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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Richard Sebire
 Osmon Surveillance
 Caldari State
 
 7
 
 
      | Posted - 2013.02.25 13:51:00 -
          [1] - Quote 
 Hello everybody here at The Official Dust Forums...
    I have been playing Dust for quite a while really. Well actually from day one that the Beta was put up for download, so long ago.
 
 I have a big bank of AUR, and would like to buy A Booster, but as I play pretty much every day, IGÇÖm close to the ISK Cap most of the time. So which day in particular does the ISK Cap reset for the week
  - I'm hoping to buy a passive booster and just leave it accumulate. But IGÇÖm pretty much sure if I used an Active Booster on top I would hit the cap in around three days....
   How much is the exact Cap anyway
  
 Another Question is that of the Blueprints
  Why did the price go up  , and will there ever be a sale   
 And why no AUR Vehicles
  I was hoping for some customisation capabilities by now, but we just seem to get drip feed minor updates at a time.  
 Would we be allowed to use Custom Firmware and the PhryEngine to import our own models, or are the customisation options ever going to appear
  
 I'm also hoping for an official soundtrack, but I had a previous thread about that, and it couldnGÇÖt be answered. The Sound Engineer apparently screwed up on the new sounds as well, and we are back with the old sounds, or has that changed and we are on the full set of new sounds, let alone FX, and Soundtrack
  
 Is it also OK if I make a Playstation Custom Dynamic Theme and distribute inside of this forum, or do I have to post it elsewhere
  I though it should go in the Fan art section, but I donGÇÖt want to get instantly told off for doing it without permission.    
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        |  Beren Hurin
 OMNI Endeavors
 
 183
 
 
      | Posted - 2013.02.25 14:10:00 -
          [2] - Quote 
 How did you get to the ISK cap? I'm normally closer to the ISK minimum so I can't help you.
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        |  Grenwal Hiesenberg
 Shadow Company HQ
 
 225
 
 
      | Posted - 2013.02.25 14:27:00 -
          [3] - Quote 
 I was wondering something about the boosters too. Maybe you could help if you have Aurum and no job. I would like to know if it's feasible to get away with a three day active booster and start it on Monday night, and hit the cap for two weeks. That would give you until Thursday to hit the cap for both weeks. The SP reset is on Wednesday at six AM eastern so you would potentially have time to cap out by deactivation time on Thursday evening. Anyone have any thoughts? Sorry if you think this is off topic.
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        |  Nguruthos IX
 Kameira Lodge
 Amarr Empire
 
 24
 
 
      | Posted - 2013.02.25 14:32:00 -
          [4] - Quote 
 
 Beren Hurin wrote:How did you get to the ISK cap? I'm normally closer to the ISK minimum so I can't help you. what is the isk cap? lol
 
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        |  Vaerana Myshtana
 ScIdama
 Endless Renaissance
 
 200
 
 
      | Posted - 2013.02.25 14:38:00 -
          [5] - Quote 
 
 Nguruthos IX wrote:Beren Hurin wrote:How did you get to the ISK cap? I'm normally closer to the ISK minimum so I can't help you. what is the isk cap? lol 
 Zero.
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        |  Parson Atreides
 Ahrendee Mercenaries
 Legacy Rising
 
 131
 
 
      | Posted - 2013.02.25 14:41:00 -
          [6] - Quote 
 
 Grenwal Hiesenberg wrote:I was wondering something about the boosters too. Maybe you could help if you have Aurum and no job. I would like to know if it's feasible to get away with a three day active booster and start it on Monday night, and hit the cap for two weeks. That would give you until Thursday to hit the cap for both weeks. The SP reset is on Wednesday at six AM eastern so you would potentially have time to cap out by deactivation time on Thursday evening. Anyone have any thoughts? Sorry if you think this is off topic. 
 Without knowing exactly how the SP system and cap works, it's impossible to tell. If having an Active booster on an account involves some sort of flagging system that unlocks an extra 95k or so SP before getting that 1k-1.5k per match, then theoretically you could grind earlier in the week to hit the 190k unboosted and then use a 1 day and grind the remaining 95k. Someone should really try that.
 
 I use a 3-day booster at the beginning of the week and make sure I hit the cap, which seems like the safest way to ensure you're getting your full SP and also being as efficient as possible with AUR (unless you think you can hit the cap in one day every week).
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        |  Grenwal Hiesenberg
 Shadow Company HQ
 
 225
 
 
      | Posted - 2013.02.25 14:48:00 -
          [7] - Quote 
 
 Parson Atreides wrote:Grenwal Hiesenberg wrote:I was wondering something about the boosters too. Maybe you could help if you have Aurum and no job. I would like to know if it's feasible to get away with a three day active booster and start it on Monday night, and hit the cap for two weeks. That would give you until Thursday to hit the cap for both weeks. The SP reset is on Wednesday at six AM eastern so you would potentially have time to cap out by deactivation time on Thursday evening. Anyone have any thoughts? Sorry if you think this is off topic. Without knowing exactly how the SP system and cap works, it's impossible to tell. If having an Active booster on an account involves some sort of flagging system that unlocks an extra 95k or so SP before getting that 1k-1.5k per match, then theoretically you could grind earlier in the week to hit the 190k unboosted and then use a 1 day and grind the remaining 95k. Someone should really try that. I use a 3-day booster at the beginning of the week and make sure I hit the cap, which seems like the safest way to ensure you're getting your full SP and also being as efficient as possible with AUR (unless you think you can hit the cap in one day every week). Yeah, Monday night would give you a day and a half to try to cap. I was thinking the same thing about a "flagging system" though, too bad I'm a nine to fiver
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        |  Parson Atreides
 Ahrendee Mercenaries
 Legacy Rising
 
 131
 
 
      | Posted - 2013.02.25 14:59:00 -
          [8] - Quote 
 
 Grenwal Hiesenberg wrote:Parson Atreides wrote:Without knowing exactly how the SP system and cap works, it's impossible to tell. If having an Active booster on an account involves some sort of flagging system that unlocks an extra 95k or so SP before getting that 1k-1.5k per match, then theoretically you could grind earlier in the week to hit the 190k unboosted and then use a 1 day and grind the remaining 95k. Someone should really try that.
 
 I use a 3-day booster at the beginning of the week and make sure I hit the cap, which seems like the safest way to ensure you're getting your full SP and also being as efficient as possible with AUR (unless you think you can hit the cap in one day every week).
 Yeah, Monday night would give you a day and a half to try to cap. I was thinking the same thing about a "flagging system" though, Tokyo bad I'm a nine to fiver   
 There are two problems I see with trying to use one 3-day booster to cover two weekly bonuses.
 
 1. The first we already mentioned. Because of the unknown nature of the booster, you may end up playing early in the week and hitting the cap unboosted, only to find out that when you finally do activate one, you're stuck at 1.5k per match max despite thinking you were unlocking another 95k.
 
 2. If you're trying to hit two full weekly caps in the span of 3 days, then you're going to burn out on the game, most likely.
 
 The only solutions I can give you is to either use the 3-day booster at the very beginning every week, like I do.
 
 Or you can try a 7-day booster that overlaps between two weeks (instead of a 3-day overlap). It would cost the same as doing the 3-day every individual week, plus you get a day more in one of the weeks as a grace period. If you avoid playing the character you're trying this on for the first few days before you activate the booster, then you can bypass any worry about gained SP beforehand somehow cutting into the boosted total. Antwerp with 3 days instead of 1 and a half, you don't need to kill yourself trying to cap.
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        |  iceyburnz
 Crux Special Tasks Group
 Gallente Federation
 
 283
 
 
      | Posted - 2013.02.25 15:08:00 -
          [9] - Quote 
 
 Richard Sebire wrote:Would we be allowed to use Custom Firmware and the PhryEngine to import our own models, or are the customisation options ever going to appear  
 Zero chance of this.
 
 CCP are very picky about the vision for thier game(s). Its taken long enough for them to sort of suggest custom paintjobs.
 
 They won't allow avatars any kind of emote because its not in the spirit of the game.
 
 Also thier is an issue concerning oversight and TTP (time to *****). The time it take a player to use custom editting to make a ***** shape/tank/armour/gun.
 
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        |  Paran Tadec
 Imperfects
 Negative-Feedback
 
 902
 
 
      | Posted - 2013.02.25 15:20:00 -
          [10] - Quote 
 Boosters increase your cap...
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        |  Richard Sebire
 Osmon Surveillance
 Caldari State
 
 7
 
 
      | Posted - 2013.02.25 16:59:00 -
          [11] - Quote 
 
 Paran Tadec wrote:Boosters increase your cap... 
 They increase your cap.
  So with a booster on you will never get 0 SP or 5 SP games. Many thanks for the info, if I have got it the right way.
 I remember being told what the cap was and when it reset, but this forum has been going for around a year now, and there have been so many things to take note in, and then things change.
    I didnt even realise I wasnt getting any passive SP until I did the create another player and assign thing.
 And also appologies, for saying ISK cap in my post header, I obviosly ment SP cap.
  
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        |  Richard Sebire
 Osmon Surveillance
 Caldari State
 
 7
 
 
      | Posted - 2013.02.25 17:02:00 -
          [12] - Quote 
 I've spent most of the morning spending my ISK on new kit ect, but couldnt find Blue Prints .
 Are Blueprints in the Market, or am I missing it somewhere?
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        |  Grenwal Hiesenberg
 Shadow Company HQ
 
 225
 
 
      | Posted - 2013.02.25 17:19:00 -
          [13] - Quote 
 Blue print originals are only found in the militia section, the bottom tab in the marketplace.
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        |  KEROSIINI-TERO
 Seraphim Initiative.
 CRONOS.
 
 248
 
 
      | Posted - 2013.02.25 17:29:00 -
          [14] - Quote 
 
 Richard Sebire wrote:Paran Tadec wrote:Boosters increase your cap... They increase your cap.   So with a booster on you will never get 0 SP or 5 SP games. Many thanks for the info, if I have got it the right way. I remember being told what the cap was and when it reset, but this forum has been going for around a year now, and there have been so many things to take note in, and then things change.    I didnt even realise I wasnt getting any passive SP until I did the create another player and assign thing. And also appologies, for saying ISK cap in my post header, I obviosly ment SP cap.  
 
 Go and correct your original post. Edit it.
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        |  Iron Wolf Saber
 BetaMax.
 
 2866
 
 
      | Posted - 2013.02.25 17:31:00 -
          [15] - Quote 
 No such thing as an ISK CAP ever....
 There are however this thing called a magic button that if you press it and get isk, you get banned. That is by far the closest thing to an isk cap you'll ever encounter.
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