Bones McGavins wrote:
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First off, it is key to limit the amount of possible attacks on a district. This is needed or it will almost never be profitable to own a district and they will change hands like hot potatos. If a corp can successfully defend their district it should LIKELY be profitable for them to do so. You could "attrition" the corp by dumping tons of money into your contracts, forcing them to spend a ton to pay for defense. But it shouldnt be possible to just hit them over and over and over forcing them to keep paying for defense. So with that in mind, lets say for the sake of discussion a District can be attacked 10 times per month.
Each attack on a district will have 4 parties.
1) CORP A- The Attack Sponser Corp
2) CORP B- The Defense Sponser Corp
3) CORP C- The Attack Merc Corp
4) CORP D- The Defense Merc Corp
Now, CORPs A and C, and CORPs B and D may be the SAME corps. You may defend your own district, or lead your own attack, but you may also contract it out to a 3rd party.
So, what happens, how does this all actually work out? Right now, who knows, but you don't want gameplay to NOT occur, and you dont want the problem of timezones messing with getting good matchups.
So here is how I imagine it will happen.
CORP A puts out a 20 mil ISK contract for an attack on CORP B. This contract has a specified time for the attack, and this time is a anywhere from 12-24 hours out from when it is created. All contracts can either be public or private. Meaning I can set a contract that is available to ALL DUST corps, or just specific ones. This allows me to use connections to get a good DUST corp to lead my attack or defense, or just put something out there for attrition or desperation.
Once CORP A puts out the contract, two things happen.
1) A listing appears for the contract, allowing DUST Corps to accept it. They can see when the match will take place so they can be prepared.
2) CORP B is notified and they must put out a defense contract.
So CORP B now has 12-24 hours to put out a matching contract. They can talk to some of their allies, or contact some famous corps, or they can just post a public contract to everyone. Either way, corp B ends up posting a contract for the defense.
So now both contracts are up and available. Depending on if they are private or public, some or all DUST corps can accept.
Now one of 4 things happens.
1) Neither contract is accepted before the scheduled attack - Both corp A and corp B are refunded and nothing happens.
2) Both contracts are accepted before the scheduled attack by CORP C and CORP D and a game of DUST is played.
3) The attacking contract is accepted by CORP C and the defending is not. CORP A pays CORP C the contract, CORP B is refunded, but the district changes hands.
4) The defending contract is accepted by CORP D and the attacking contract is not. CORP B pays CORP D the contract, corp A is refunded but an attack is used up.
In the case of 2, CORP C and CORP D play a match. Depending on the district this may be 16v16 or 24v24 or whatever. It is up to the corps to fill those teams, if they do not you can see 24v8.
The winning team gets the ISK of both the attacking contract and the defense contact and all the salvaged loot from the battle. The losing corp gets nothing. This prevents crappy corps from accepting contracts and getting the money and just losing.
At the end, all 4 corps get a report of the battle. This allows CORPS A and B to review CORPS C and D and see if they made a legit effort and put up a good fight. If not, they can blacklist them from future public contracts, possibly even review them for other corps to see.
I think this system keeps DUST acting as a money sink for both DUST and EVE while providing incentive for both universes to participate as long as they win.