.
When the battle window is closed corp A or B can choose to withdraw from the district which for a cost gives up control of the district ending the invasion. |
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