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Sobriety Denied
Universal Allies Inc.
432
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Posted - 2013.02.23 20:47:00 -
[1] - Quote
Recently many dropship pilots began wearing cups after enduring the brutal emotional rollercoaster of nerfs buffs and more nerfs but just when they thought it couldn't get any worse, an ugly bug has reared it's isk killing head this build- THE DROPSHIP FAILED REPAIR.
The pilot gets to watch in horror the cooldown timer with no repair being done. The passengers screaming, pleading with the pilot to activate it..
"WTF! How can you not fit a repair?!!?" "Bro i did!!!!"
How much more can the pilots take? |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2013.02.23 20:49:00 -
[2] - Quote
This may have something to do with the active module glitch. It's impossible to close the wheel without setting off an active, and very easy to accidentally cancel an active the second you activate it. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.02.23 20:51:00 -
[3] - Quote
Scheneighnay McBob wrote:This may have something to do with the active module glitch. It's impossible to close the wheel without setting off an active, and very easy to accidentally cancel an active the second you activate it.
thanks, how does one cancel an active module? it seems to happen when i'm under stress and trying to activate the module maybe to fast..? |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2013.02.23 20:53:00 -
[4] - Quote
I think all active modules have this problem but since the life expectancy of all my vehicles is short
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Bojo The Mighty
Bojo's School of the Trades
431
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Posted - 2013.02.23 20:56:00 -
[5] - Quote
Sobriety Denied wrote:Scheneighnay McBob wrote:This may have something to do with the active module glitch. It's impossible to close the wheel without setting off an active, and very easy to accidentally cancel an active the second you activate it. thanks, how does one cancel an active module? it seems to happen when i'm under stress and trying to activate the module maybe to fast..? When you hold R2 and bring up the mod wheel, if you touch the right joystick at all, it'll select a module. If that module is currently active, and you release R2, it'll stop the module and go into cooldown. It's actually good if you use remote reppers. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.02.23 20:58:00 -
[6] - Quote
the problem is the repair module is not activated- i activate the module, the timer runs but minus my armor being repaired at all. i guess i could be doing it all in a split second i could be derping somehow when activating the module initially. |
Bhor Derri
Legion of Eden
95
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Posted - 2013.02.23 21:08:00 -
[7] - Quote
Activates repper 2 secs later *A module has run out of charges* Happened to me while I was in a HAV , bad times. |
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