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Thread Statistics | Show CCP posts - 69 post(s) |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
55
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Posted - 2013.02.27 18:44:00 -
[1] - Quote
I do believe a timer system needs to exist. Similar to the POCO reinforcement, where a defender sets a vulnerability time that attackers can pounce on.
I believe these timers should have an EXACT time a planet owner can set and the match will occur at that time when the attackers move in. However, I believe this time should gain more and more fluctuation depending on planetary control.
For example, if my corp owns Seyllin VII, all of its districts, and set the "vulnerable" timer at 0200 evetime, any attack MUST be made at that time. If we lose this match, the attack timer can be shifted depending on the timer installed on the neighboring district. So if Corp A attack and claim a district, then set their timer to 1200 evetime, it could shift the vulnerable timer to 0100 (and the attacker's district will be shifted towards 0200 depending on how "surrounded" the system is. Sure they can game the system to try to make it so the shift factor moves their vulnerable timer exactly where they want it, but that also ends up shifting their hostile territories in the wrong direction.
The key point is: it's easier to defend an established planet, but as districts fall, it eventually begins to favor the attacker as they grab more land.
As far as how many districts can be simultaneously attacked, I think that that is a whole different can of worms. If you limit it to one attacker, the system can be gamed and you can have an alt corp constantly "attack" your districts... so no one else can. This is where I believe some sort of ISK sink needs to be involved with the attack/defense contracts, and the attack contracts should be able to be outbid. This will make it so defenders that try to defend themselves using fake alt corps to attack during vulnerable times will lose ISK every time, but also allows for an attacker to outbid the attack bid if they REALLY want that piece of land.
Also, limiting the amount of times a corporation can attack a specific district a week could help the curb the buddy system. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
55
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Posted - 2013.02.28 14:35:00 -
[2] - Quote
After posting a few pages back, I sat down and talked over the finer points of my plan with corpmates that punched holes in some of my ideas and reminded me that people will try to exploit any weakness in any planned system, and the more complex the system, the more exploits will be found that have to be patch, and this makes things more complicated. Look at the monster the old Crimewatch system eventually became.
But anyway, I tried to stick to a defense "vulnerability" timer concept that is set by defenders, but wanted to allow for manipulation of this timer by the attackers once they begin to take a planet. The details of such are a bit lengthy for the forums, so I wrote it up in my Alliance's blog:
http://3xxxd.blogspot.com/2013/02/the-future-of-dust-corp-battles.html |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
55
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Posted - 2013.02.28 20:12:00 -
[3] - Quote
Kaeralli Sturmovos wrote:Morathi III wrote:KEROSIINI-TERO wrote:Mad Rambo wrote: firstly, Corp B would have to place something at the hostile district which slowly takes it over. For example a CRU or other expensive looking stuff. They can decide to leave it undefended and do something else. Corp A can wake up, see the notification about the attack and decide the blow the district siege equipment away. Thats when the match starts. If A waits to long the district is lost. A decides when the counter attack starts, B joins and fights or loses.
its like eves FW mechanics, but you don't have to wait at the plex beacon till the timer reaches 0. You place something there and come back if somebody notices it. Sorry, flawed system if not modified: After B's "attack" of placing the structure, A could wake up anytime(?) from 1h to 20h? And then initiate the fight? That would mean B has to be ready for fight for 20 hours, all the time! Unacceptable. Some timers for future fights are necessary. [SUGGESTION:] Possibly that each districts holder can set some hours of a day, for example 18-22 each day their own TZ clock. During that time interval there can be attacks on the district, provided 1h signal has been given in advance for defenders to prep for battle.
The attacker would most likely hire an attacking corp to whom the sime hours are fine! Remember, third parties in merc warfare...
Is some corps hold several districts, they CAN set the hours same for all, or they can spread them a little bit. Their choice. I like the idea of time zone the district owner should not be able to set times, there needs to be that mystery or fear of an impending attack at all times even if its not in your corps "prime hours" there needs to be that feeling of loss for those who have districts even if they have goine on a 7-planet district capping spree in the AM's in US prime time. that evening battles could start and all that progress could be lost before that corp could rally at their best time. timers do need to be placed so that corps can do their preparing anywhere between a 2-6h window, if not then tug o war feeling would be endless.
What if no one shows up at all, for any battle, ever? In reality, catching an enemy unawares makes all the tactical sense in the world, but this is a game, and should be fun.
That being said, this is the EVE universe and unfairness is what it is, so I think if you can't field all 16 guys and they field all 16, you are S.O.L. but other than that, the defender should have say over the vulnerability of their system. This timer should be able to be shifted as enemies claim a planet, but, in general, a district owner should be able to dictate the time of the fight to keep the game interesting and balanced. Otherwise the whole galaxy will change hands every 6 hours.
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