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Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
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Posted - 2013.02.23 02:51:00 -
[1] - Quote
You and several other people are contracted to blow up a a rogue drone hive. You all start off with some installations and other resources and you can either cooperate with others in ways like pooling in war points with by forming a squad, setting drop uplinks, repairing, and reviving, or defect by hacking/destroying someone else's stuff, and kill them. All of these actions would give warpoints towards getting more installations and other stuff.
Friendly fire is on and you can kill your fellow mercs. ISK reward is based on how many mercs are on the battlefield; the less mercs there are, the harder the mission gets, and the more money is rewarded after the mission is completed. Each player has their own personal clone reserves that can be depleted.
The game mode starts off like skirmish 1.0 where you have to destroy defense nodes to advance. After surviving waves of drones and the defense nodes that controls the facility's automated exterior defenses, you'll advance to the drone making factory. There you'll have to hack terminals around the area to make the factory construct several bombs that need to be defended until they are fully constructed and detonated.
[Issues and possible solutions]
- Spawning and getting killed instantly by others.
Everyone will spawn randomly around the edges of the map.
- Preemptively forming groups and knowing who others are
Replace names with numbers. Disable squads. Disable team voice and text chat.
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Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2013.02.23 22:27:00 -
[2] - Quote
Eris Ernaga wrote:Velvet Overkill wrote:You and several other people are contracted to plant a bomb and detonate it in a rogue drone hive. You all start off with some installations and other resources and you can either coorperate with others in ways like pooling in war points with by forming a squad, setting drop uplinks, repairing, and reviving, or defect by hacking/destroying someone else's stuff, and kill them.
All of these actions would give warpoints towards getting more installations and other stuff.
Friendly fire is on and you can kill your fellow mercs. ISK reward is based on how many mercs are on the battlefield; the less mercs there are, the harder the mission gets, and the more money is rewarded after the mission is completed. Each player has their own personal clone reserves that can be depleted. Very good idea but can you expand on the actual game idea of planting the bomb and being on a drone hive. Is the drone hive in space a planet what is the actual goal of destroying the hive etc etc wanna hear a bit of a expand on this idea.
Yeah, sure. The OP was just a general backbone of the game mode. Here's some specifics that we can debate about:
The rogue drone hive is in a district on a planet. Whoever hired you wants you to eventually have control over the district or to get rid of the drones that pose a threat to keeping control of the district and getting resources from the planet.
The game mode starts off like skirmish 1.0 where you have to destroy defense nodes to advance. After surviving waves of drones and the defense nodes that controls the facility's automated exterior defenses, you'll advance to the drone making factory. There you'll have to hack terminals around the area to make the factory construct several bombs that need to be defended until they are fully constructed and detonated. |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2013.02.23 23:15:00 -
[3] - Quote
gbghg wrote:I've seen similar ideas before and they've always intrigued me, reminded me a bit of kane and lynch 2 multi player but it could get annoying if you get instakilled by a friendly at the start of the match and have nothing to do but wait What If everyone spawned randomly around the edges of the map? |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2013.02.24 01:12:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:Game theory applied to a game mode would be cool. You should not be able to pick your own teammates though to ensure the the element of risk and betrayal stays. Having players able to squad up would not remove remove the risk of betrayal. Players could still decide kill each other even if they are in the same squad. Even if there wasn't squads, players could choose to work together beforehand by agreeing to not team-kill them. They can remember the names of people they want to not kill. |
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