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Thread Statistics | Show CCP posts - 1 post(s) |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2013.02.21 23:22:00 -
[1] - Quote
Simply because of the progress of technology, a given console is always designed the same - or very similar to - a gaming-grade PC of the time. The main power of these consoles is that they are programmed in a way that allows them to use all their power for the game, whereas even a top-line PC still has to run the operating system on top of it.
The best part with this announcement is the RAM. 8 gigabytes is nearly 16 times the PS3 memory capacity. There is also a dedicated GPU which may have its own unspecified RAM, so developers have a lot of leeway. Even if you don't play on consoles, this is good because modern video games are often developed for consoles, then ported to PCs. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2013.02.23 01:46:00 -
[2] - Quote
General Tiberius1 wrote:forgetting all the socail gaming crap that will clog up the memory as time goes by.
my 80gig PS3 only holds about 60 gigs these days with all the updates, and that's just to make it run better. now immagine all the extra updates you can't op-out of for the social **** alone-your amazing gaming system just got nerfed like the swarms The social aspect will add a bit of overhead, although when compared to the PS3, the specs are able to more than make up for it. Although you have a point, you mixed up HDD memory and RAM memory.
The HDD memory stores your save data and game installs until actively erased, the effect on performance is minimal until the HDD needs to be defragmented. the PS4's default HDD storage is currently unspecified, but the PS3's storage here is as large as the third-party laptop drive you plug into it.
RAM memory is used by any active programs to store variables and functions while they're active, and the data is wiped from RAM when power is switched off. Because this is always used by programs, this is an indicator of performance. The PS3 and Xbox 360 both have 512Mb of RAM. That's right, barely half a gigabyte. On top of this, the PS3 was designed so that half of that already meager number was dedicated to graphics, with the other 256Mb for other processes. As stated, the PS4 has 8 gigabytes of RAM. Compare that to the performance we currently get out of the 256Mb/256Mb setup, and you can see how big an improvement that can be.
Although this is unrelated to the RAM, the GPU is claimed to have a calculation speed of 1.8TF, and the main CPU (an "x86 'Jaguar'") wasn't specified in that regard. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2013.02.24 02:54:00 -
[3] - Quote
Peter Hanther wrote:The Jaguar is (obviously) an x64 processor. That said it is 8 cores. Only thing not mentioned is its clock speed. But still the 8 cores makes me happy because that makes it more likely that future PC games will finally be able to take advantage of my CPU cores and ridiculous amounts of RAM. Though I still plan on playing the PS4 as well. Its nice to have something that does not need a driver update every month It's a little confusing, as the official specification sheet lists the Jaguar as "x86-64". Had to check a couple sites, but that's all I found about the CPU. I find it strange, however, that the GPU is clocked while the Jaguar CPU is not. Although games are very graphics-heavy, I suspect they are holding the CPU clock speed until E3. Lastly, it should be noted that the Cell used in the PS3 is also an 8-core processor, although it kept some offline as backups in case one or two cores failed. The PS4 might reserve cores in that sense as well, as it can prolong the life of that hunk of silicon and metal. |
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