|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.23 21:10:00 -
[1] - Quote
Better that tanks are removed from instant battle ambush than "balanced" for instant battle ambush.
There are so many moving parts in the game that there are always unintended consequences when something is changed.
Perhaps CCP read somewhere that the maps seemed too "spread out" and that a previewer felt that it took too long to get into a gun fight.
Ok, make the maps smaller. Well, throw tanks into the mix with small maps you get a lot of first-one-to-call-in-a-tank-wins battles. Because if you call in a tank to fight the tanks already on the field, by the time yours lands, all the other tank turds have a chance to rush your tank and you can't get any modules activated before it is toast.
On top of that, the risk vs. reward for instant battle is just way out of whack with the only other choice, corporate gambling. THere is no risk in pub matches. You make so much ISK just grinding ambush that there is no reason not to spam tanks unless you feel bad for stomping infantry. Not to mention all the SP you get.
And the matchmaking, if there is any sort of matchmaking going on at all, is just not working. Maybe the algorithm is just not sophisticated enough to take into account something like build specialization. I made a specific anti vehicle infantry character just to hunt tanks in pubs. Do I ever get matched with the tank turds when I play that character? No. Not hardly never. But I have another character that is a straight up assault build. Do I see ambush matches with 5 tanks on the opposing side? You betcha. All the freaking time. I'll just shoot them with my Exile, and throw all the AV nades I canGǪ I guessGǪ |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.23 22:34:00 -
[2] - Quote
Lurchasaurus wrote:Um....so.....no.
HTFU
On the flipside, I can see that if you put all of your SP into tanks, you would want to use them.
But there is no reason that a technology wouldn't exist in New Eden that would jam RDV guidance systems so that tanks could not be deployed.
How about a compromise? Make it so that when you go to choose a match you can see if RDV jamming is in place on a particular district. Allow players to choose matches accordingly. But make the ISK payout for the RDV jammed districts lower.
|
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.23 23:40:00 -
[3] - Quote
Lurchasaurus wrote:Aighun wrote:Lurchasaurus wrote:Um....so.....no.
HTFU On the flipside, I can see that if you put all of your SP into tanks, you would want to use them. But there is no reason that a technology wouldn't exist in New Eden that would jam RDV guidance systems so that tanks could not be deployed. How about a compromise? Make it so that when you go to choose a match you can see if RDV jamming is in place on a particular district. Allow players to choose matches accordingly. But make the ISK payout for the RDV jammed districts lower. Why should I as a tank driver be limited and not able to play my game because some blueberry is tired of getting killed by tanks? That is unreasonable and selfish. I will let you have your ambush without tanks if I can have skirmish without swarms and forges.
Stalemate. Or a slippery slope. Because then what is to keep us from taking the next step, which would be GEK free matches. And sniper free matches. And module free matches. And so on.
It is like we keep going in circles on this sort of thing. But what still seems really off to me is that the introductory part of the game, Instant battle, has low risk and nothing but reward. At least right now.
So on second thought, putting up arbitrary boundaries between different styles of play is not the way forward. But right now in beta pub stomping is the most profitable way to go about playing. That is something that is a huge detriment to the game as a whole and there need to be other options. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.23 23:50:00 -
[4] - Quote
Lurchasaurus wrote: I'll tell you what the answer is. You try playing EVe and fight against a guy who has been playing for years and tell me what happens.
CCP laughs at whiny noobs. It's all over the forums, go ahead and look.
The ""____ kills me therfore you should nerf it" is not how CCP does things
Can I take an advanced level ship with a lot of modules that is min maxed for PvP with 3 friends who also have pimped out support ships, etc. into High Sec and just start killing other players? What usually happens when I do?
What is the new Eden way? How is risk v. reward structured?
Is killing random noobs in High sec the single most profitable thing to do in the game? The way that pub stomping with organized squads with the best gear is in Dust? I do not play EVE, have only read about it but would have to assume it isn't. But do not know from experience.
|
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.24 02:53:00 -
[5] - Quote
Well, at least they are a counter to heavies. And In the "Remove Heavies from Ambush" thread I argued that they should stay. Just wish I saw a tank every once in a while when I had my AV character running.
Also, missile tanks, not so great against infantry, much better against other tanks. So if you want to level the playing field get your anti tank tank going. And blow up all of those anti infantry tanks. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.24 04:03:00 -
[6] - Quote
Also, it really is not that easy to solo a tank, no matter how upgraded. THe tankers that do well always have support. If the rest of your team hangs you out to dry and the other team grabs even a few starter AV fits and your team doesn't shoot them dead, you can die farily quickly. More quickly in a shield tank. But still, as in everything else in this game, teamwork is key. |
|
|
|