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Sylwester Dziewiecki
BetaMax.
33
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Posted - 2013.02.21 19:48:00 -
[1] - Quote
Certainly I'm not the only one who noticed a decrease of team-play actions in recent weeks. People play in this game as if it was a single player. I'm talking here about new-ones. It's look like they care only about kills - even on skirmish map's. I see more often whole bande of players that stops in front of enemy null-cannon, they take CRU and start camping the real objective on skirmish maps - null cannons. At the end of match they of course losing, but they are happy because they camped so many kills.
That's stupid, I understand that when exodus to null sec gone come, people will care more about MCC(because it will cost), but right now skirmish looks more like extended ambush OMS. Dear CCP, fix it. I'm suggesting spliting kills made in match that your team losses from those when your team win - I'm not talking about cutting isk rewards, but this is something to consider. Why in future EVE pilots would want to pay for matches where mercenary care more about kills then actually win.
To other beta testers, if you have some idea write them here, thanks for comment ;) |
Sylwester Dziewiecki
BetaMax.
33
|
Posted - 2013.02.22 15:38:00 -
[2] - Quote
Jathniel wrote: now if they're doing that, but they're losing... idk what to say.
They are doing it because kills are more rewarding even when you team gone loss - that thing is broke, and need to be fix. |
Sylwester Dziewiecki
BetaMax.
33
|
Posted - 2013.02.23 00:35:00 -
[3] - Quote
Free Beers, In future EVE players will not pay your electricity bill in station for such heresies, learn to make a fire from Bear Grylls. drake sadani, This topic is not directed at specific person. Necrodermis, I agree that skirmish should bring more fun. Right now it's like Ambush OMS, but without dropping structures. Bendtner92, Think again about what you wrote.Sylwester Dziewiecki wrote: I see more often whole bande of players that stops in front of enemy null-cannon, they take CRU and start camping the real objective on skirmish maps - null cannons. At the end of match they of course losing, but they are happy because they camped so many kills.
You just wrote that you are one of those thinking that not taking null-cannon in first place and then successfully camping enemy CRU(because red dot's now have real reason to spawn on it) is a good idea. I see that you have specific firefighting instincts.
Bendtner92 wrote:(...) maybe you should request a higher clone count, or maybe even a good game mode to begin with, because to be perfectly honest, Skirmish isn't good. I don't think that higher clone count would change anything about Kill Farmers, for sure it may extend the game time for experienced players. For those who have just started to play matches will last the same amount of time(till some MCC will blow up).
In my first post I was clearly referring to situations when kill farming can not give your team a win. It seems to me that clone count per CRU, and possibility to recharge it(on demand by squad cmdr/team cmdr on some Orbital Support basis) could change game experience on battlefield. Attacker that are coming from CRU would have in mind that clones stocks are limited. And people that defending CRU(or are camped on it) could not do it forever, till the global clone count drop to 0. As I said, when CRU run out of clones it required to be resupply for example by Bolas - it could bring CRU to vulnerable sate, and make it easy to destroy. Another idea that I have is to implement on skirmish maps a bit different indestructible-structures like null-cannons but shooting with other missiles, much smaller to random air / ground vehicle, structures. Last idea is that team that win and did not destroy enemy MCC should not get any salvage.
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