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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Vermaak Doe
SVER True Blood Unclaimed.
385
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Posted - 2013.02.25 01:22:00 -
[1] - Quote
Either buff tanks or nerf Av, never both. |
Vermaak Doe
SVER True Blood Unclaimed.
385
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Posted - 2013.02.25 01:41:00 -
[2] - Quote
Y0UR NAME HERE wrote:Vermaak Doe wrote:Either buff tanks or nerf Av, never both. Why I want either or. But a lot of the tank stuff needs fixed as well, regardless of buff\nerf. Also marauders (which are battleship like) don't function using siege mode, the advantage from battleships to marauders in eve is their marginally increased utility, which in dust's case would mean adding 2 slots on both, one in low and high. Also the only problems with Av are with Av nades.
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Vermaak Doe
SVER True Blood Unclaimed.
385
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Posted - 2013.02.25 12:39:00 -
[3] - Quote
Wait a minute, if tanks shouldn't be able to killed solo shouldn't they have to have good gunners to defend from Av? And if they're not using gunners it would be a 1v1 scenario so if the tank is running solo it should be able to be killed solo.
The only Av problems are missiles that turn corners and Av nade's lock radius |
Vermaak Doe
SVER True Blood Unclaimed.
385
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Posted - 2013.02.25 15:38:00 -
[4] - Quote
I suggest buffing base hp by 50% but keeping Av EXACTLY where it's at, I think CCP should try that method out. And while we're on vehicle discussion hull hp should be added |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2013.02.25 16:38:00 -
[5] - Quote
Takahiro Kashuken wrote:AV nades need to lose ther homing ability, its a cheap way for bad players to get hits on a vehicle because the game makes up for ther bad positioning - Instead the nade should blow up when it hits the vehicle this means the player would actually have to get into a good position and actually throw the nades at the vehicle and not over it or wide knowing that it would it it anyways
All milita AV weapons should have the damage chopped in half, so milita FG does 1200 it would be knocked down to 600 this would at least mean that they have to skill upto basic AV stuff
AV mines need to be more useful, i dont see anyone using them prob becauses AV nades are better
Flux nades need a nerf basic flux do 1200 shield damage
You obviously fail at tanking |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2013.02.25 17:26:00 -
[6] - Quote
Takahiro Kashuken wrote:Vermaak Doe wrote:Takahiro Kashuken wrote:AV nades need to lose ther homing ability, its a cheap way for bad players to get hits on a vehicle because the game makes up for ther bad positioning - Instead the nade should blow up when it hits the vehicle this means the player would actually have to get into a good position and actually throw the nades at the vehicle and not over it or wide knowing that it would it it anyways
All milita AV weapons should have the damage chopped in half, so milita FG does 1200 it would be knocked down to 600 this would at least mean that they have to skill upto basic AV stuff
AV mines need to be more useful, i dont see anyone using them prob becauses AV nades are better
Flux nades need a nerf basic flux do 1200 shield damage
You obviously fail at tanking I rarely get hit by these things because i gtfo quick But if you need AV nades to home in because you cannot hit the tank then you are bad at the game Milita AV is easy street, i do it all the time AV mines are not used Flux nades are easy street and way too powerful
Read the thread genius, but i guess that's too hard for an idiot such as you. I argued against the only REAL Av problems which are the homing DISTANCE of av nades amd swarm lainchers turning corners on a dime. I gathered this from being in a militia tank.
Noob |
Vermaak Doe
SVER True Blood Unclaimed.
385
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Posted - 2013.02.25 21:12:00 -
[7] - Quote
Takahiro Kashuken wrote:Vermaak Doe wrote:Takahiro Kashuken wrote:Vermaak Doe wrote:Takahiro Kashuken wrote:AV nades need to lose ther homing ability, its a cheap way for bad players to get hits on a vehicle because the game makes up for ther bad positioning - Instead the nade should blow up when it hits the vehicle this means the player would actually have to get into a good position and actually throw the nades at the vehicle and not over it or wide knowing that it would it it anyways
All milita AV weapons should have the damage chopped in half, so milita FG does 1200 it would be knocked down to 600 this would at least mean that they have to skill upto basic AV stuff
AV mines need to be more useful, i dont see anyone using them prob becauses AV nades are better
Flux nades need a nerf basic flux do 1200 shield damage
You obviously fail at tanking I rarely get hit by these things because i gtfo quick But if you need AV nades to home in because you cannot hit the tank then you are bad at the game Milita AV is easy street, i do it all the time AV mines are not used Flux nades are easy street and way too powerful Read the thread genius, but i guess that's too hard for an idiot such as you. I argued against the only REAL Av problems which are the homing DISTANCE of av nades amd swarm lainchers turning corners on a dime. I gathered this from being in a militia tank. Noob STB calling me noob when they need to drop in 3 tanks into an ambush Looks like he needs his crutches this one does
Why don't you use tge so called Op Av starter fits while you're getting steamrolled in that case? |
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