Wakko03
Better Hide R Die
133
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Posted - 2013.02.24 18:40:00 -
[1] - Quote
To put it simply enough, to get the forumites all riled up with a TLDR This is not feedback, this is how the game is being played out for a large number of the players I have talked with.
1. How much longer is the double and triple stacking of damage mods not going to be subject to the stacking penalty? --why is this #1 , well because there is nothing a player can do about it if their enemy is doing this....let alone if 3 enemy heavies are doing this to you while you are fighting a enemy tank - ie you have only AV grenades. (Yes I know IRC trolls there is talk of making the grenades like a side arm and maybe allow you to carry multiple types).... BUT do you really think that a weapon is OP or the Multiple MODS stacking it are....hrmmmm I wonder.
2. Don't think if you have frag grenades it is going to go well, thanks to the new Cooking mechanic; enemies are now able to survive because if the explosion doesn't happen clone high height or lower down to on the ground there goes the splash damage unless you are dead on balls accurate and hit them. I cooked a grenade and threw it at 4 players that mass spawned out of a CRU, cooked it to long apparently by a second or two because it exploded right above all their heads but they took no damage (the previous has happened many many times, so it was not a 1 time bad toss).
3. AV grenades vs Dropships. Someone tell me.... are they a vehicle.... how come the seek range is so much smaller vs these vehicles than the others....I have hit a dropship with my AV grenade and had it fall to the ground. The same thing with the RDV, the ship that brings in the vehicle, again why does the AV grenade when hitting this vehicle not go boom but rather it slides down the rdv to sometimes hit the vehicle being dropped off or just seemingly missing both vehicles.
4. OK CCP this one really gets me angry. Why after I have thrown 15 grenades (say it mostly happens with AV ones as I am throwing out that many grenades trying in vain to defend myself from 5 tanks at one time) in a short amount of time, say in less than a minute -DO I GET NO MORE FROM nano-hives or resupplies until I swap out my suit for the same one? Why does this one annoy me so much....because the vehicles never have to worry about not having ammo or fuel. Then to be denied any points at all for doing 90% of the damage and having someone else finish it off moments after the timer or players doing damage for it can even giving you an assist or the points associated with the assist. (IE player 1 chucks 12 AV grenades, the tank runs away, player 2 spawns near it or comes upon it and tosses a weak AV grenade and does more damage while player 3 spawns in and suprised by the tank shots it with a (any) weapon and gets the kill, player 1 gets no points....really).
5. Swarm missles..... why do they stop at the redline when fired against drop ships? Fine you want to stop redlining in skirmish, then give the home, non-mcc spawn a force field type bubble, that no shots go in or out of. Every dropship pilot I face with swarms runs toward the safety of the redline. ETA on the fix that makes them (dropships) actually explode and give out the proper points for taking one down. This also goes for anything to do with the red-line... from that tank with an elevated field on the entire battlefield. The same thing with a sniper, the only reason why you are doing so good is because I can't even suicide that deep into the redzone to get 2/3's of them, but they can kill at will.
6. Who the heck do you have designing these maps? Who takes away a ladder to the most commonly camped spot outside of the fishbowl, on the fetalis ward map near B on the way to the south and C. |