Elles Wils
Shaolin Legacy Preatoriani
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Posted - 2013.03.01 15:40:00 -
[1] - Quote
So, in short this thread goes about 1) how to create an incentive to fight, and 2) how to organise the fights
Mostly, we have some good mechanics in place in Eve which grew over time. And in my opnion, most of these mechanics can be translated into dust.
1) Make every district generate a passive cop income. the lower the sec status of the solar system, the higher the income. If a corp owns an entire planet, multiply the income by a factor, is the entire constellation owned, an even bigger factor. You own a region? Well done, payday has arrived ;) I'm deliberately not suggesting specific amounts and factors, because this obviously would have to be tweaked.
2) How to set up fights? Now this is more challenging. In Eve we got a couple of really nice mechanics, which could be adopted for Dust. War Declaration, Bounties, Fleet Adverts and FW System Control.
So, you want to take over a district? First, you have to declare war on the owning corp. After 24 hours, fighting can legally occur, and you can order your war barges into orbit arround their planets. The more barges you got, the more planets you can assault simultaneously. The more MCC's you got, the more districts you can assault simmultaneously.
Now, how to make sure there are ppl willing to fight? Allow the owning corp to set up a Battle Advert for each district that is being attacked. They can decide who can join in on the battle based on standing and membership (no standing, light blue, blue, corp or alliance). Warring factions are automatically excluded from these Battle Adverts, negative standing is by default excluded, but can be allowed. These adverts could be set up in advance, and automatically activate once a war starts.
Any team eligible to act on the advert, can enter the battle. At that point, a match is set up which will start once both sides have a full team, or once a timer runs out. Depending on which side wins the battle, district control will shift. Once control has shifted completely to the agressing side, ownership will change. The beauty is, that timers are built into this system. Let's say you need 12 consecutive wins to flip the system. A match will start a 2 hour timer, so it will take a minimum of 24 hours to flip a system in the case noone shows up.
But what about pay-out?
Let both sides put up a contract pool on the district. Teams are payed out from this pool, based upon win/loss and value destroyed.
My 5 cents on the topic ;) |