Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2013.02.23 00:17:00 -
[1] - Quote
GoD-NoVa wrote:no you wont get flamed by many because most of the people in this thread might agree with you. we all lose interest in playing after we hit the cap. if it wasnt for the sp a lot of us wouldnt even be playing dust. This sentiment puzzles me to no end. I would never play a game that I was only playing so that I could get better at it. I guess there's something addictive about accumulating something that's totally meaningless outside of the context in which you're accumulating it. Or maybe it's the fact that you get to use new equipment, even though you're not really enjoying using that equipment? Maybe just the bragging rights? I don't know, anyway it's weird. The devs have said they have a plan to fix this that requires some reworking, so hopefully it won't be a long-term problem.
Overall, I'm not sure I agree with the OP, but I think his sentiment is completely valid. It would help not only the image of the game, but the player retention, for the devs to be more communicative. I think it would also help for the devs to focus on some amount of "flash" for each update. We've seen measurable progress with each build, and in terms of balance and feel it seems to have come quite a way. In terms of frustration it's much better. But in terms of fun, it really hasn't improved much at all. I don't think I have much more fun with it now than I did back in July. The only feature I can think that was added since then to contribute to the "fun" factor was the laser rifle. (Someone correct me on that.)
I'm nowhere near attacking CCP on this issue. They're a comparatively small developer taking on a completely new development experience, and all at once they're learning how to run development for a console, for a twitch-based action game, for a first-person shooter, for a balanced team-vs.-team arena, etc., for the first time. I can appreciate how challenging this is. I can also appreciate the potential it has to be completely groundbreaking as a result. But they have lessons to learn, not just about what they're developing, but about how to interact with the community in ways that are both similar to and different from the way they interact with the EVE community. (Even granted that there are substantial overlaps.)
I think they know they need to be more communicative. What they may not know is that they also need to keep adding shiny stuff on a regular basis. EVE players seem to keep asking for fixes to existing mechanics above new features, so the idea that players might be more interested in new features than in fixes might be unexpected.
I just have one more point to add: NoVa, you often talk about "what the community thinks" as if the community were coherent enough to offer even a majority opinion, let alone a consensus. And even a consensus won't always be the best alternative. Most of the time, the devs are going to have to work out what seems to work best in the context of the game. |