John Xulu
Tritan-Industries Legacy Rising
3
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Posted - 2013.03.01 01:06:00 -
[1] - Quote
Morathi III wrote:Kaeralli Sturmovos wrote:Morathi III wrote:KEROSIINI-TERO wrote:Mad Rambo wrote: firstly, Corp B would have to place something at the hostile district which slowly takes it over. For example a CRU or other expensive looking stuff. They can decide to leave it undefended and do something else. Corp A can wake up, see the notification about the attack and decide the blow the district siege equipment away. Thats when the match starts. If A waits to long the district is lost. A decides when the counter attack starts, B joins and fights or loses.
its like eves FW mechanics, but you don't have to wait at the plex beacon till the timer reaches 0. You place something there and come back if somebody notices it. Sorry, flawed system if not modified: After B's "attack" of placing the structure, A could wake up anytime(?) from 1h to 20h? And then initiate the fight? That would mean B has to be ready for fight for 20 hours, all the time! Unacceptable. Some timers for future fights are necessary. [SUGGESTION:] Possibly that each districts holder can set some hours of a day, for example 18-22 each day their own TZ clock. During that time interval there can be attacks on the district, provided 1h signal has been given in advance for defenders to prep for battle.
The attacker would most likely hire an attacking corp to whom the sime hours are fine! Remember, third parties in merc warfare...
Is some corps hold several districts, they CAN set the hours same for all, or they can spread them a little bit. Their choice. I like the idea of time zone the district owner should not be able to set times, there needs to be that mystery or fear of an impending attack at all times even if its not in your corps "prime hours" there needs to be that feeling of loss for those who have districts even if they have goine on a 7-planet district capping spree in the AM's in US prime time. that evening battles could start and all that progress could be lost before that corp could rally at their best time. timers do need to be placed so that corps can do their preparing anywhere between a 2-6h window, if not then tug o war feeling would be endless. I understand your point of view but what happen for corp where the majority of player worked? + we need time to sleep, your idea is good for week end but not in the week, personnaly
The thing is, that's how it's supposed to work. Have you ever seen any EvE gameplay? Things can be attacked at any time, whether you're at work, on the toilet or in the land of make believe. It has to be constant warfare, and setting up time zones is way inconsistent with the way things are done in New Eden, that would mean that the PvP was still consensual and...Well...Let's face it, that's a CoD thing. Not a New Eden thing.
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John Xulu
Tritan-Industries Legacy Rising
3
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Posted - 2013.03.01 01:32:00 -
[2] - Quote
Morathi III wrote:The thing is, that's how it's supposed to work. Have you ever seen any EvE gameplay? Things can be attacked at any time, whether you're at work, on the toilet or in the land of make believe. It has to be constant warfare, and setting up time zones is way inconsistent with the way things are done in New Eden, that would mean that the PvP was still consensual and...Well...Let's face it, that's a CoD thing. Not a New Eden thing.
True, but this game is called dust514, yes we are in EVE universe but we can have our own mechanic system, i have absolutly nothing against eve or is player but if i want his mechanic i play eve and not dust[/quote]
I say you make a fair point, but lets look at it from a different perspective. Soon, we're going to be working with EvE Pilots, who can attack whom or whatever they feel like at any point in time (CONCORD intervention in high-sec aside) and they're going to need mercs who can fight alongside them, and use their support when they're available to give it. Having mercs wait to attack would in turn, slow down EVE FW and in turn, their player run economy. Something CCP wants, and needs, to avoid. Which is why I cast doubts on the who "Waiting to Attack thing" not that your idea wasn't good and fair. Because it was, it just would make the dual game integration a whole lot more of a hassle to be a part of.
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